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  1. Thrummingbird Magic Cards

    Flying Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

    2 Mana Value 1 Power 1 Toughness Creature — Phyrexian Bird Horror uncommon The Zeta Set
  2. Thought Scour Magic Cards

    Target player mills two cards. Draw a card.

    1 Mana Value Instant common The Zeta Set
  3. Merchant Scroll Magic Cards

    Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.

    2 Mana Value Sorcery uncommon The Zeta Set
  4. If you would draw a card while your library has no cards in it, you win the game instead.

    3 Mana Value 2 Power 2 Toughness Creature — Human Wizard uncommon The Zeta Set
  5. Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.

    3 Mana Value Enchantment — Aura uncommon The Zeta Set
  6. Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target nonland permanent to its owner's hand.

    7 Mana Value 7 Power 8 Toughness Creature — Kraken Horror rare The Zeta Set
  7. High Tide Magic Cards

    Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.

    1 Mana Value Instant common The Zeta Set
  8. Clone Magic Cards

    You may have this creature enter as a copy of any creature on the battlefield.

    4 Mana Value 0 Power 0 Toughness Creature — Shapeshifter uncommon The Zeta Set
  9. Chain of Vapor Magic Cards

    Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.

    1 Mana Value Instant uncommon The Zeta Set
  10. Path to Exile Magic Cards

    Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

    1 Mana Value Instant uncommon The Zeta Set
  11. Generous Gift Magic Cards

    Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

    3 Mana Value Instant common The Zeta Set
  12. Each land is a Swamp in addition to its other land types.

    0 Mana Value Legendary Land mythic The Zeta Set
  13. When this artifact enters, exile target card from a graveyard. {T}, Sacrifice this artifact: Exile each opponent's graveyard. {1}, {T}, Sacrifice this artifact: Draw a card.

    1 Mana Value Artifact common The Zeta Set
  14. {1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put this artifact on top of its owner's library.

    1 Mana Value Artifact rare The Zeta Set
  15. Rogue's Gloves Magic Cards

    Whenever equipped creature deals combat damage to a player, you may draw a card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

    2 Mana Value Artifact — Equipment uncommon The Zeta Set
  16. Panoptic Mirror Magic Cards

    Imprint — {X}, {T}: You may exile an instant or sorcery card with mana value X from your hand. At the beginning of your upkeep, you may copy a card exiled with this artifact. If you do, you may cast the copy without paying its mana cost.

    5 Mana Value Artifact mythic The Zeta Set
  17. Mox Tantalite Magic Cards

    Suspend 3—{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) {T}: Add one mana of any color.

    0 Mana Value Artifact mythic The Zeta Set
  18. Eternity Vessel Magic Cards

    This artifact enters with X charge counters on it, where X is your life total. Landfall — Whenever a land you control enters, you may have your life total become the number of charge counters on this artifact.

    6 Mana Value Artifact rare The Zeta Set
  19. Indestructible Once each turn, you may pay {0} rather than pay the mana cost for a colorless spell you cast from your hand.

    8 Mana Value Artifact rare The Zeta Set
  20. Clown Car Magic Cards

    When this Vehicle enters, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on this Vehicle. Crew 2

    0 Mana Value 1 Power 1 Toughness Artifact — Vehicle uncommon The Zeta Set