Search

Showing results for “a” - 142758 results

Filtered by Cards

  1. Survival — At the beginning of your second main phase, if Kona is tapped, you may put a permanent card from your hand onto the battlefield.

    4 Mana Value 4 Power 3 Toughness Legendary Creature — Beast Survivor rare Duskmourn: House of Horror Promos
  2. Survival — At the beginning of your second main phase, if Kona is tapped, you may put a permanent card from your hand onto the battlefield.

    4 Mana Value 4 Power 3 Toughness Legendary Creature — Beast Survivor rare Duskmourn: House of Horror Promos
  3. This creature has first strike during your turn. Whenever an opponent draws a card, this creature deals 1 damage to them.

    2 Mana Value 2 Power 2 Toughness Creature — Human Assassin rare Duskmourn: House of Horror Promos
  4. This creature has first strike during your turn. Whenever an opponent draws a card, this creature deals 1 damage to them.

    2 Mana Value 2 Power 2 Toughness Creature — Human Assassin rare Duskmourn: House of Horror Promos
  5. You can bargain any permanent instead of just artifacts, enchantments, and tokens. Whenever you cast a spell, if it was bargained, copy that spell. You may choose new targets for the copy.

    4 Mana Value 3 Power 4 Toughness Legendary Creature — Human Gamer rare Unknown Event
  6. As this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped. {T}: Add {B} or {G}.

    0 Mana Value Land rare Duskmourn: House of Horror Commander
  7. Exotic Orchard Magic Cards

    {T}: Add one mana of any color that a land an opponent controls could produce.

    0 Mana Value Land rare Duskmourn: House of Horror Commander
  8. Scavenging Ooze Magic Cards

    {G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.

    2 Mana Value 2 Power 2 Toughness Creature — Ooze rare Duskmourn: House of Horror Commander
  9. Giant Adephage Magic Cards

    Trample Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.

    7 Mana Value 7 Power 7 Toughness Creature — Insect mythic Duskmourn: House of Horror Commander
  10. Possessed Goat Magic Cards

    {3}, Discard a card: Put three +1/+1 counters on this creature and it becomes a black Demon in addition to its other colors and types. Activate only once.

    1 Mana Value 1 Power 1 Toughness Creature — Goat common Duskmourn: House of Horror
  11. Whenever an opponent draws a card, if you control a red permanent, you may have this creature deal 1 damage to that player.

    1 Mana Value 1 Power 1 Toughness Creature — Horror rare Duskmourn: House of Horror Commander
  12. Fate Unraveler Magic Cards

    Whenever an opponent draws a card, this creature deals 1 damage to that player.

    4 Mana Value 3 Power 4 Toughness Enchantment Creature — Hag rare Duskmourn: House of Horror Commander
  13. First strike, haste Whenever a player taps a land for mana, if this creature is tapped, that player adds one mana of any type that land produced. Then that land deals 1 damage to that player.

    4 Mana Value 3 Power 2 Toughness Creature — Gremlin rare Duskmourn: House of Horror Commander
  14. Into the Pit Magic Cards

    You may look at the top card of your library any time. You may cast spells from the top of your library by sacrificing a nonland permanent in addition to paying their other costs.

    3 Mana Value Enchantment rare Duskmourn: House of Horror Commander
  15. When you set this scheme in motion, each player mills three cards. Then you put a permanent card from among the milled cards onto the battlefield under your control.

    0 Mana Value Scheme common Duskmourn: House of Horror Commander
  16. (An ongoing scheme remains face up until it's abandoned.) Whenever you cast a spell, you may abandon this scheme. If you do, copy that spell, and you may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

    0 Mana Value Ongoing Scheme common Duskmourn: House of Horror Commander
  17. I Am Never Alone Magic Cards

    When you set this scheme in motion, create a token that's a copy of your commander, except it's not legendary.

    0 Mana Value Scheme common Duskmourn: House of Horror Commander
  18. As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {U}.

    0 Mana Value Land rare Duskmourn: House of Horror Commander
  19. When this land enters, sacrifice it. When you do, search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

    0 Mana Value Land common Duskmourn: House of Horror Commander
  20. Mind Stone Magic Cards

    {T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.

    2 Mana Value Artifact uncommon Duskmourn: House of Horror Commander