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  1. Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.

    3 Mana Value Enchantment mythic Secret Lair Drop
  2. Radiate Magic Cards

    Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.

    5 Mana Value Instant rare Secret Lair Drop
  3. Whenever a creature you control deals combat damage to a player, you may draw a card. Cycling {2} ({2}, Discard this card: Draw a card.)

    4 Mana Value Enchantment rare Secret Lair Drop
  4. Generous Gift Magic Cards

    Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

    3 Mana Value Instant rare Secret Lair Drop
  5. Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.

    4 Mana Value Sorcery mythic Secret Lair Drop
  6. Dark Petition Magic Cards

    Search your library for a card, put that card into your hand, then shuffle. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add {B}{B}{B}.

    5 Mana Value Sorcery rare Secret Lair Drop
  7. Scattered Groves Magic Cards

    ({T}: Add {G} or {W}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

    0 Mana Value Land — Forest Plains rare Secret Lair Drop
  8. ({T}: Add {R} or {G}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

    0 Mana Value Land — Mountain Forest rare Secret Lair Drop
  9. Canyon Slough Magic Cards

    ({T}: Add {B} or {R}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

    0 Mana Value Land — Swamp Mountain rare Secret Lair Drop
  10. Fetid Pools Magic Cards

    ({T}: Add {U} or {B}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

    0 Mana Value Land — Island Swamp rare Secret Lair Drop
  11. Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

    2 Mana Value 1 Power 1 Toughness Creature — Snake Shaman rare Secret Lair Drop
  12. Mogg Assassin Magic Cards

    {T}: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.

    3 Mana Value 2 Power 1 Toughness Creature — Goblin Assassin rare Secret Lair Drop
  13. Stinkweed Imp Magic Cards

    Flying Whenever this creature deals combat damage to a creature, destroy that creature. Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)

    3 Mana Value 1 Power 2 Toughness Creature — Imp rare Secret Lair Drop
  14. Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Human Wizard mythic Secret Lair Drop
  15. {B}, Discard a creature card: Return target creature card from your graveyard to your hand.

    1 Mana Value Enchantment rare Secret Lair Drop
  16. Displacer Kitten Magic Cards

    Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.

    4 Mana Value 2 Power 2 Toughness Creature — Cat Beast rare Secret Lair Drop
  17. When this creature enters, you take the initiative. Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

    4 Mana Value 3 Power 4 Toughness Creature — Human Warrior rare Secret Lair Drop
  18. Voldaren Estate Magic Cards

    {T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell. {5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")

    0 Mana Value Land rare Secret Lair Drop
  19. Flying At the beginning of your end step, create a Blood token for each player who lost life this turn. Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.

    4 Mana Value 3 Power 2 Toughness Legendary Creature — Vampire Noble mythic Secret Lair Drop
  20. Trample Whenever a source you control deals 5 or more damage to a player, draw a card.

    4 Mana Value 5 Power 3 Toughness Creature — Dragon Warrior rare Secret Lair Drop