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  1. Summon: Shiva Magic Cards

    (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Heavenly Strike — Tap target creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) III — Diamond Dust — Draw a card for each tapped creature your opponents control.

    5 Mana Value 4 Power 5 Toughness Enchantment Creature — Saga Elemental uncommon Final Fantasy
  2. Sazh's Chocobo Magic Cards

    Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.

    1 Mana Value 0 Power 1 Toughness Creature — Bird uncommon Final Fantasy
  3. Summon: Shiva Magic Cards

    (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Heavenly Strike — Tap target creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) III — Diamond Dust — Draw a card for each tapped creature your opponents control.

    5 Mana Value 4 Power 5 Toughness Enchantment Creature — Saga Elemental uncommon Final Fantasy
  4. Lifelink {2}, {T}: Target opponent gains control of another target permanent you control. If they do, you draw a card.

    1 Mana Value 1 Power 2 Toughness Legendary Creature — Moogle rare Final Fantasy
  5. Bleachbone Verge Magic Cards

    {T}: Add {B}. {T}: Add {W}. Activate only if you control a Plains or a Swamp.

    0 Mana Value Land rare Aetherdrift Promos
  6. Creatures you control have base power and toughness 6/6 and are Oozes in addition to their other types. Whenever an opponent casts a spell, if it's not their turn, you create a 3/3 green Elephant creature token.

    6 Mana Value Enchantment mythic Aetherdrift Promos
  7. Creatures you control have base power and toughness 6/6 and are Oozes in addition to their other types. Whenever an opponent casts a spell, if it's not their turn, you create a 3/3 green Elephant creature token.

    6 Mana Value Enchantment mythic Aetherdrift Promos
  8. Flying Whenever you draw your second card each turn, create a 1/1 colorless Thopter artifact creature token with flying. Crew 2

    3 Mana Value 4 Power 4 Toughness Artifact — Vehicle rare Aetherdrift Promos
  9. Flying Whenever you draw your second card each turn, create a 1/1 colorless Thopter artifact creature token with flying. Crew 2

    3 Mana Value 4 Power 4 Toughness Artifact — Vehicle rare Aetherdrift Promos
  10. Flying As this Vehicle enters, choose a nonland card name. Activated abilities of sources with the chosen name cost {2} more to activate. Crew 2

    2 Mana Value 3 Power 3 Toughness Artifact — Vehicle rare Aetherdrift Promos
  11. Flying As this Vehicle enters, choose a nonland card name. Activated abilities of sources with the chosen name cost {2} more to activate. Crew 2

    2 Mana Value 3 Power 3 Toughness Artifact — Vehicle rare Aetherdrift Promos
  12. Bleachbone Verge Magic Cards

    {T}: Add {B}. {T}: Add {W}. Activate only if you control a Plains or a Swamp.

    0 Mana Value Land rare Aetherdrift Promos
  13. Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may draw a card.

    4 Mana Value 2 Power 2 Toughness Creature — Human Ninja rare Secret Lair Drop
  14. Scrying Sheets Magic Cards

    {T}: Add {C}. {1}{S}, {T}: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. ({S} can be paid with one mana from a snow source.)

    0 Mana Value Snow Land rare Secret Lair Drop
  15. Flying Whenever another Angel you control enters, put a +1/+1 counter on this creature.

    2 Mana Value 1 Power 3 Toughness Creature — Angel rare Secret Lair Drop
  16. Seven Dwarves Magic Cards

    This creature gets +1/+1 for each other creature named Seven Dwarves you control. A deck can have up to seven cards named Seven Dwarves.

    2 Mana Value 2 Power 2 Toughness Creature — Dwarf rare Secret Lair Drop
  17. Elvish Champion Magic Cards

    Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

    3 Mana Value 2 Power 2 Toughness Creature — Elf rare Secret Lair Drop
  18. {G}{U}: Target creature can't be blocked this turn. If that creature is a Snake, it gets +2/+2 until end of turn.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Snake Wizard mythic Year of the Snake 2025
  19. Lotus Cobra Magic Cards

    Landfall — Whenever a land you control enters, add one mana of any color.

    2 Mana Value 2 Power 1 Toughness Creature — Snake rare Year of the Snake 2025
  20. Deflecting Swat Magic Cards

    If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability.

    3 Mana Value Instant rare Secret Lair Drop