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  1. Throat Slitter Magic Cards

    Ninjutsu {2}{B} ({2}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, destroy target nonblack creature that player controls.

    5 Mana Value 2 Power 2 Toughness Creature — Rat Ninja rare Secret Lair Drop
  2. Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) You may have this creature enter as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types.

    4 Mana Value 0 Power 0 Toughness Creature — Human Ninja rare Secret Lair Drop
  3. Throat Slitter Magic Cards

    Ninjutsu {2}{B} ({2}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, destroy target nonblack creature that player controls.

    5 Mana Value 2 Power 2 Toughness Creature — Rat Ninja rare Secret Lair Drop
  4. Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) You may have this creature enter as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types.

    4 Mana Value 0 Power 0 Toughness Creature — Human Ninja rare Secret Lair Drop
  5. Deathtouch The first instant or sorcery spell you cast each turn has casualty 2. (As you cast that spell, you may sacrifice a creature with power 2 or greater. When you do, copy the spell and you may choose new targets for the copy.)

    3 Mana Value 1 Power 3 Toughness Legendary Creature — Vampire Assassin mythic Secret Lair Drop
  6. This creature gets +1/+0 for each artifact you control. Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

    4 Mana Value 2 Power 2 Toughness Creature — Dwarf Shaman rare Secret Lair Drop
  7. Bloodghast Magic Cards

    This creature can't block. This creature has haste as long as an opponent has 10 or less life. Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield.

    2 Mana Value 2 Power 1 Toughness Creature — Vampire Spirit rare Secret Lair Drop
  8. Birthing Pod Magic Cards

    ({G/P} can be paid with either {G} or 2 life.) {1}{G/P}, {T}, Sacrifice a creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.

    4 Mana Value Artifact rare Secret Lair Drop
  9. Veil of Summer Magic Cards

    Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)

    1 Mana Value Instant rare Secret Lair Drop
  10. Breath of Fury Magic Cards

    Enchant creature you control When enchanted creature deals combat damage to a player, sacrifice it and attach this Aura to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.

    4 Mana Value Enchantment — Aura rare Secret Lair Drop
  11. Spellskite Magic Cards

    {U/P}: Change a target of target spell or ability to this creature. ({U/P} can be paid with either {U} or 2 life.)

    2 Mana Value 0 Power 4 Toughness Artifact Creature — Phyrexian Horror rare Secret Lair Drop
  12. Umbris gets +1/+1 for each card your opponents own in exile. Whenever Umbris or another Nightmare or Horror you control enters, target opponent exiles cards from the top of their library until they exile a land card.

    5 Mana Value 1 Power 1 Toughness Legendary Creature — Nightmare Horror mythic Secret Lair Drop
  13. Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target nonland permanent to its owner's hand.

    7 Mana Value 7 Power 8 Toughness Creature — Kraken Horror rare Secret Lair Drop
  14. Phyrexian Arena Magic Cards

    At the beginning of your upkeep, you draw a card and lose 1 life.

    3 Mana Value Enchantment rare Secret Lair Drop
  15. Inspiring Call Magic Cards

    Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

    3 Mana Value Instant rare Secret Lair Drop
  16. Explore Magic Cards

    You may play an additional land this turn. Draw a card.

    2 Mana Value Sorcery rare Secret Lair Drop
  17. Distant Melody Magic Cards

    Choose a creature type. Draw a card for each permanent you control of that type.

    4 Mana Value Sorcery rare Secret Lair Drop
  18. Thespian's Stage Magic Cards

    {T}: Add {C}. {2}, {T}: This land becomes a copy of target land, except it has this ability.

    0 Mana Value Land rare Secret Lair Drop
  19. Mask of Memory Magic Cards

    Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

    2 Mana Value Artifact — Equipment rare Secret Lair Drop
  20. Cursed Mirror Magic Cards

    {T}: Add {R}. As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.

    3 Mana Value Artifact rare Secret Lair Drop