Search
Showing results for “a” - 142758 results
Filtered by Cards
-
Snakeskin Veil Magic CardsPut a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
1 Mana Value Instant uncommon Foundations -
Eaten Alive Magic CardsAs an additional cost to cast this spell, sacrifice a creature or pay {3}{B}. Exile target creature or planeswalker.
1 Mana Value Sorcery common Foundations -
Resolute Reinforcements Magic CardsFlash (You may cast this spell any time you could cast an instant.) When this creature enters, create a 1/1 white Soldier creature token.
2 Mana Value 1 Power 1 Toughness Creature — Human Soldier uncommon Foundations -
Dragon Trainer Magic CardsWhen this creature enters, create a 4/4 red Dragon creature token with flying.
5 Mana Value 1 Power 1 Toughness Creature — Human uncommon Foundations -
Revenge of the Rats Magic CardsCreate a tapped 1/1 black Rat creature token for each creature card in your graveyard. Flashback {2}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
4 Mana Value Sorcery uncommon Foundations -
Thriving Grove Magic CardsThis land enters tapped. As it enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color.
0 Mana Value Land common Foundations Jumpstart -
Relic Axe Magic CardsWhen this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+1. If it's a Warrior, it gets +2/+1 instead. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
2 Mana Value Artifact — Equipment uncommon Foundations Jumpstart -
Prophetic Prism Magic CardsWhen this artifact enters, draw a card. {1}, {T}: Add one mana of any color.
2 Mana Value Artifact common Foundations Jumpstart -
Enlisted Wurm Magic CardsCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
6 Mana Value 5 Power 5 Toughness Creature — Wurm uncommon Foundations Jumpstart -
Territorial Scythecat Magic CardsTrample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
3 Mana Value 2 Power 1 Toughness Creature — Cat common Foundations Jumpstart -
Spore Crawler Magic CardsWhen this creature dies, draw a card.
3 Mana Value 3 Power 2 Toughness Creature — Fungus common Foundations Jumpstart -
Snakeskin Veil Magic CardsPut a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
1 Mana Value Instant common Foundations Jumpstart -
Lotus Cobra Magic CardsLandfall — Whenever a land you control enters, add one mana of any color.
2 Mana Value 2 Power 1 Toughness Creature — Snake rare Foundations Jumpstart -
Ivy Lane Denizen Magic CardsWhenever another green creature you control enters, put a +1/+1 counter on target creature.
4 Mana Value 2 Power 3 Toughness Creature — Elf Warrior common Foundations Jumpstart -
Invigorating Surge Magic CardsPut a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.
3 Mana Value Instant uncommon Foundations Jumpstart -
Heir of the Ancient Fang Magic CardsThis creature enters with a +1/+1 counter on it if you control a modified creature. (Equipment, Auras you control, and counters are modifications.)
3 Mana Value 2 Power 3 Toughness Creature — Snake Samurai common Foundations Jumpstart -
Canopy Baloth Magic CardsLandfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
4 Mana Value 4 Power 3 Toughness Creature — Beast common Foundations Jumpstart -
Byway Courier Magic CardsWhen this creature dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
3 Mana Value 3 Power 2 Toughness Creature — Human Scout common Foundations Jumpstart -
Baloth Woodcrasher Magic CardsLandfall — Whenever a land you control enters, this creature gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
6 Mana Value 4 Power 4 Toughness Creature — Beast uncommon Foundations Jumpstart -
Armorcraft Judge Magic CardsWhen this creature enters, draw a card for each creature you control with a +1/+1 counter on it.
4 Mana Value 3 Power 3 Toughness Creature — Elf Artificer uncommon Foundations Jumpstart