Search

Showing results for “a” - 143927 results

Filtered by Cards

  1. Event Horizon Magic Cards

    Nonbasic lands are Wastes. Whenever you tap a permanent for {C}, add an additional {C}. Whenever chaos ensues, choose one — • Draw four cards. • Destroy target permanent. • You may return target creature card from your graveyard to the battlefield.

    0 Mana Value Plane — Blind Eternities common Black Lotus Unknown Planechase
  2. Clamilton Estate Magic Cards

    If a wordy permanent entering the battlefield would cause an ability of that permanent or another wordy permanent to trigger, that ability triggers an additional time. (A permanent is wordy if it has four or more lines of rules text.) Whenever Chaos ensues, exile cards from the top of your library until you exile a wordy nonland card, Put that card into your hand. Put each card not cast this way on the bottom of your library in a random order.

    0 Mana Value Plane — Clamhattan common Black Lotus Unknown Planechase
  3. Unknown Event Magic Cards

    When you encounter this, Each player opens a Magic the Gathering booster pack. They may select up to two cards from that pack and exile them face down. For the rest of the game, players may look at and play cards exiled this way without paying their mana costs. (Then Planeswalk away from this phenomenon.)

    0 Mana Value Phenomenon common Black Lotus Unknown Planechase
  4. The Windy City Magic Cards

    When you planeswalk here and at the beginning of your upkeep, put a flying counter on target nontoken creature you control without flying. Whenever chaos ensues, exile target creature with flying. For as long as it remains exiled, its owner may cast it by paying {2} rather than paying its mana cost. When you planeswalk away from The Windy City, remove all flying counters from all creatures.

    0 Mana Value Plane — Chicago common Black Lotus Unknown Planechase
  5. The Windy City Magic Cards

    When you planeswalk here and at the beginning of your upkeep, put a flying counter on target nontoken creature you control without flying. Whenever chaos ensues, exile target creature with flying. For as long as it remains exiled, its owner may cast it by paying {2} rather than paying its mana cost. When you planeswalk away from The Windy City, remove all flying counters from all creatures.

    0 Mana Value Plane — Chicago common Black Lotus Unknown Planechase
  6. Sky Deck Magic Cards

    Whenever you planeswalk here, at the beginning of your upkeep, or whenever chaos ensues, put a glass counter on up to one target nonland permanent. When you planeswalk away from here, destroy all permanents with glass counters on them.

    0 Mana Value Plane — Chicago common Black Lotus Unknown Planechase
  7. Shy Town Magic Cards

    Whenever you planeswalk here and whenever chaos ensues, for each opponent, put a shy counter on up to one target creature they control. That creature becomes a Coward in addition to its other types. At the beginning of your upkeep, create a 2/2 red Warrior creature token with haste and "Cowards can't block Warriors."

    0 Mana Value Plane — Chicago common Black Lotus Unknown Planechase
  8. Pin Trading Magic Cards

    When you encounter this, draw a card for each pin you are wearing and each Pin token attached to creatures you control. (This includes pins on your backpack.) (Then planeswalk away from this phenomenon.)

    0 Mana Value Phenomenon common Black Lotus Unknown Planechase
  9. Whenever you attack, create a Pin token attached to target attacking creature you control. It's an Pin Aura enchantment with enchant creature and "Enchanted creature gets +1/+1." Whenever Chaos ensues, each opponent loses X life, where X is the total number of pins attached to you and creatures you control. (This includes pins on your backpack.)

    0 Mana Value Plane — MagicCon common Black Lotus Unknown Planechase
  10. Whenever you attack, create a Pin token attached to target attacking creature you control. It's an Pin Aura enchantment with enchant creature and "Enchanted creature gets +1/+1." Whenever Chaos ensues, each opponent loses X life, where X is the total number of pins attached to you and creatures you control. (This includes pins on your backpack.)

    0 Mana Value Plane — MagicCon common Black Lotus Unknown Planechase
  11. When you planeswalk here and at the beginning of your upkeep, create a Black Lotus artifact token. Whenever Chaos ensues, each player draws a card for each artifact token they control.

    0 Mana Value Plane — MagicCon common Black Lotus Unknown Planechase
  12. When you planeswalk here and at the beginning of your upkeep, create a Black Lotus artifact token. Whenever Chaos ensues, each player draws a card for each artifact token they control.

    0 Mana Value Plane — MagicCon common Black Lotus Unknown Planechase
  13. The Bean Magic Cards

    When you planeswalk here, each player chooses a creature they control and creates a token that's a copy of it, except it's a Reflection in addition to its other types. All Reflections have shadow. (They can block or be blocked only by creatures with shadow.) Whenever chaos ensues, create a token that's a copy of a creature you control, except it's a Reflection in addition to its other types.

    0 Mana Value Plane — Chicago common Black Lotus Unknown Planechase
  14. The Bean Magic Cards

    When you planeswalk here, each player chooses a creature they control and creates a token that's a copy of it, except it's a Reflection in addition to its other types. All Reflections have shadow. (They can block or be blocked only by creatures with shadow.) Whenever chaos ensues, create a token that's a copy of a creature you control, except it's a Reflection in addition to its other types.

    0 Mana Value Plane — Chicago common Black Lotus Unknown Planechase
  15. Artist Alley Magic Cards

    Whenever you planeswalk here and at the beginning of your upkeep, exile the top card of your library. You may play that card this turn. Whenever Chaos ensues, exile the top six cards of your library. An opponent or player outside the game chooses a nonland card with their favorite art. Then you may cast that spell without paying its mana cost.

    0 Mana Value Plane — MagicCon common Black Lotus Unknown Planechase
  16. Artist Alley Magic Cards

    Whenever you planeswalk here and at the beginning of your upkeep, exile the top card of your library. You may play that card this turn. Whenever Chaos ensues, exile the top six cards of your library. An opponent or player outside the game chooses a nonland card with their favorite art. Then you may cast that spell without paying its mana cost.

    0 Mana Value Plane — MagicCon common Black Lotus Unknown Planechase
  17. Secret Tunnel Magic Cards

    This land can't be blocked. {T}: Add {C}. {4}, {T}: Two target creatures you control that share a creature type can't be blocked this turn.

    0 Mana Value Land — Cave rare Avatar: The Last Airbender Promos
  18. Realm of Koh Magic Cards

    This land enters tapped unless you control a basic land. {T}: Add {B}. {3}{B}, {T}: Create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."

    0 Mana Value Land rare Avatar: The Last Airbender Promos
  19. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast an Ally spell or activate an ability of an Ally source. {5}, {T}: Create a 1/1 white Ally creature token.

    0 Mana Value Land rare Avatar: The Last Airbender Promos
  20. This land enters tapped unless you control a basic land. {T}: Add {R}. {1}{R}, {T}: Target creature you control gains firebending 4 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}. This mana lasts until end of combat.)

    0 Mana Value Land rare Avatar: The Last Airbender Promos