Search

Showing results for “a” - 143767 results

Filtered by Cards

  1. {1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put this artifact on top of its owner's library.

    1 Mana Value Artifact rare The Zeta Set
  2. Rogue's Gloves Magic Cards

    Whenever equipped creature deals combat damage to a player, you may draw a card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

    2 Mana Value Artifact — Equipment uncommon The Zeta Set
  3. Panoptic Mirror Magic Cards

    Imprint — {X}, {T}: You may exile an instant or sorcery card with mana value X from your hand. At the beginning of your upkeep, you may copy a card exiled with this artifact. If you do, you may cast the copy without paying its mana cost.

    5 Mana Value Artifact mythic The Zeta Set
  4. Mox Tantalite Magic Cards

    Suspend 3—{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) {T}: Add one mana of any color.

    0 Mana Value Artifact mythic The Zeta Set
  5. Eternity Vessel Magic Cards

    This artifact enters with X charge counters on it, where X is your life total. Landfall — Whenever a land you control enters, you may have your life total become the number of charge counters on this artifact.

    6 Mana Value Artifact rare The Zeta Set
  6. Indestructible Once each turn, you may pay {0} rather than pay the mana cost for a colorless spell you cast from your hand.

    8 Mana Value Artifact rare The Zeta Set
  7. Clown Car Magic Cards

    When this Vehicle enters, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on this Vehicle. Crew 2

    0 Mana Value 1 Power 1 Toughness Artifact — Vehicle uncommon The Zeta Set
  8. Chrome Mox Magic Cards

    Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors.

    0 Mana Value Artifact mythic The Zeta Set
  9. Chromatic Orrery Magic Cards

    You may spend mana as though it were mana of any color. {T}: Add {C}{C}{C}{C}{C}. {5}, {T}: Draw a card for each color among permanents you control.

    7 Mana Value Legendary Artifact mythic The Zeta Set
  10. Ashnod's Altar Magic Cards

    Sacrifice a creature: Add {C}{C}.

    3 Mana Value Artifact rare The Zeta Set
  11. Flying, ward {1} Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)

    3 Mana Value 1 Power 4 Toughness Legendary Creature — Sphinx Demon uncommon The Zeta Set
  12. Haste {1}, {T}: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.

    3 Mana Value 1 Power 4 Toughness Legendary Creature — Human Clown uncommon The Zeta Set
  13. Garth One-Eye Magic Cards

    {T}: Choose a card name that hasn't been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy. (You still pay its costs.)

    5 Mana Value 5 Power 5 Toughness Legendary Creature — Human Wizard uncommon The Zeta Set
  14. Baleful Strix Magic Cards

    Flying, deathtouch When this creature enters, draw a card.

    2 Mana Value 1 Power 1 Toughness Artifact Creature — Bird common The Zeta Set
  15. Wild Nacatl Magic Cards

    This creature gets +1/+1 as long as you control a Mountain. This creature gets +1/+1 as long as you control a Plains.

    1 Mana Value 1 Power 1 Toughness Creature — Cat Warrior common The Zeta Set
  16. Scythecat Cub Magic Cards

    Trample Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control. If this is the second time this ability has resolved this turn, double the number of +1/+1 counters on that creature instead.

    2 Mana Value 2 Power 2 Toughness Creature — Cat mythic The Zeta Set
  17. Scute Swarm Magic Cards

    Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.

    3 Mana Value 1 Power 1 Toughness Creature — Insect rare The Zeta Set
  18. Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)

    2 Mana Value Sorcery rare The Zeta Set
  19. Invigorate Magic Cards

    If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn.

    3 Mana Value Instant common The Zeta Set
  20. Chatterstorm Magic Cards

    Create a 1/1 green Squirrel creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

    2 Mana Value Sorcery common The Zeta Set