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Nesting Grounds Magic Cards{T}: Add {C}. {1}, {T}: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.
0 Mana Value Land uncommon Final Fantasy Commander -
Hinterland Harbor Magic CardsThis land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.
0 Mana Value Land rare Final Fantasy Commander -
High Market Magic Cards{T}: Add {C}. {T}, Sacrifice a creature: You gain 1 life.
0 Mana Value Land rare Final Fantasy Commander -
Glacial Fortress Magic CardsThis land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.
0 Mana Value Land rare Final Fantasy Commander -
Furycalm Snarl Magic CardsAs this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {W}.
0 Mana Value Land rare Final Fantasy Commander -
Fortified Village Magic CardsAs this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {W}.
0 Mana Value Land rare Final Fantasy Commander -
Clifftop Retreat Magic CardsThis land enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.
0 Mana Value Land rare Final Fantasy Commander -
Bonders' Enclave Magic Cards{T}: Add {C}. {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.
0 Mana Value Land rare Final Fantasy Commander -
Ash Barrens Magic Cards{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
0 Mana Value Land common Final Fantasy Commander -
Mind Stone Magic Cards{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.
2 Mana Value Artifact uncommon Final Fantasy Commander -
Millikin Magic Cards{T}, Mill a card: Add {C}. (Activate only as an instant. To mill a card, put the top card of your library into your graveyard.)
2 Mana Value 0 Power 1 Toughness Artifact Creature — Construct uncommon Final Fantasy Commander -
Commander's Sphere Magic Cards{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.
3 Mana Value Artifact common Final Fantasy Commander -
Nature's Lore Magic CardsSearch your library for a Forest card, put that card onto the battlefield, then shuffle.
2 Mana Value Sorcery common Final Fantasy Commander -
Farseek Magic CardsSearch your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
2 Mana Value Sorcery common Final Fantasy Commander -
Furious Rise Magic CardsAt the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with this enchantment.
3 Mana Value Enchantment uncommon Final Fantasy Commander -
Snuff Out Magic CardsIf you control a Swamp, you may pay 4 life rather than pay this spell's mana cost. Destroy target nonblack creature. It can't be regenerated.
4 Mana Value Instant common Final Fantasy Commander -
Pitiless Plunderer Magic CardsWhenever another creature you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
4 Mana Value 1 Power 4 Toughness Creature — Human Pirate uncommon Final Fantasy Commander -
Bastion of Remembrance Magic CardsWhen this enchantment enters, create a 1/1 white Human Soldier creature token. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
3 Mana Value Enchantment uncommon Final Fantasy Commander -
Archmage Emeritus Magic CardsMagecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
4 Mana Value 2 Power 2 Toughness Creature — Human Wizard rare Final Fantasy Commander -
Bugenhagen, Wise Elder Magic CardsReach At the beginning of your upkeep, if you control a creature with power 7 or greater, draw a card. {T}: Add one mana of any color.
2 Mana Value 1 Power 3 Toughness Legendary Creature — Human Shaman rare Final Fantasy Commander