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  1. Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.

    3 Mana Value Instant uncommon Tarkir: Dragonstorm Commander
  2. Kishla Village Magic Cards

    This land enters tapped unless you control an Island or a Swamp. {T}: Add {G}. {3}{G}, {T}: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

    0 Mana Value Land rare Tarkir: Dragonstorm
  3. Evolving Wilds Magic Cards

    {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

    0 Mana Value Land common Tarkir: Dragonstorm
  4. Perennation Magic Cards

    Return target permanent card from your graveyard to the battlefield with a hexproof counter and an indestructible counter on it.

    6 Mana Value Sorcery mythic Tarkir: Dragonstorm
  5. Whenever this creature attacks, you may pay {1}{W}. If you do, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)

    1 Mana Value 2 Power 1 Toughness Creature — Human Soldier uncommon Tarkir: Dragonstorm
  6. Exotic Orchard Magic Cards

    {T}: Add one mana of any color that a land an opponent controls could produce.

    0 Mana Value Land rare Tarkir: Dragonstorm Commander
  7. Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token.

    2 Mana Value 2 Power 1 Toughness Creature — Human Monk uncommon Tarkir: Dragonstorm Commander
  8. This creature gets +1/+0 for each artifact you control. Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

    4 Mana Value 2 Power 2 Toughness Creature — Dwarf Shaman uncommon Tarkir: Dragonstorm Commander
  9. Electrodominance Magic Cards

    Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.

    2 Mana Value Instant rare Tarkir: Dragonstorm Commander
  10. Big Score Magic Cards

    As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

    4 Mana Value Instant common Tarkir: Dragonstorm Commander
  11. Consider Magic Cards

    Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card.

    1 Mana Value Instant common Tarkir: Dragonstorm Commander
  12. When this creature enters, target player mills two cards. You gain 2 life. (To mill two cards, a player puts the top two cards of their library into their graveyard.)

    3 Mana Value 3 Power 2 Toughness Artifact Creature — Golem common Tarkir: Dragonstorm
  13. Reach When this creature enters, it endures 3. (Put three +1/+1 counters on it or create a 3/3 white Spirit creature token.)

    6 Mana Value 4 Power 4 Toughness Creature — Elephant Druid common Tarkir: Dragonstorm
  14. Basilisk Collar Magic Cards

    Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

    1 Mana Value Artifact — Equipment rare Secret Lair Drop
  15. Headless Rider Magic Cards

    Whenever this creature or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.

    3 Mana Value 3 Power 1 Toughness Creature — Zombie rare Secret Lair Drop
  16. This creature enters tapped. When this creature enters, target opponent loses 2 life. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

    3 Mana Value 3 Power 2 Toughness Creature — Zombie rare Secret Lair Drop
  17. Canopy Baloth Magic Cards

    Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.

    4 Mana Value 4 Power 3 Toughness Creature — Beast common The List
  18. Demanding Dragon Magic Cards

    Flying When this creature enters, it deals 5 damage to target opponent unless that player sacrifices a creature of their choice.

    5 Mana Value 5 Power 5 Toughness Creature — Dragon rare The List
  19. Haste Whenever this creature attacks, look at the top six cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

    3 Mana Value 3 Power 2 Toughness Creature — Ogre Warrior uncommon The List
  20. When this creature enters, each player sacrifices a creature of their choice.

    3 Mana Value 3 Power 1 Toughness Creature — Zombie Warrior rare Secret Lair Drop