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  1. Gilded Scuttler Magic Cards

    This creature can't be blocked. When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

    3 Mana Value 1 Power 3 Toughness Artifact Creature — Crab common Foundations Jumpstart
  2. Other Elves you control get +1/+1. {G}, {T}: Create a 1/1 green Elf Warrior creature token.

    3 Mana Value 2 Power 2 Toughness Creature — Elf Warrior uncommon Foundations
  3. If a creature you control would deal damage to a permanent or player, it deals double that damage instead.

    5 Mana Value Enchantment rare Foundations
  4. When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

    3 Mana Value 1 Power 1 Toughness Creature — Elf Druid common Foundations
  5. Gnarlback Rhino Magic Cards

    Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever you cast a spell that targets this creature, draw a card.

    4 Mana Value 4 Power 4 Toughness Creature — Rhino uncommon Foundations
  6. Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)

    2 Mana Value 1 Power 3 Toughness Legendary Creature — Human Warrior uncommon Foundations
  7. Taurean Mauler Magic Cards

    Changeling (This card is every creature type.) Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.

    3 Mana Value 2 Power 2 Toughness Creature — Shapeshifter rare Foundations
  8. Stromkirk Noble Magic Cards

    This creature can't be blocked by Humans. Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.

    1 Mana Value 1 Power 1 Toughness Creature — Vampire Noble rare Foundations
  9. Knight of Malice Magic Cards

    First strike (This creature deals combat damage before creatures without first strike.) Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.) This creature gets +1/+0 as long as any player controls a white permanent.

    2 Mana Value 2 Power 2 Toughness Creature — Human Knight uncommon Foundations
  10. Dread Summons Magic Cards

    Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token. (To mill a card, a player puts the top card of their library into their graveyard.)

    2 Mana Value Sorcery rare Foundations
  11. Knight of Grace Magic Cards

    First strike (This creature deals combat damage before creatures without first strike.) Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.) This creature gets +1/+0 as long as any player controls a black permanent.

    2 Mana Value 2 Power 2 Toughness Creature — Human Knight uncommon Foundations
  12. Leyline Axe Magic Cards

    If this card is in your opening hand, you may begin the game with it on the battlefield. Equipped creature gets +1/+1 and has double strike and trample. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

    4 Mana Value Artifact — Equipment rare Foundations
  13. Flying Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature. Whenever another nontoken creature dies, draw a card.

    5 Mana Value 5 Power 3 Toughness Creature — Vampire Noble rare Foundations
  14. Homunculus Horde Magic Cards

    Whenever you draw your second card each turn, create a token that's a copy of this creature.

    4 Mana Value 2 Power 2 Toughness Creature — Homunculus rare Foundations
  15. Leyline Axe Magic Cards

    If this card is in your opening hand, you may begin the game with it on the battlefield. Equipped creature gets +1/+1 and has double strike and trample. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

    4 Mana Value Artifact — Equipment rare Foundations
  16. Electroduplicate Magic Cards

    Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token." Flashback {2}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    3 Mana Value Sorcery rare Foundations
  17. Valkyrie's Call Magic Cards

    Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.

    5 Mana Value Enchantment mythic Foundations
  18. Leyline Axe Magic Cards

    If this card is in your opening hand, you may begin the game with it on the battlefield. Equipped creature gets +1/+1 and has double strike and trample. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

    4 Mana Value Artifact — Equipment rare Foundations
  19. At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control. {G}{U}, {T}: Double the number of each kind of counter on up to two target creatures and/or artifacts you control.

    4 Mana Value 1 Power 4 Toughness Legendary Creature — Human Wizard mythic Foundations
  20. This spell can't be countered. Trample, ward {4} Whenever Koma deals combat damage to a player, create four 3/3 blue Serpent creature tokens named Koma's Coil.

    7 Mana Value 8 Power 12 Toughness Legendary Creature — Serpent rare Foundations