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  1. Mind's Eye Magic Cards

    Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.

    5 Mana Value Artifact rare Secret Lair Drop
  2. Throes of Chaos Magic Cards

    Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

    4 Mana Value Sorcery rare Secret Lair Drop
  3. Barrowgoyf Magic Cards

    Deathtouch, lifelink Barrowgoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. Whenever this creature deals combat damage to a player, you may mill that many cards. If you do, you may put a creature card from among them into your hand.

    3 Mana Value Creature — Lhurgoyf rare Secret Lair Drop
  4. Prismatic Vista Magic Cards

    {T}, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.

    0 Mana Value Land rare Secret Lair Drop
  5. Farseek Magic Cards

    Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

    2 Mana Value Sorcery rare Secret Lair Drop
  6. Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.) Equip {2}

    2 Mana Value Artifact — Equipment rare Secret Lair Drop
  7. Ward {2} Whenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature's base power, put a number of +1/+1 counters on that creature equal to the difference.

    4 Mana Value 3 Power 4 Toughness Legendary Creature — Cat Noble mythic Secret Lair Drop
  8. Aura Shards Magic Cards

    Whenever a creature you control enters, you may destroy target artifact or enchantment.

    3 Mana Value Enchantment rare Secret Lair Drop
  9. Chaos Warp Magic Cards

    The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

    3 Mana Value Instant rare Secret Lair Drop
  10. {3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.

    3 Mana Value Enchantment rare Secret Lair Drop
  11. Queen Marchesa Magic Cards

    Deathtouch, haste When Queen Marchesa enters, you become the monarch. At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Human Assassin mythic Secret Lair Drop
  12. Reverent Mantra Magic Cards

    You may exile a white card from your hand rather than pay this spell's mana cost. Choose a color. All creatures gain protection from the chosen color until end of turn.

    4 Mana Value Instant rare Secret Lair Drop
  13. Path of Ancestry Magic Cards

    This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

    0 Mana Value Land rare Secret Lair Drop
  14. Coat of Arms Magic Cards

    Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

    5 Mana Value Artifact rare Secret Lair Drop
  15. Menace (This creature can't be blocked except by two or more creatures.) Whenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens. {T}, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.

    4 Mana Value 2 Power 3 Toughness Legendary Creature — Elf Noble rare Secret Lair Drop
  16. Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.

    2 Mana Value Sorcery mythic Secret Lair Drop
  17. Molten Collapse Magic Cards

    Choose one. If you descended this turn, you may choose both instead. (You descended if a permanent card was put into your graveyard from anywhere.) • Destroy target creature or planeswalker. • Destroy target noncreature, nonland permanent with mana value 1 or less.

    2 Mana Value Sorcery rare Secret Lair Drop
  18. Hunter's Insight Magic Cards

    Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.

    3 Mana Value Instant rare Secret Lair Drop
  19. Maddening Hex Magic Cards

    Enchant player Whenever enchanted player casts a noncreature spell, roll a d6. This Aura deals damage to that player equal to the result. Then attach this Aura to another one of your opponents chosen at random.

    3 Mana Value Enchantment — Aura Curse rare Secret Lair Drop
  20. It That Betrays Magic Cards

    Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.) Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.

    12 Mana Value 11 Power 11 Toughness Creature — Eldrazi rare Secret Lair Drop