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  1. Chrome Mox Magic Cards

    Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors.

    0 Mana Value Artifact mythic The Zeta Set
  2. Chromatic Orrery Magic Cards

    You may spend mana as though it were mana of any color. {T}: Add {C}{C}{C}{C}{C}. {5}, {T}: Draw a card for each color among permanents you control.

    7 Mana Value Legendary Artifact mythic The Zeta Set
  3. Ashnod's Altar Magic Cards

    Sacrifice a creature: Add {C}{C}.

    3 Mana Value Artifact rare The Zeta Set
  4. Flying, ward {1} Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)

    3 Mana Value 1 Power 4 Toughness Legendary Creature — Sphinx Demon uncommon The Zeta Set
  5. Haste {1}, {T}: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.

    3 Mana Value 1 Power 4 Toughness Legendary Creature — Human Clown uncommon The Zeta Set
  6. Garth One-Eye Magic Cards

    {T}: Choose a card name that hasn't been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy. (You still pay its costs.)

    5 Mana Value 5 Power 5 Toughness Legendary Creature — Human Wizard uncommon The Zeta Set
  7. Baleful Strix Magic Cards

    Flying, deathtouch When this creature enters, draw a card.

    2 Mana Value 1 Power 1 Toughness Artifact Creature — Bird common The Zeta Set
  8. Wild Nacatl Magic Cards

    This creature gets +1/+1 as long as you control a Mountain. This creature gets +1/+1 as long as you control a Plains.

    1 Mana Value 1 Power 1 Toughness Creature — Cat Warrior common The Zeta Set
  9. Scythecat Cub Magic Cards

    Trample Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control. If this is the second time this ability has resolved this turn, double the number of +1/+1 counters on that creature instead.

    2 Mana Value 2 Power 2 Toughness Creature — Cat mythic The Zeta Set
  10. Scute Swarm Magic Cards

    Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.

    3 Mana Value 1 Power 1 Toughness Creature — Insect rare The Zeta Set
  11. Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)

    2 Mana Value Sorcery rare The Zeta Set
  12. Invigorate Magic Cards

    If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn.

    3 Mana Value Instant common The Zeta Set
  13. Chatterstorm Magic Cards

    Create a 1/1 green Squirrel creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

    2 Mana Value Sorcery common The Zeta Set
  14. Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.

    3 Mana Value Sorcery uncommon The Zeta Set
  15. Pyrokinesis Magic Cards

    You may exile a red card from your hand rather than pay this spell's mana cost. Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.

    6 Mana Value Instant uncommon The Zeta Set
  16. Mana Echoes Magic Cards

    Whenever a creature enters, you may add an amount of {C} equal to the number of creatures you control that share a creature type with it.

    4 Mana Value Enchantment mythic The Zeta Set
  17. Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}.

    5 Mana Value 5 Power 4 Toughness Legendary Creature — Ogre Warrior uncommon The Zeta Set
  18. When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.

    3 Mana Value 1 Power 1 Toughness Creature — Human Advisor rare The Zeta Set
  19. Exile the top three cards of your library. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them into your graveyard, then create a 0/1 colorless Eldrazi Spawn creature token for each card put into your graveyard this way. Those tokens have "Sacrifice this token: Add {C}."

    3 Mana Value Sorcery uncommon The Zeta Set
  20. Disintegrate Magic Cards

    Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.

    1 Mana Value Sorcery common The Zeta Set