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  1. Electroduplicate Magic Cards

    Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token." Flashback {2}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    3 Mana Value Sorcery rare Foundations
  2. Valkyrie's Call Magic Cards

    Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.

    5 Mana Value Enchantment mythic Foundations
  3. Adventuring Gear Magic Cards

    Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

    1 Mana Value Artifact — Equipment uncommon Foundations
  4. Scavenging Ooze Magic Cards

    {G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.

    2 Mana Value 2 Power 2 Toughness Creature — Ooze rare Foundations
  5. At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on this creature.

    2 Mana Value 2 Power 2 Toughness Creature — Insect uncommon Foundations
  6. Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {R}, Sacrifice this creature: It deals damage equal to its power to target creature or planeswalker.

    2 Mana Value 2 Power 2 Toughness Creature — Human Wizard uncommon Foundations
  7. Tolarian Terror Magic Cards

    This spell costs {1} less to cast for each instant and sorcery card in your graveyard. Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

    7 Mana Value 5 Power 5 Toughness Creature — Serpent common Foundations
  8. Spectral Sailor Magic Cards

    Flash (You may cast this spell any time you could cast an instant.) Flying {3}{U}: Draw a card.

    1 Mana Value 1 Power 1 Toughness Creature — Spirit Pirate uncommon Foundations
  9. At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control.

    6 Mana Value Enchantment rare Foundations
  10. Flying Whenever another Angel you control enters, put a +1/+1 counter on this creature.

    2 Mana Value 1 Power 3 Toughness Creature — Angel uncommon Foundations
  11. Leyline Axe Magic Cards

    If this card is in your opening hand, you may begin the game with it on the battlefield. Equipped creature gets +1/+1 and has double strike and trample. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

    4 Mana Value Artifact — Equipment rare Foundations
  12. Needletooth Pack Magic Cards

    Morbid — At the beginning of your end step, if a creature died this turn, put two +1/+1 counters on target creature you control.

    5 Mana Value 4 Power 5 Toughness Creature — Dinosaur uncommon Foundations
  13. Vampire Gourmand Magic Cards

    Whenever this creature attacks, you may sacrifice another creature. If you do, draw a card and this creature can't be blocked this turn.

    2 Mana Value 2 Power 2 Toughness Creature — Vampire uncommon Foundations
  14. Flying Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature. Whenever another nontoken creature dies, draw a card.

    5 Mana Value 5 Power 3 Toughness Creature — Vampire Noble rare Foundations
  15. Flying Raid — When this creature enters, if you attacked this turn, draw a card.

    5 Mana Value 4 Power 3 Toughness Creature — Human Pirate uncommon Foundations
  16. Grappling Kraken Magic Cards

    Landfall — Whenever a land you control enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

    6 Mana Value 5 Power 6 Toughness Creature — Kraken uncommon Foundations
  17. Cat Collector Magic Cards

    When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Whenever you gain life for the first time during each of your turns, create a 1/1 white Cat creature token.

    3 Mana Value 3 Power 2 Toughness Creature — Human Citizen uncommon Foundations
  18. When The Bear Force Pilot Runner enters, create a 0/0 colorless Vehicle artifact token with flying, "This creature gets +1/+1 for each Bear you control," and crew 2. Ready to run (You can have two commanders if both have ready to run.)

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Bear Pilot Gamer rare Unknown Event
  19. Homunculus Horde Magic Cards

    Whenever you draw your second card each turn, create a token that's a copy of this creature.

    4 Mana Value 2 Power 2 Toughness Creature — Homunculus rare Foundations
  20. Whenever one or more Goblins you control attack, create a 1/1 red Goblin creature token that's tapped and attacking. Whenever another creature you control enters, General Kreat deals 1 damage to each opponent.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Goblin Soldier uncommon Foundations Jumpstart