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  1. The Wise Mothman Magic Cards

    Flying Whenever The Wise Mothman enters or attacks, each player gets a rad counter. Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Insect Mutant mythic Secret Lair Drop
  2. T-45 Power Armor Magic Cards

    When this Equipment enters, you get {E}{E} (two energy counters). Equipped creature gets +3/+3 and doesn't untap during its controller's untap step. At the beginning of your upkeep, you may pay {E}. If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it. Equip {3}

    2 Mana Value Artifact — Equipment rare Secret Lair Drop
  3. First strike Whenever The Ghoul or another nontoken Zombie or Mutant you control dies, target player gets two rad counters. If that player is you, create a Treasure token.

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Zombie Mutant Rogue mythic Secret Lair Drop
  4. Golden Rule — Whenever a token enters, you may have target player other than its controller create a token that's a copy of it, then you draw a card if an opponent created a token this way. Do this only once each turn.

    5 Mana Value 3 Power 5 Toughness Legendary Creature — Human Survivor mythic Secret Lair Drop
  5. Growing Ranks Magic Cards

    At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.)

    4 Mana Value Enchantment rare Secret Lair Drop
  6. Whenever another creature you control enters, you gain life equal to that creature's toughness. {1}{G}{W}, {T}: Populate. (Create a token that's a copy of a creature token you control.)

    4 Mana Value 2 Power 5 Toughness Legendary Creature — Dryad mythic Secret Lair Drop
  7. Trample Whenever you tap a land for mana, add one mana of any type that land produced. Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.

    8 Mana Value 7 Power 6 Toughness Legendary Creature — Phyrexian Praetor mythic Secret Lair Drop
  8. Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.

    2 Mana Value Sorcery mythic Secret Lair Drop
  9. Break Down Magic Cards

    Destroy target artifact or enchantment. Create a Junk token. (It's an artifact with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

    3 Mana Value Instant rare Secret Lair Drop
  10. Flying You, planeswalkers you control, and other creatures you control have hexproof. {4}{G}{G}: Put a +1/+1 counter on each creature you control.

    4 Mana Value 3 Power 4 Toughness Legendary Creature — Angel rare Secret Lair Drop
  11. Halo Fountain Magic Cards

    {W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token. {W}{W}, {T}, Untap two tapped creatures you control: Draw a card. {W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game.

    3 Mana Value Artifact mythic Secret Lair Drop
  12. Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control.

    5 Mana Value 3 Power 4 Toughness Creature — Angel mythic Secret Lair Drop
  13. Whenever another creature you control enters, you gain life equal to that creature's toughness. {1}{G}{W}, {T}: Populate. (Create a token that's a copy of a creature token you control.)

    4 Mana Value 2 Power 5 Toughness Legendary Creature — Dryad mythic Secret Lair Drop
  14. Goblin Lackey Magic Cards

    Whenever this creature deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.

    1 Mana Value 1 Power 1 Toughness Creature — Goblin rare Secret Lair Drop
  15. Whenever you cast an instant or sorcery spell that targets only Zada, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Goblin Ally rare Secret Lair Drop
  16. Roaming Throne Magic Cards

    Ward {2} As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.

    4 Mana Value 4 Power 4 Toughness Artifact Creature — Golem rare Secret Lair Drop
  17. Play with the top card of your library revealed. You may cast Goblin spells from the top of your library. As long as the top card of your library is a Goblin card, this creature has all activated abilities of that card.

    2 Mana Value 2 Power 2 Toughness Creature — Goblin Rogue rare Secret Lair Drop
  18. Pashalik Mons Magic Cards

    Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target. {3}{R}, Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Goblin Warrior rare Secret Lair Drop
  19. Whenever you cast an instant or sorcery spell that targets only Zada, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Goblin Ally rare Secret Lair Drop
  20. Whenever a creature you control becomes tapped, you may put a quest counter on this enchantment. As long as there are four or more quest counters on this enchantment, untap all creatures you control during each other player's untap step.

    2 Mana Value Enchantment rare Secret Lair Drop