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Trial of a Time Lord Magic Cards(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Exile target nontoken creature an opponent controls until this Saga leaves the battlefield. IV — Starting with you, each player votes for innocent or guilty. If guilty gets more votes, the owner of each card exiled with this Saga puts that card on the bottom of their library.
3 Mana Value Enchantment — Saga rare Universes Beyond: Doctor Who -
Dinosaurs on a Spaceship Magic CardsVigilance, trample Other Dinosaurs you control get +1/+1 and have vigilance and trample. Suspend 4—{3}{R}{W} Whenever a time counter is removed from this card while it's exiled, create a 2/2 red and white Dinosaur creature token with flying and haste.
6 Mana Value 7 Power 7 Toughness Creature — Dinosaur rare Universes Beyond: Doctor Who -
Twice Upon a Time // Unlikely Meeting Magic CardsCast this spell only if you control two or more Doctors. Take an extra turn after this one. Exile Twice Upon a Time.
6 Mana Value Sorcery rare Universes Beyond: Doctor Who -
Dinosaurs on a Spaceship Magic CardsVigilance, trample Other Dinosaurs you control get +1/+1 and have vigilance and trample. Suspend 4—{3}{R}{W} Whenever a time counter is removed from this card while it's exiled, create a 2/2 red and white Dinosaur creature token with flying and haste.
6 Mana Value 7 Power 7 Toughness Creature — Dinosaur rare Universes Beyond: Doctor Who -
Dinosaurs on a Spaceship Magic CardsVigilance, trample Other Dinosaurs you control get +1/+1 and have vigilance and trample. Suspend 4—{3}{R}{W} Whenever a time counter is removed from this card while it's exiled, create a 2/2 red and white Dinosaur creature token with flying and haste.
6 Mana Value 7 Power 7 Toughness Creature — Dinosaur rare Universes Beyond: Doctor Who -
Trial of a Time Lord Magic Cards(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Exile target nontoken creature an opponent controls until this Saga leaves the battlefield. IV — Starting with you, each player votes for innocent or guilty. If guilty gets more votes, the owner of each card exiled with this Saga puts that card on the bottom of their library.
3 Mana Value Enchantment — Saga rare Universes Beyond: Doctor Who -
Dawn of a New Age Magic CardsThis enchantment enters with a hope counter on it for each creature you control. At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.
2 Mana Value Enchantment mythic Lord of the Rings: Tales of Middle-Earth -
Dawn of a New Age Magic CardsThis enchantment enters with a hope counter on it for each creature you control. At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.
2 Mana Value Enchantment mythic Lord of the Rings: Tales of Middle-Earth -
Dawn of a New Age Magic CardsThis enchantment enters with a hope counter on it for each creature you control. At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.
2 Mana Value Enchantment mythic Lord of the Rings: Tales of Middle-Earth -
Once Upon a Time Magic CardsIf this spell is the first spell you've cast this game, you may cast it without paying its mana cost. Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2 Mana Value Instant rare The List -
Flick a Coin Magic CardsFlick a Coin deals 1 damage to any target. You create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Draw a card.
3 Mana Value Instant common Wilds of Eldraine -
Dawn of a New Age Magic CardsThis enchantment enters with a hope counter on it for each creature you control. At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.
2 Mana Value Enchantment mythic Tales of Middle-earth Promos -
Dawn of a New Age Magic CardsThis enchantment enters with a hope counter on it for each creature you control. At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.
2 Mana Value Enchantment mythic Lord of the Rings: Tales of Middle-Earth -
Dawn of a New Age Magic CardsThis enchantment enters with a hope counter on it for each creature you control. At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.
2 Mana Value Enchantment mythic Lord of the Rings: Tales of Middle-Earth -
Brain in a Jar Magic Cards{1}, {T}: Put a charge counter on this artifact, then you may cast an instant or sorcery spell with mana value equal to the number of charge counters on this artifact from your hand without paying its mana cost. {3}, {T}, Remove X charge counters from this artifact: Scry X.
2 Mana Value Artifact uncommon Shadows Over Innistrad Remastered -
Cut a Deal Magic CardsEach opponent draws a card, then you draw a card for each opponent who drew a card this way.
3 Mana Value Sorcery uncommon Phyrexia: All Will Be One Commander -
Make a Stand Magic CardsCreatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
3 Mana Value Instant uncommon Jump Start 2022 -
Make a _____ Splash Magic CardsFlash When this enchantment enters, you may put a name sticker on it. Whenever you put a sticker on this enchantment, tap up to X target creatures, where X is the number of u's in name stickers on this enchantment.
3 Mana Value Enchantment uncommon Unfinity -
How Is This a Par Three?! Magic CardsWhenever you cast a spell, you may have target player mill X cards, where X is the number of words in that spell's name.
4 Mana Value Enchantment rare Unfinity -
A Good Day to Pie Magic CardsTap up to two target creatures. Whenever you put a name sticker on a creature, you may return this card from your graveyard to your hand.
2 Mana Value Instant common Unfinity