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  1. Imp's Mischief Magic Cards

    Change the target of target spell with a single target. You lose life equal to that spell's mana value.

    2 Mana Value Instant rare The Zeta Set
  2. Hypnotic Specter Magic Cards

    Flying Whenever this creature deals damage to an opponent, that player discards a card at random.

    3 Mana Value 2 Power 2 Toughness Creature — Specter uncommon The Zeta Set
  3. Duress Magic Cards

    Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

    1 Mana Value Sorcery common The Zeta Set
  4. Cruel Reality Magic Cards

    Enchant player At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker of their choice. If the player can't, they lose 5 life.

    7 Mana Value Enchantment — Aura Curse uncommon The Zeta Set
  5. When this creature enters, each opponent loses 1 life and you gain 1 life. Sacrifice a Food: Return this card from your graveyard to the battlefield.

    1 Mana Value 1 Power 1 Toughness Creature — Cat common The Zeta Set
  6. Animate Dead Magic Cards

    Enchant creature card in a graveyard When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.

    2 Mana Value Enchantment — Aura uncommon The Zeta Set
  7. Windfall Magic Cards

    Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

    3 Mana Value Sorcery uncommon The Zeta Set
  8. Thrummingbird Magic Cards

    Flying Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

    2 Mana Value 1 Power 1 Toughness Creature — Phyrexian Bird Horror uncommon The Zeta Set
  9. Thought Scour Magic Cards

    Target player mills two cards. Draw a card.

    1 Mana Value Instant common The Zeta Set
  10. Merchant Scroll Magic Cards

    Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.

    2 Mana Value Sorcery uncommon The Zeta Set
  11. If you would draw a card while your library has no cards in it, you win the game instead.

    3 Mana Value 2 Power 2 Toughness Creature — Human Wizard uncommon The Zeta Set
  12. Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.

    3 Mana Value Enchantment — Aura uncommon The Zeta Set
  13. Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target nonland permanent to its owner's hand.

    7 Mana Value 7 Power 8 Toughness Creature — Kraken Horror rare The Zeta Set
  14. High Tide Magic Cards

    Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.

    1 Mana Value Instant common The Zeta Set
  15. Clone Magic Cards

    You may have this creature enter as a copy of any creature on the battlefield.

    4 Mana Value 0 Power 0 Toughness Creature — Shapeshifter uncommon The Zeta Set
  16. Chain of Vapor Magic Cards

    Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.

    1 Mana Value Instant uncommon The Zeta Set
  17. Path to Exile Magic Cards

    Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

    1 Mana Value Instant uncommon The Zeta Set
  18. Generous Gift Magic Cards

    Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

    3 Mana Value Instant common The Zeta Set
  19. Each land is a Swamp in addition to its other land types.

    0 Mana Value Legendary Land mythic The Zeta Set
  20. When this artifact enters, exile target card from a graveyard. {T}, Sacrifice this artifact: Exile each opponent's graveyard. {1}, {T}, Sacrifice this artifact: Draw a card.

    1 Mana Value Artifact common The Zeta Set