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  1. Path of Ancestry Magic Cards

    This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

    0 Mana Value Land rare Secret Lair Drop
  2. Coat of Arms Magic Cards

    Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

    5 Mana Value Artifact rare Secret Lair Drop
  3. Menace (This creature can't be blocked except by two or more creatures.) Whenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens. {T}, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.

    4 Mana Value 2 Power 3 Toughness Legendary Creature — Elf Noble rare Secret Lair Drop
  4. Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.

    2 Mana Value Sorcery mythic Secret Lair Drop
  5. Molten Collapse Magic Cards

    Choose one. If you descended this turn, you may choose both instead. (You descended if a permanent card was put into your graveyard from anywhere.) • Destroy target creature or planeswalker. • Destroy target noncreature, nonland permanent with mana value 1 or less.

    2 Mana Value Sorcery rare Secret Lair Drop
  6. Hunter's Insight Magic Cards

    Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.

    3 Mana Value Instant rare Secret Lair Drop
  7. Maddening Hex Magic Cards

    Enchant player Whenever enchanted player casts a noncreature spell, roll a d6. This Aura deals damage to that player equal to the result. Then attach this Aura to another one of your opponents chosen at random.

    3 Mana Value Enchantment — Aura Curse rare Secret Lair Drop
  8. It That Betrays Magic Cards

    Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.) Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.

    12 Mana Value 11 Power 11 Toughness Creature — Eldrazi rare Secret Lair Drop
  9. Beast Within Magic Cards

    Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

    3 Mana Value Instant rare Secret Lair Drop
  10. Ponder Magic Cards

    Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

    1 Mana Value Sorcery rare Secret Lair Drop
  11. Whenever you cast a Dog spell, create a 1/1 green Cat creature token. Whenever you cast a Cat spell, create a 1/1 white Dog creature token. {R}{G}{W}, {T}: Rin and Seri deals damage to any target equal to the number of Dogs you control. You gain life equal to the number of Cats you control.

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Dog Cat mythic Secret Lair Drop
  12. When Titania enters, return target land card from your graveyard to the battlefield. Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.

    5 Mana Value 5 Power 3 Toughness Legendary Creature — Elemental mythic Secret Lair Drop
  13. Six Magic Cards

    Reach Whenever Six attacks, mill three cards. You may put a land card from among them into your hand. During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)

    3 Mana Value 2 Power 4 Toughness Legendary Creature — Treefolk rare Secret Lair Drop
  14. Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Elf Scout mythic Secret Lair Drop
  15. Communal Brewing Magic Cards

    When this enchantment enters, any number of target opponents each draw a card. Put an ingredient counter on this enchantment, then put an ingredient counter on it for each card drawn this way. Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of ingredient counters on this enchantment.

    3 Mana Value Enchantment rare Secret Lair Drop
  16. Flying When this creature enters, search your library for a card, put it into your hand, then shuffle.

    7 Mana Value 6 Power 6 Toughness Creature — Demon rare Secret Lair Drop
  17. Baxter Building Magic Cards

    {T}: Add {C}. {4}, {T}: Add four mana in any combination of colors. {4}, {T}: Draw a card. Activate only if you control a creature with toughness 4 or greater.

    0 Mana Value Land rare Secret Lair Drop
  18. If you would create one or more tokens, instead create those tokens plus an additional Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") At the beginning of your end step, if you gained life this turn, draw a card.

    4 Mana Value 2 Power 4 Toughness Legendary Creature — Squirrel Hero rare Secret Lair Drop
  19. Sacrifice another creature or artifact: Put a +1/+1 counter on Hammerhead.

    2 Mana Value 2 Power 1 Toughness Legendary Creature — Human Rogue Villain rare Secret Lair Drop
  20. Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature. {3}{G}{G}: Double the number of +1/+1 counters on each creature you control.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Plant Druid mythic Secret Lair Drop