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  1. Homunculus Horde Magic Cards

    Whenever you draw your second card each turn, create a token that's a copy of this creature.

    4 Mana Value 2 Power 2 Toughness Creature — Homunculus rare Foundations Promos
  2. Homunculus Horde Magic Cards

    Whenever you draw your second card each turn, create a token that's a copy of this creature.

    4 Mana Value 2 Power 2 Toughness Creature — Homunculus rare Foundations Promos
  3. You may have this Equipment enter as a copy of any Equipment on the battlefield.

    1 Mana Value Artifact — Equipment rare Secret Lair Drop
  4. {T}: Add {R}. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.

    3 Mana Value Artifact common Foundations
  5. Flying When this creature enters, you gain 1 life and draw a card.

    3 Mana Value 2 Power 1 Toughness Creature — Angel Cleric common Foundations
  6. At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control. {G}{U}, {T}: Double the number of each kind of counter on up to two target creatures and/or artifacts you control.

    4 Mana Value 1 Power 4 Toughness Legendary Creature — Human Wizard mythic Foundations
  7. Spitfire Lagac Magic Cards

    Landfall — Whenever a land you control enters, this creature deals 1 damage to each opponent.

    4 Mana Value 3 Power 4 Toughness Creature — Lizard common Foundations
  8. Firebrand Archer Magic Cards

    Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.

    2 Mana Value 2 Power 1 Toughness Creature — Human Archer common Foundations
  9. Pilfer Magic Cards

    Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

    2 Mana Value Sorcery common Foundations
  10. Target creature gets -1/-0 until end of turn. Draw a card.

    1 Mana Value Instant common Foundations
  11. Whenever you cast an instant or sorcery spell, create a 5/5 red Dragon creature token with flying.

    6 Mana Value Enchantment mythic Foundations
  12. Squad Rallier Magic Cards

    {2}{W}: Look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

    4 Mana Value 3 Power 4 Toughness Creature — Human Scout common Foundations
  13. Luminous Rebuke Magic Cards

    This spell costs {3} less to cast if it targets a tapped creature. Destroy target creature.

    5 Mana Value Instant common Foundations
  14. Trample When a legendary creature an opponent controls dies, put The Balrog on the bottom of its owner's library.

    5 Mana Value 7 Power 7 Toughness Legendary Creature — Avatar Demon rare Tales of Middle-earth Deluxe Commander Kit
  15. Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.

    2 Mana Value Sorcery common Foundations
  16. Opt Magic Cards

    Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.

    1 Mana Value Instant common Foundations
  17. Corsair Captain Magic Cards

    When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Other Pirates you control get +1/+1.

    3 Mana Value 2 Power 2 Toughness Creature — Human Pirate rare Foundations
  18. Whenever you cast an instant or sorcery spell, create a 5/5 red Dragon creature token with flying.

    6 Mana Value Enchantment mythic Foundations
  19. This spell can't be countered. Trample, ward {4} Whenever Koma deals combat damage to a player, create four 3/3 blue Serpent creature tokens named Koma's Coil.

    7 Mana Value 8 Power 12 Toughness Legendary Creature — Serpent rare Foundations
  20. Whenever another creature you control enters, put a +1/+1 counter on that creature.

    3 Mana Value 2 Power 2 Toughness Creature — Unicorn uncommon Foundations