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  1. Ambassador Oak Magic Cards

    When this creature enters, create a 1/1 green Elf Warrior creature token.

    4 Mana Value 3 Power 3 Toughness Creature — Treefolk Warrior common Foundations Jumpstart
  2. Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

    1 Mana Value Sorcery common Foundations Jumpstart
  3. Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.

    3 Mana Value 2 Power 2 Toughness Creature — Weird common Foundations Jumpstart
  4. Satyr Hoplite Magic Cards

    Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.

    1 Mana Value 1 Power 1 Toughness Creature — Satyr Soldier common Foundations Jumpstart
  5. Double strike (This creature deals both first-strike and regular combat damage.) Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.

    3 Mana Value 1 Power 1 Toughness Creature — Vampire Warrior rare Foundations Jumpstart
  6. Fissure Wizard Magic Cards

    When this creature enters, you may discard a card. If you do, draw a card.

    2 Mana Value 2 Power 1 Toughness Creature — Goblin Wizard common Foundations Jumpstart
  7. Firebrand Archer Magic Cards

    Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.

    2 Mana Value 2 Power 1 Toughness Creature — Human Archer common Foundations Jumpstart
  8. Crimson Wisps Magic Cards

    Target creature becomes red and gains haste until end of turn. (It can attack and {T} this turn.) Draw a card.

    1 Mana Value Instant common Foundations Jumpstart
  9. Arena Athlete Magic Cards

    Heroic — Whenever you cast a spell that targets this creature, target creature an opponent controls can't block this turn.

    2 Mana Value 2 Power 1 Toughness Creature — Human uncommon Foundations Jumpstart
  10. Enchant player At the beginning of enchanted player's upkeep, that player loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.

    4 Mana Value Enchantment — Aura Curse uncommon Foundations Jumpstart
  11. Severed Strands Magic Cards

    As an additional cost to cast this spell, sacrifice a creature. You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls.

    2 Mana Value Sorcery common Foundations Jumpstart
  12. Pharika's Chosen Magic Cards

    Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

    1 Mana Value 1 Power 1 Toughness Creature — Snake common Foundations Jumpstart
  13. Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

    3 Mana Value 1 Power 2 Toughness Creature — Vampire Assassin common Foundations Jumpstart
  14. Fretwork Colony Magic Cards

    This creature can't block. At the beginning of your upkeep, put a +1/+1 counter on this creature and you lose 1 life.

    2 Mana Value 1 Power 1 Toughness Creature — Insect uncommon Foundations Jumpstart
  15. Eye Collector Magic Cards

    Flying Whenever this creature deals combat damage to a player, each player mills a card. (Each player puts the top card of their library into their graveyard.)

    1 Mana Value 1 Power 1 Toughness Creature — Faerie common Foundations Jumpstart
  16. This creature has deathtouch as long as you control another Rogue. (Any amount of damage it deals to a creature is enough to destroy it.)

    2 Mana Value 2 Power 2 Toughness Creature — Vampire Rogue common Foundations Jumpstart
  17. Flying When this creature enters, if an opponent lost life this turn, each opponent discards a card.

    5 Mana Value 3 Power 4 Toughness Creature — Vampire Noble uncommon Foundations Jumpstart
  18. Flying Whenever you gain life, put a +1/+1 counter on this creature.

    3 Mana Value 2 Power 3 Toughness Creature — Vampire Rogue uncommon Foundations Jumpstart
  19. Thopter Mechanic Magic Cards

    Whenever you draw your second card each turn, put a +1/+1 counter on this creature. When this creature dies, create a 1/1 colorless Thopter artifact creature token with flying.

    2 Mana Value 2 Power 1 Toughness Creature — Human Artificer uncommon Foundations Jumpstart
  20. If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

    4 Mana Value Legendary Enchantment rare Foundations Jumpstart