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  1. Flying Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice.

    7 Mana Value 5 Power 4 Toughness Creature — Vampire Warrior rare Secret Lair Drop
  2. Flying Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice.

    7 Mana Value 5 Power 4 Toughness Creature — Vampire Warrior rare Secret Lair Drop
  3. Utopia Sprawl Magic Cards

    Enchant Forest As this Aura enters, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.

    1 Mana Value Enchantment — Aura rare Secret Lair Drop
  4. Growth Spiral Magic Cards

    Draw a card. You may put a land card from your hand onto the battlefield.

    2 Mana Value Instant rare Secret Lair Drop
  5. Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

    3 Mana Value Instant rare Secret Lair Drop
  6. Scute Swarm Magic Cards

    Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.

    3 Mana Value 1 Power 1 Toughness Creature — Insect rare Secret Lair Drop
  7. Burnt Offering Magic Cards

    As an additional cost to cast this spell, sacrifice a creature. Add X mana in any combination of {B} and/or {R}, where X is the sacrificed creature's mana value.

    1 Mana Value Instant rare Secret Lair Drop
  8. Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.

    3 Mana Value Sorcery rare Secret Lair Drop
  9. Fatal Push Magic Cards

    Destroy target creature if it has mana value 2 or less. Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent left the battlefield under your control this turn.

    1 Mana Value Instant rare Secret Lair Drop
  10. Fatal Push Magic Cards

    Destroy target creature if it has mana value 2 or less. Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent left the battlefield under your control this turn.

    1 Mana Value Instant rare Secret Lair Drop
  11. Fatal Push Magic Cards

    Destroy target creature if it has mana value 2 or less. Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent left the battlefield under your control this turn.

    1 Mana Value Instant rare Secret Lair Drop
  12. Devoid (This card has no color.) Target creature can't be blocked this turn. Draw a card.

    1 Mana Value Sorcery rare Secret Lair Drop
  13. See Double Magic Cards

    This spell can't be copied. Choose one. If an opponent has eight or more cards in their graveyard, you may choose both instead. • Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) • Create a token that's a copy of target creature.

    4 Mana Value Instant rare Secret Lair Drop
  14. Sage of Hours Magic Cards

    Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it. Remove all +1/+1 counters from this creature: For each five counters removed this way, take an extra turn after this one.

    2 Mana Value 1 Power 1 Toughness Creature — Human Wizard mythic Secret Lair Drop
  15. Changeling Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents. When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Shapeshifter mythic Secret Lair Drop
  16. Starfield of Nyx Magic Cards

    At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield. As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.

    5 Mana Value Enchantment rare Secret Lair Drop
  17. Equipped creature gets +2/+2 and has protection from red and from green. Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn. Equip {2}

    3 Mana Value Artifact — Equipment mythic Secret Lair Drop
  18. Fountainport Magic Cards

    {T}: Add {C}. {2}, {T}, Sacrifice a token: Draw a card. {3}, {T}, Pay 1 life: Create a 1/1 blue Fish creature token. {4}, {T}: Create a Treasure token.

    0 Mana Value Land rare Secret Lair Drop
  19. Crop Rotation Magic Cards

    As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.

    1 Mana Value Instant rare Secret Lair Drop
  20. At the beginning of your end step, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.

    4 Mana Value 2 Power 8 Toughness Legendary Creature — Human Soldier mythic Secret Lair Drop