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  1. Sacrifice a creature: This enchantment deals 1 damage to any target.

    2 Mana Value Enchantment rare Secret Lair Drop
  2. Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens." Equip {3}

    3 Mana Value Legendary Artifact — Equipment rare Secret Lair Drop
  3. Generous Gift Magic Cards

    Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

    3 Mana Value Instant rare Secret Lair Drop
  4. Excalibur II Magic Cards

    Whenever you gain life, put a charge counter on Excalibur II. Equipped creature gets +1/+1 for each charge counter on Excalibur II. Equip {3}

    1 Mana Value Legendary Artifact — Equipment rare Final Fantasy Promos
  5. At the beginning of your end step, create a tapped 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Then if you control four or more Wizards, transform Kuja.

    4 Mana Value 3 Power 4 Toughness Legendary Creature — Human Mutant Wizard rare Final Fantasy Promos
  6. Sazh Katzroy Magic Cards

    When Sazh Katzroy enters, you may search your library for a Bird or basic land card, reveal it, put it into your hand, then shuffle. Whenever Sazh Katzroy attacks, put a +1/+1 counter on target creature, then double the number of +1/+1 counters on that creature.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Human Pilot rare Final Fantasy Promos
  7. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Chain — Exile the top card of your library. During any turn you put a lore counter on this Saga, you may play that card. II, III — Gestalt Mode — When you next cast a creature spell this turn, it gains haste until end of turn.

    2 Mana Value 2 Power 1 Toughness Enchantment Creature — Saga Knight rare Final Fantasy Promos
  8. When Edgar enters, draw a card for each artifact you control. Two-Headed Coin — The first time you flip one or more coins each turn, those coins come up heads and you win those flips.

    6 Mana Value 4 Power 5 Toughness Legendary Creature — Human Artificer No… rare Final Fantasy Promos
  9. Lifelink {2}, {T}: Target opponent gains control of another target permanent you control. If they do, you draw a card.

    1 Mana Value 1 Power 2 Toughness Legendary Creature — Moogle rare Final Fantasy Promos
  10. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II — You may discard a card. If you do, draw a card. III, IV — Add {R}.

    3 Mana Value 3 Power 2 Toughness Enchantment Creature — Saga Demon common Final Fantasy
  11. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Chain — Exile the top card of your library. During any turn you put a lore counter on this Saga, you may play that card. II, III — Gestalt Mode — When you next cast a creature spell this turn, it gains haste until end of turn.

    2 Mana Value 2 Power 1 Toughness Enchantment Creature — Saga Knight rare Final Fantasy
  12. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II — You may discard a card. If you do, draw a card. III, IV — Add {R}.

    3 Mana Value 3 Power 2 Toughness Enchantment Creature — Saga Demon common Final Fantasy
  13. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Wark — Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn." II, III, IV — Kerplunk — Creatures you control gain trample until end of turn.

    5 Mana Value 4 Power 4 Toughness Enchantment Creature — Saga Bird common Final Fantasy
  14. Excalibur II Magic Cards

    Whenever you gain life, put a charge counter on Excalibur II. Equipped creature gets +1/+1 for each charge counter on Excalibur II. Equip {3}

    1 Mana Value Legendary Artifact — Equipment rare Final Fantasy
  15. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Wark — Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn." II, III, IV — Kerplunk — Creatures you control gain trample until end of turn.

    5 Mana Value 4 Power 4 Toughness Enchantment Creature — Saga Bird common Final Fantasy
  16. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Chain — Exile the top card of your library. During any turn you put a lore counter on this Saga, you may play that card. II, III — Gestalt Mode — When you next cast a creature spell this turn, it gains haste until end of turn.

    2 Mana Value 2 Power 1 Toughness Enchantment Creature — Saga Knight rare Final Fantasy
  17. Mysidian Elder Magic Cards

    When this creature enters, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."

    3 Mana Value 1 Power 3 Toughness Creature — Human Wizard common Final Fantasy
  18. Hecteyes Magic Cards

    When this creature enters, each opponent discards a card.

    2 Mana Value 1 Power 1 Toughness Creature — Ooze Horror common Final Fantasy
  19. Enchant permanent Enchanted permanent is a colorless Forest land.

    3 Mana Value Enchantment — Aura rare Secret Lair Drop
  20. Sacrifice a creature: This enchantment deals 1 damage to any target.

    2 Mana Value Enchantment rare Secret Lair Drop