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  1. Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token.

    2 Mana Value 2 Power 1 Toughness Creature — Goblin Warrior rare Foundations
  2. Other Cats you control get +1/+1. Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Cat Avatar rare Foundations
  3. Refute Magic Cards

    Counter target spell. Draw a card, then discard a card.

    3 Mana Value Instant common Foundations
  4. Other Cats you control get +1/+1. Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Cat Avatar rare Foundations
  5. Phyrexian Arena Magic Cards

    At the beginning of your upkeep, you draw a card and lose 1 life.

    3 Mana Value Enchantment rare Foundations
  6. Whenever you gain life, put a +1/+1 counter on this creature.

    2 Mana Value 2 Power 2 Toughness Creature — Cat Soldier uncommon Foundations
  7. Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token.

    2 Mana Value 2 Power 1 Toughness Creature — Goblin Warrior rare Foundations
  8. Arcane Epiphany Magic Cards

    This spell costs {1} less to cast if you control a Wizard. Draw three cards.

    5 Mana Value Instant uncommon Foundations
  9. Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.) Mill five cards, then return a creature card from your graveyard to the battlefield.

    5 Mana Value Sorcery rare Secret Lair Drop
  10. Windfall Magic Cards

    Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

    3 Mana Value Sorcery rare Secret Lair Drop
  11. Survival — At the beginning of your second main phase, if Kona, Rescue Beastie is tapped, you may put a permanent card from your hand onto the battlefield.

    4 Mana Value 4 Power 3 Toughness Legendary Creature — Beast Survivor rare Duskmourn: House of Horror Promos
  12. Survival — At the beginning of your second main phase, if Kona, Rescue Beastie is tapped, you may put a permanent card from your hand onto the battlefield.

    4 Mana Value 4 Power 3 Toughness Legendary Creature — Beast Survivor rare Duskmourn: House of Horror Promos
  13. Thornspire Verge Magic Cards

    {T}: Add {R}. {T}: Add {G}. Activate only if you control a Mountain or a Forest.

    0 Mana Value Land rare Duskmourn: House of Horror Promos
  14. Thornspire Verge Magic Cards

    {T}: Add {R}. {T}: Add {G}. Activate only if you control a Mountain or a Forest.

    0 Mana Value Land rare Duskmourn: House of Horror Promos
  15. Hushwood Verge Magic Cards

    {T}: Add {G}. {T}: Add {W}. Activate only if you control a Forest or a Plains.

    0 Mana Value Land rare Duskmourn: House of Horror Promos
  16. Hushwood Verge Magic Cards

    {T}: Add {G}. {T}: Add {W}. Activate only if you control a Forest or a Plains.

    0 Mana Value Land rare Duskmourn: House of Horror Promos
  17. Gloomlake Verge Magic Cards

    {T}: Add {U}. {T}: Add {B}. Activate only if you control an Island or a Swamp.

    0 Mana Value Land rare Duskmourn: House of Horror Promos
  18. Gloomlake Verge Magic Cards

    {T}: Add {U}. {T}: Add {B}. Activate only if you control an Island or a Swamp.

    0 Mana Value Land rare Duskmourn: House of Horror Promos
  19. Floodfarm Verge Magic Cards

    {T}: Add {W}. {T}: Add {U}. Activate only if you control a Plains or an Island.

    0 Mana Value Land rare Duskmourn: House of Horror Promos
  20. Floodfarm Verge Magic Cards

    {T}: Add {W}. {T}: Add {U}. Activate only if you control a Plains or an Island.

    0 Mana Value Land rare Duskmourn: House of Horror Promos