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  1. Flying At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform this creature. (To mill a card, put the top card of your library into your graveyard.)

    4 Mana Value 3 Power 2 Toughness Creature — Human Insect uncommon Innistrad Remastered
  2. Lunarch Mantle Magic Cards

    Enchant creature Enchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn."

    2 Mana Value Enchantment — Aura common Innistrad Remastered
  3. Flying At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform this creature. (To mill a card, put the top card of your library into your graveyard.)

    4 Mana Value 3 Power 2 Toughness Creature — Human Insect uncommon Innistrad Remastered
  4. Put a +1/+1 counter on each of up to two target creatures. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    2 Mana Value Sorcery uncommon Innistrad Remastered
  5. Put a +1/+1 counter on each of up to two target creatures. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    2 Mana Value Sorcery uncommon Innistrad Remastered
  6. If a red instant or sorcery spell you control or a red planeswalker you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead.

    5 Mana Value Artifact rare Magazine Inserts
  7. Zhalfirin Knight Magic Cards

    Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {W}{W}: This creature gains first strike until end of turn.

    3 Mana Value 2 Power 2 Toughness Creature — Human Knight common Magazine Inserts
  8. Circle of Flame Magic Cards

    Whenever a creature without flying attacks you or a planeswalker you control, this enchantment deals 1 damage to that creature.

    2 Mana Value Enchantment rare DCI Promos
  9. Golem's Heart Magic Cards

    Whenever a player casts an artifact spell, you may gain 1 life.

    2 Mana Value Artifact rare DCI Promos
  10. When you set this scheme in motion, search your library for a planeswalker card, put it onto the battlefield, then shuffle your library.

    0 Mana Value Scheme rare DCI Promos
  11. Kor Firewalker Magic Cards

    Protection from red Whenever a player casts a red spell, you may gain 1 life.

    2 Mana Value 2 Power 2 Toughness Creature — Kor Soldier rare DCI Promos
  12. Naya Sojourners Magic Cards

    When you cycle this card and when this creature dies, you may put a +1/+1 counter on target creature. Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)

    5 Mana Value 5 Power 3 Toughness Creature — Elf Shaman rare DCI Promos
  13. Cenn's Tactician Magic Cards

    {W}, {T}: Put a +1/+1 counter on target Soldier creature. Each creature you control with a +1/+1 counter on it can block an additional creature each combat.

    1 Mana Value 1 Power 1 Toughness Creature — Kithkin Soldier rare DCI Promos
  14. Wood Elves Magic Cards

    When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.

    3 Mana Value 1 Power 1 Toughness Creature — Elf Scout rare DCI Promos
  15. Exotic Orchard Magic Cards

    {T}: Add one mana of any color that a land an opponent controls could produce.

    0 Mana Value Land rare The List
  16. Sea Gate Magic Cards

    This land enters tapped. As this land enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.

    0 Mana Value Land — Gate common The List
  17. Reflecting Pool Magic Cards

    {T}: Add one mana of any type that a land you control could produce.

    0 Mana Value Land rare The List
  18. Manor Gate Magic Cards

    This land enters tapped. As this land enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color.

    0 Mana Value Land — Gate common The List
  19. Cliffgate Magic Cards

    This land enters tapped. As this land enters, choose a color other than red. {T}: Add {R} or one mana of the chosen color.

    0 Mana Value Land — Gate common The List
  20. Citadel Gate Magic Cards

    This land enters tapped. As this land enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color.

    0 Mana Value Land — Gate common The List