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Showing results for “a” - 142758 results
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Sphinx of Enlightenment Magic CardsFlying When this creature enters, target opponent draws a card and you draw three cards.
6 Mana Value 5 Power 5 Toughness Creature — Sphinx mythic Foundations Jumpstart -
Spectral Sailor Magic CardsFlash (You may cast this spell any time you could cast an instant.) Flying {3}{U}: Draw a card.
1 Mana Value 1 Power 1 Toughness Creature — Spirit Pirate uncommon Foundations Jumpstart -
Sky-Eel School Magic CardsFlying When this creature enters, draw a card, then discard a card.
5 Mana Value 3 Power 3 Toughness Creature — Fish common Foundations Jumpstart -
Reckless Scholar Magic Cards{T}: Target player draws a card, then discards a card.
3 Mana Value 2 Power 1 Toughness Creature — Human Wizard uncommon Foundations Jumpstart -
Purple-Crystal Crab Magic CardsWhen this creature dies, draw a card.
2 Mana Value 1 Power 1 Toughness Creature — Crab common Foundations Jumpstart -
Muse Drake Magic CardsFlying When this creature enters, draw a card.
4 Mana Value 1 Power 3 Toughness Creature — Drake common Foundations Jumpstart -
Merfolk Pupil Magic CardsWhen this creature enters, draw a card, then discard a card. {1}{U}, Exile this card from your graveyard: Draw a card, then discard a card.
2 Mana Value 1 Power 1 Toughness Creature — Merfolk Wizard common Foundations Jumpstart -
Lat-Nam Adept Magic CardsWhenever you draw your second card each turn, put a +1/+1 counter on this creature.
4 Mana Value 3 Power 3 Toughness Creature — Human Wizard common Foundations Jumpstart -
Choking Tethers Magic CardsTap up to four target creatures. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle this card, you may tap target creature.
4 Mana Value Instant common Foundations Jumpstart -
Youthful Valkyrie Magic CardsFlying Whenever another Angel you control enters, put a +1/+1 counter on this creature.
2 Mana Value 1 Power 3 Toughness Creature — Angel uncommon Foundations Jumpstart -
Wingsteed Rider Magic CardsFlying Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
3 Mana Value 2 Power 2 Toughness Creature — Human Knight common Foundations Jumpstart -
Trusty Retriever Magic CardsWhen this creature enters, choose one — • Put a +1/+1 counter on this creature. • Return target artifact or enchantment card from your graveyard to your hand.
4 Mana Value 2 Power 3 Toughness Creature — Dog common Foundations Jumpstart -
Steadfast Sentry Magic CardsVigilance (Attacking doesn't cause this creature to tap.) When this creature dies, put a +1/+1 counter on target creature you control.
3 Mana Value 3 Power 2 Toughness Creature — Human Soldier common Foundations Jumpstart -
Spirited Companion Magic CardsWhen this creature enters, draw a card.
2 Mana Value 1 Power 1 Toughness Enchantment Creature — Dog common Foundations Jumpstart -
Revitalize Magic CardsYou gain 3 life. Draw a card.
2 Mana Value Instant common Foundations Jumpstart -
Repel the Darkness Magic CardsTap up to two target creatures. Draw a card.
3 Mana Value Instant common Foundations Jumpstart -
Recruitment Officer Magic Cards{3}{W}: Look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
1 Mana Value 2 Power 1 Toughness Creature — Human Soldier uncommon Foundations Jumpstart -
Light the Way Magic CardsChoose one — • Put a +1/+1 counter on target creature or Vehicle. Untap it. • Return target permanent you control to its owner's hand.
1 Mana Value Instant common Foundations Jumpstart -
Inspiring Overseer Magic CardsFlying When this creature enters, you gain 1 life and draw a card.
3 Mana Value 2 Power 1 Toughness Creature — Angel Cleric common Foundations Jumpstart -
Defiant Strike Magic CardsTarget creature gets +1/+0 until end of turn. Draw a card.
1 Mana Value Instant common Foundations Jumpstart