Search

Showing results for “a” - 143927 results

Filtered by Cards

  1. Mystical Dispute Magic Cards

    This spell costs {2} less to cast if it targets a blue spell. Counter target spell unless its controller pays {3}.

    3 Mana Value Instant rare Secret Lair Drop
  2. As an additional cost to cast this spell, discard a card. Draw two cards.

    2 Mana Value Instant rare Secret Lair Drop
  3. Grave Pact Magic Cards

    Whenever a creature you control dies, each other player sacrifices a creature of their choice.

    4 Mana Value Enchantment rare Secret Lair Drop
  4. True Love's Kiss Magic Cards

    Exile target artifact or enchantment. Draw a card.

    4 Mana Value Instant rare Secret Lair Drop
  5. When this enchantment enters, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.

    3 Mana Value Enchantment rare Secret Lair Drop
  6. Search your library for a basic land card, put it onto the battlefield, then shuffle. Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

    3 Mana Value Sorcery rare Secret Lair Drop
  7. Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost.

    6 Mana Value Sorcery rare Secret Lair Drop
  8. If a creature you control would deal damage to a permanent or player, it deals double that damage instead.

    5 Mana Value Enchantment rare Secret Lair Drop
  9. Anger Magic Cards

    Haste As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.

    4 Mana Value 2 Power 2 Toughness Creature — Incarnation rare Secret Lair Drop
  10. Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

    1 Mana Value Sorcery rare Secret Lair Drop
  11. Searing Blaze Magic Cards

    Searing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker's controller controls. Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.

    2 Mana Value Instant rare Secret Lair Drop
  12. Shark Typhoon Magic Cards

    Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value. Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.) When you cycle this card, create an X/X blue Shark creature token with flying.

    6 Mana Value Enchantment rare Secret Lair Drop
  13. Windfall Magic Cards

    Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

    3 Mana Value Sorcery rare Secret Lair Drop
  14. Curiosity Magic Cards

    Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.

    1 Mana Value Enchantment — Aura rare Secret Lair Drop
  15. Contentious Plan Magic Cards

    Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Draw a card.

    2 Mana Value Sorcery rare Secret Lair Drop
  16. Arcane Heist Magic Cards

    You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

    4 Mana Value Sorcery rare Secret Lair Drop
  17. Mirkwood Bats Magic Cards

    Flying Whenever you create or sacrifice a token, each opponent loses 1 life.

    4 Mana Value 2 Power 3 Toughness Creature — Bat rare Secret Lair Drop
  18. Diabolic Intent Magic Cards

    As an additional cost to cast this spell, sacrifice a creature. Search your library for a card, put that card into your hand, then shuffle.

    2 Mana Value Sorcery rare Secret Lair Drop
  19. Fellwar Stone Magic Cards

    {T}: Add one mana of any color that a land an opponent controls could produce.

    2 Mana Value Artifact rare Secret Lair Drop
  20. Seize the Spoils Magic Cards

    As an additional cost to cast this spell, discard a card. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

    3 Mana Value Sorcery rare Secret Lair Drop