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  1. See Double Magic Cards

    This spell can't be copied. Choose one. If an opponent has eight or more cards in their graveyard, you may choose both instead. • Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) • Create a token that's a copy of target creature.

    4 Mana Value Instant rare Secret Lair Drop
  2. Sage of Hours Magic Cards

    Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it. Remove all +1/+1 counters from this creature: For each five counters removed this way, take an extra turn after this one.

    2 Mana Value 1 Power 1 Toughness Creature — Human Wizard mythic Secret Lair Drop
  3. Changeling Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents. When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Shapeshifter mythic Secret Lair Drop
  4. Starfield of Nyx Magic Cards

    At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield. As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.

    5 Mana Value Enchantment rare Secret Lair Drop
  5. Equipped creature gets +2/+2 and has protection from red and from green. Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn. Equip {2}

    3 Mana Value Artifact — Equipment mythic Secret Lair Drop
  6. Fountainport Magic Cards

    {T}: Add {C}. {2}, {T}, Sacrifice a token: Draw a card. {3}, {T}, Pay 1 life: Create a 1/1 blue Fish creature token. {4}, {T}: Create a Treasure token.

    0 Mana Value Land rare Secret Lair Drop
  7. Crop Rotation Magic Cards

    As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.

    1 Mana Value Instant rare Secret Lair Drop
  8. At the beginning of your end step, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.

    4 Mana Value 2 Power 8 Toughness Legendary Creature — Human Soldier mythic Secret Lair Drop
  9. Dawn's Truce Magic Cards

    Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.

    2 Mana Value Instant rare Secret Lair Drop
  10. Wedding Ring Magic Cards

    When this artifact enters, if it was cast, target opponent creates a token that's a copy of it. Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card. Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.

    4 Mana Value Artifact mythic Secret Lair Drop
  11. Stardew Valley Magic Cards

    {T}: Add {C}. {2}, {T}, Tap an untapped creature you control: Create a Food token. {3}, {T}: Choose target permanent you control. Draw a card, then another player of your choice may gain control of that permanent. Activate only as a sorcery.

    0 Mana Value Land mythic Secret Lair Drop
  12. Equipped creature gets +2/+2 and has protection from red and from white. Whenever equipped creature deals combat damage to a player, this Equipment deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand. Equip {2}

    3 Mana Value Artifact — Equipment mythic Secret Lair Drop
  13. Trample, haste Whenever The Gitrog deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power. Saddle 1

    5 Mana Value 6 Power 5 Toughness Legendary Creature — Frog Horror Mount mythic Secret Lair Drop
  14. Flying When Derevi enters and whenever a creature you control deals combat damage to a player, you may tap or untap target permanent. {1}{G}{W}{U}: Put Derevi onto the battlefield from the command zone.

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Bird Wizard rare Secret Lair Drop
  15. Flash When Ertai Resurrected enters, choose up to one — • Counter target spell, activated ability, or triggered ability. Its controller draws a card. • Destroy another target creature or planeswalker. Its controller draws a card.

    4 Mana Value 3 Power 2 Toughness Legendary Creature — Phyrexian Human Wi… rare Secret Lair Drop
  16. Survival — At the beginning of your second main phase, if Kona is tapped, you may put a permanent card from your hand onto the battlefield.

    4 Mana Value 4 Power 3 Toughness Legendary Creature — Beast Survivor rare Secret Lair Drop
  17. You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has "{2}{U}{U}: Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."

    4 Mana Value 3 Power 1 Toughness Legendary Creature — Human Rogue rare Secret Lair Drop
  18. Your opponents can't cast spells during your turn. Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Cat Warrior rare Secret Lair Drop
  19. {3}: Exile another target creature you control, then return it to the battlefield under its owner's control. Whenever another creature you control enters, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ({G/W} can be paid with either {G} or {W}.)

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Unicorn mythic Secret Lair Drop
  20. Sisay gets +1/+1 for each color among other legendary permanents you control. {W}{U}{B}{R}{G}: Search your library for a legendary permanent card with mana value less than Sisay's power, put that card onto the battlefield, then shuffle.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Soldier rare Secret Lair Drop