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  1. Rejoin the Fight Magic Cards

    Mill three cards. Then starting with the next opponent in turn order, each opponent chooses a creature card in your graveyard that hasn't been chosen. Return each card chosen this way to the battlefield under your control.

    6 Mana Value Sorcery rare Final Fantasy Commander
  2. {T}, Remove a counter from a nonland permanent you control: Draw a card.

    2 Mana Value 1 Power 2 Toughness Legendary Creature — Human Citizen rare Final Fantasy Commander
  3. When General Leo Cristophe enters, return up to one target creature card with mana value 3 or less from your graveyard to the battlefield. Then put a +1/+1 counter on General Leo Cristophe for each creature you control.

    5 Mana Value 2 Power 2 Toughness Legendary Creature — Human Soldier rare Final Fantasy Commander
  4. At the beginning of your end step, create a tapped 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Then if you control four or more Wizards, transform Kuja.

    4 Mana Value 3 Power 4 Toughness Legendary Creature — Human Mutant Wizard rare Final Fantasy
  5. Whenever one or more cards leave your graveyard, you draw a card and you lose 1 life. This ability triggers only once each turn. (Melds with Vanille, Cheerful l'Cie.)

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Human Warrior uncommon Final Fantasy
  6. Lifelink {2}, {T}: Target opponent gains control of another target permanent you control. If they do, you draw a card.

    1 Mana Value 1 Power 2 Toughness Legendary Creature — Moogle rare Final Fantasy
  7. At the beginning of your end step, create a tapped 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Then if you control four or more Wizards, transform Kuja.

    4 Mana Value 3 Power 4 Toughness Legendary Creature — Human Mutant Wizard rare Final Fantasy
  8. Whenever one or more cards leave your graveyard, you draw a card and you lose 1 life. This ability triggers only once each turn. (Melds with Vanille, Cheerful l'Cie.)

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Human Warrior uncommon Final Fantasy
  9. Dragoon's Wyvern Magic Cards

    Flying When this creature enters, create a 1/1 colorless Hero creature token.

    3 Mana Value 2 Power 1 Toughness Creature — Drake common Final Fantasy
  10. Create four 1/1 colorless Hero creature tokens. Then put a +1/+1 counter on each creature you control.

    7 Mana Value Sorcery uncommon Final Fantasy
  11. Mutavault Magic Cards

    {T}: Add {C}. {1}: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.

    0 Mana Value Land rare The List
  12. Exotic Orchard Magic Cards

    {T}: Add one mana of any color that a land an opponent controls could produce.

    0 Mana Value Land rare The List
  13. Wanderwine Hub Magic Cards

    As this land enters, you may reveal a Merfolk card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {U}.

    0 Mana Value Land rare The List
  14. As this land enters, you may reveal a Giant card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {W}.

    0 Mana Value Land rare The List
  15. Farseek Magic Cards

    Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

    2 Mana Value Sorcery common The List
  16. Oxen you control have double strike. Whenever Bruse Tarl enters or attacks, exile the top card of your library. If it's a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn.

    4 Mana Value 4 Power 3 Toughness Legendary Creature — Human Warrior rare The List
  17. Changeling (This card is every creature type.) When this creature enters, put a +1/+1 counter on target creature.

    2 Mana Value 1 Power 1 Toughness Creature — Shapeshifter common The List
  18. Distant Melody Magic Cards

    Choose a creature type. Draw a card for each permanent you control of that type.

    4 Mana Value Sorcery common The List
  19. {T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature of their choice. You add {B}{B} and draw a card. (Activate only as an instant.)

    2 Mana Value 1 Power 2 Toughness Creature — Human Cleric rare Secret Lair Drop
  20. When this creature enters, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.

    7 Mana Value 5 Power 5 Toughness Creature — Elemental mythic Secret Lair Drop