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  1. Common Crook Magic Cards

    When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

    2 Mana Value 2 Power 2 Toughness Creature — Human Rogue Villain common Marvel's Spider-Man
  2. School Daze Magic Cards

    Choose one — • Do Homework — Draw three cards. • Fight Crime — Counter target spell. Draw a card.

    5 Mana Value Instant uncommon Marvel's Spider-Man
  3. Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn. At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains "{T}: Add {U}." (He's not a creature during that time.)

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Elemental Villain rare Marvel's Spider-Man
  4. Web-Shooters Magic Cards

    Equipped creature gets +1/+1 and has reach and "Whenever this creature attacks, tap target creature an opponent controls." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

    2 Mana Value Artifact — Equipment uncommon Marvel's Spider-Man
  5. Rent Is Due Magic Cards

    At the beginning of your end step, you may tap two untapped creatures and/or Treasures you control. If you do, draw a card. Otherwise, sacrifice this enchantment.

    1 Mana Value Enchantment rare Marvel's Spider-Man
  6. Reach, deathtouch Fateful Bite — {2}, Sacrifice this creature: Search your library for a Spider Hero card, reveal it, put it into your hand, then shuffle. Activate only as a sorcery.

    1 Mana Value 1 Power 1 Toughness Creature — Spider rare Marvel's Spider-Man
  7. You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise. Mayhem {2}{U} (You may cast this card from your graveyard for {2}{U} if you discarded it this turn. Timing rules still apply.)

    4 Mana Value 2 Power 3 Toughness Legendary Creature — Human Shapeshifter… uncommon Marvel's Spider-Man
  8. Rent Is Due Magic Cards

    At the beginning of your end step, you may tap two untapped creatures and/or Treasures you control. If you do, draw a card. Otherwise, sacrifice this enchantment.

    1 Mana Value Enchantment rare Marvel's Spider-Man
  9. When Mysterio enters, create a 3/3 blue Illusion Villain creature token for each nontoken Villain you control. Exile those tokens when Mysterio leaves the battlefield.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Human Villain rare Marvel's Spider-Man
  10. When Mysterio enters, create a 3/3 blue Illusion Villain creature token for each nontoken Villain you control. Exile those tokens when Mysterio leaves the battlefield.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Human Villain rare Marvel's Spider-Man
  11. Enchant creature Enchanted creature can't attack or block. {5}, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn.

    2 Mana Value Enchantment — Aura common Avatar: The Last Airbender Eternal
  12. Thriving Isle Magic Cards

    This land enters tapped. As it enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.

    0 Mana Value Land common Avatar: The Last Airbender Eternal
  13. Thriving Grove Magic Cards

    This land enters tapped. As it enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color.

    0 Mana Value Land common Avatar: The Last Airbender Eternal
  14. Thriving Bluff Magic Cards

    This land enters tapped. As it enters, choose a color other than red. {T}: Add {R} or one mana of the chosen color.

    0 Mana Value Land common Avatar: The Last Airbender Eternal
  15. Choose target creature you control and target creature an opponent controls. Put a +1/+1 counter on the creature you control if it has power 4 or greater. Then those creatures fight each other. (Each deals damage equal to its power to the other.)

    2 Mana Value Instant uncommon Avatar: The Last Airbender Eternal
  16. Return up to one target creature to its owner's hand. Create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."

    3 Mana Value Sorcery uncommon Avatar: The Last Airbender Eternal
  17. Allied Teamwork Magic Cards

    When this enchantment enters, create a 1/1 white Ally creature token. Allies you control get +1/+1.

    3 Mana Value Enchantment rare Avatar: The Last Airbender Eternal
  18. When this creature dies, create a 1/1 white Ally creature token.

    2 Mana Value 2 Power 1 Toughness Creature — Human Citizen Ally common Avatar: The Last Airbender
  19. Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control.

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Human Advisor uncommon Avatar: The Last Airbender
  20. Reach Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)

    6 Mana Value 7 Power 7 Toughness Creature — Elk Cat common Avatar: The Last Airbender