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  1. The Gold Saucer Magic Cards

    {T}: Add {C}. {2}, {T}: Flip a coin. If you win the flip, create a Treasure token. {3}, {T}, Sacrifice two artifacts: Draw a card.

    0 Mana Value Land — Town uncommon Final Fantasy
  2. Stolen Uniform Magic Cards

    Choose target creature you control and target Equipment. Gain control of that Equipment until end of turn. Attach it to the chosen creature. When you lose control of that Equipment this turn, if it's attached to a creature you control, unattach it.

    1 Mana Value Instant uncommon Final Fantasy
  3. When Edgar enters, draw a card for each artifact you control. Two-Headed Coin — The first time you flip one or more coins each turn, those coins come up heads and you win those flips.

    6 Mana Value 4 Power 5 Toughness Legendary Creature — Human Artificer No… rare Final Fantasy
  4. When Edgar enters, draw a card for each artifact you control. Two-Headed Coin — The first time you flip one or more coins each turn, those coins come up heads and you win those flips.

    6 Mana Value 4 Power 5 Toughness Legendary Creature — Human Artificer No… rare Final Fantasy
  5. Rotting Regisaur Magic Cards

    At the beginning of your upkeep, discard a card.

    3 Mana Value 7 Power 6 Toughness Creature — Zombie Dinosaur rare Secret Lair Drop
  6. Sazh Katzroy Magic Cards

    When Sazh Katzroy enters, you may search your library for a Bird or basic land card, reveal it, put it into your hand, then shuffle. Whenever Sazh Katzroy attacks, put a +1/+1 counter on target creature, then double the number of +1/+1 counters on that creature.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Human Pilot rare Final Fantasy
  7. Sazh Katzroy Magic Cards

    When Sazh Katzroy enters, you may search your library for a Bird or basic land card, reveal it, put it into your hand, then shuffle. Whenever Sazh Katzroy attacks, put a +1/+1 counter on target creature, then double the number of +1/+1 counters on that creature.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Human Pilot rare Final Fantasy
  8. Capital City Magic Cards

    {T}: Add {C}. {1}, {T}: Add one mana of any color. Cycling {2} ({2}, Discard this card: Draw a card.)

    0 Mana Value Land — Town uncommon Final Fantasy
  9. When you cast this spell, any player may pay half their life, rounded up. If a player does, counter Temporal Extortion. Take an extra turn after this one.

    4 Mana Value Sorcery rare Secret Lair Drop
  10. When Ultimecia enters, tap all creatures your opponents control. Whenever a creature you control deals combat damage to a player, draw a card.

    6 Mana Value 4 Power 4 Toughness Legendary Creature — Human Warlock rare Final Fantasy
  11. When Ultimecia enters, tap all creatures your opponents control. Whenever a creature you control deals combat damage to a player, draw a card.

    6 Mana Value 4 Power 4 Toughness Legendary Creature — Human Warlock rare Final Fantasy
  12. Reach (This creature can block creatures with flying.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. It gains lifelink until end of turn. (Damage dealt by the creature also causes you to gain that much life.)

    4 Mana Value 2 Power 3 Toughness Legendary Creature — Human Noble Cleric rare Final Fantasy
  13. Reach At the beginning of your upkeep, if you control a creature with power 7 or greater, draw a card. {T}: Add one mana of any color.

    2 Mana Value 1 Power 3 Toughness Legendary Creature — Human Shaman rare Final Fantasy Commander
  14. {T}, Remove a counter from a nonland permanent you control: Draw a card.

    2 Mana Value 1 Power 2 Toughness Legendary Creature — Human Citizen rare Final Fantasy Commander
  15. Partner with Alisaie Leveilleur (When this creature enters, target player may put Alisaie Leveilleur into their hand from their library, then shuffle.) Vigilance Eukrasia — Whenever you cast your second spell each turn, draw a card.

    4 Mana Value 2 Power 4 Toughness Legendary Creature — Elf Wizard rare Final Fantasy Commander
  16. When General Leo Cristophe enters, return up to one target creature card with mana value 3 or less from your graveyard to the battlefield. Then put a +1/+1 counter on General Leo Cristophe for each creature you control.

    5 Mana Value 2 Power 2 Toughness Legendary Creature — Human Soldier rare Final Fantasy Commander
  17. Rejoin the Fight Magic Cards

    Mill three cards. Then starting with the next opponent in turn order, each opponent chooses a creature card in your graveyard that hasn't been chosen. Return each card chosen this way to the battlefield under your control.

    6 Mana Value Sorcery rare Final Fantasy Commander
  18. Sunpetal Grove Magic Cards

    This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.

    0 Mana Value Land rare Final Fantasy Commander
  19. {T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.

    0 Mana Value Land — Desert rare Final Fantasy Commander
  20. Port Town Magic Cards

    As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {U}.

    0 Mana Value Land rare Final Fantasy Commander