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  1. Mistrise Village Magic Cards

    This land enters tapped unless you control a Mountain or a Forest. {T}: Add {U}. {U}, {T}: The next spell you cast this turn can't be countered.

    0 Mana Value Land rare Tarkir: Dragonstorm Promos
  2. Mistrise Village Magic Cards

    This land enters tapped unless you control a Mountain or a Forest. {T}: Add {U}. {U}, {T}: The next spell you cast this turn can't be countered.

    0 Mana Value Land rare Tarkir: Dragonstorm Promos
  3. This land enters tapped unless you control a Plains or an Island. {T}: Add {R}. {3}{R}, {T}: Exile the top card of your library. Until the end of your next turn, you may play that card.

    0 Mana Value Land rare Tarkir: Dragonstorm Promos
  4. This land enters tapped unless you control a Plains or an Island. {T}: Add {R}. {3}{R}, {T}: Exile the top card of your library. Until the end of your next turn, you may play that card.

    0 Mana Value Land rare Tarkir: Dragonstorm Promos
  5. Perennation Magic Cards

    Return target permanent card from your graveyard to the battlefield with a hexproof counter and an indestructible counter on it.

    6 Mana Value Sorcery mythic Tarkir: Dragonstorm Promos
  6. Perennation Magic Cards

    Return target permanent card from your graveyard to the battlefield with a hexproof counter and an indestructible counter on it.

    6 Mana Value Sorcery mythic Tarkir: Dragonstorm Promos
  7. Lifelink When this creature enters, search your library for a black card, a green card, and a blue card. Put those cards into your graveyard, then shuffle.

    5 Mana Value 3 Power 6 Toughness Creature — Zombie Bard rare Tarkir: Dragonstorm Promos
  8. Lifelink When this creature enters, search your library for a black card, a green card, and a blue card. Put those cards into your graveyard, then shuffle.

    5 Mana Value 3 Power 6 Toughness Creature — Zombie Bard rare Tarkir: Dragonstorm Promos
  9. First strike When this creature enters, copy the next spell you cast this turn when you cast it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

    3 Mana Value 3 Power 3 Toughness Creature — Human Monk rare Tarkir: Dragonstorm Promos
  10. First strike When this creature enters, copy the next spell you cast this turn when you cast it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

    3 Mana Value 3 Power 3 Toughness Creature — Human Monk rare Tarkir: Dragonstorm Promos
  11. Destroy all creatures and enchantments. Draw a card for each permanent destroyed this way.

    8 Mana Value Sorcery mythic Tarkir: Dragonstorm Promos
  12. Destroy all creatures and enchantments. Draw a card for each permanent destroyed this way.

    8 Mana Value Sorcery mythic Tarkir: Dragonstorm Promos
  13. When you cast this spell, if you've cast another spell this turn, copy this spell. (The copy becomes a token.) Flying, lifelink

    3 Mana Value 2 Power 3 Toughness Creature — Human Monk rare Tarkir: Dragonstorm Promos
  14. When you cast this spell, if you've cast another spell this turn, copy this spell. (The copy becomes a token.) Flying, lifelink

    3 Mana Value 2 Power 3 Toughness Creature — Human Monk rare Tarkir: Dragonstorm Promos
  15. Esika's Chariot Magic Cards

    When Esika's Chariot enters, create two 2/2 green Cat creature tokens. Whenever Esika's Chariot attacks, create a token that's a copy of target token you control. Crew 4

    4 Mana Value 4 Power 4 Toughness Legendary Artifact — Vehicle rare Secret Lair Drop
  16. Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token. Partner (You can have two commanders if both have partner.)

    4 Mana Value 4 Power 2 Toughness Legendary Creature — Zombie Wizard rare Secret Lair Drop
  17. Sagu Pummeler Magic Cards

    Reach Renew — {4}{G}, Exile this card from your graveyard: Put two +1/+1 counters and a reach counter on target creature. Activate only as a sorcery.

    4 Mana Value 4 Power 4 Toughness Creature — Beast common Tarkir: Dragonstorm
  18. Ainok Wayfarer Magic Cards

    When this creature enters, mill three cards. You may put a land card from among them into your hand. If you don't, put a +1/+1 counter on this creature. (To mill three cards, put the top three cards of your library into your graveyard.)

    2 Mana Value 1 Power 1 Toughness Creature — Dog Scout common Tarkir: Dragonstorm
  19. Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, it endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)

    4 Mana Value 2 Power 1 Toughness Creature — Goblin Soldier common Tarkir: Dragonstorm
  20. Lifelink When this creature enters, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)

    3 Mana Value 2 Power 1 Toughness Creature — Human Druid common Tarkir: Dragonstorm