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  1. Oversimplify Magic Cards

    Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way.

    5 Mana Value Sorcery rare Duskmourn: House of Horror Commander
  2. Life Insurance Magic Cards

    Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever a nontoken creature dies, you lose 1 life and create a Treasure token.

    5 Mana Value Enchantment rare Duskmourn: House of Horror Commander
  3. Inkshield Magic Cards

    Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.

    5 Mana Value Instant rare Duskmourn: House of Horror Commander
  4. Eureka Moment Magic Cards

    Draw two cards. You may put a land card from your hand onto the battlefield.

    4 Mana Value Instant common Duskmourn: House of Horror Commander
  5. Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

    2 Mana Value 1 Power 1 Toughness Creature — Snake Shaman common Duskmourn: House of Horror Commander
  6. At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control.

    6 Mana Value Enchantment rare Duskmourn: House of Horror Commander
  7. Timely Ward Magic Cards

    You may cast this spell as though it had flash if it targets a commander. Enchant creature Enchanted creature has indestructible.

    3 Mana Value Enchantment — Aura rare Duskmourn: House of Horror Commander
  8. You may put a +1/+1 counter on a creature. Then choose odd or even. Return each creature with power of the chosen quality to its owner's hand. (Zero is even.)

    5 Mana Value Instant rare Duskmourn: House of Horror Commander
  9. First strike, haste Whenever a player taps a land for mana, if this creature is tapped, that player adds one mana of any type that land produced. Then that land deals 1 damage to that player.

    4 Mana Value 3 Power 2 Toughness Creature — Gremlin rare Duskmourn: House of Horror Commander
  10. Into the Pit Magic Cards

    You may look at the top card of your library any time. You may cast spells from the top of your library by sacrificing a nonland permanent in addition to paying their other costs.

    3 Mana Value Enchantment rare Duskmourn: House of Horror Commander
  11. When you set this scheme in motion, look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put the cards in that pile into your hand and the rest on the bottom of your library in any order.

    0 Mana Value Scheme common Duskmourn: House of Horror Commander
  12. Mesa Enchantress Magic Cards

    Whenever you cast an enchantment spell, you may draw a card.

    3 Mana Value 0 Power 2 Toughness Creature — Human Druid rare Duskmourn: House of Horror Commander
  13. Survival — At the beginning of your second main phase, if Kona is tapped, you may put a permanent card from your hand onto the battlefield.

    4 Mana Value 4 Power 3 Toughness Legendary Creature — Beast Survivor rare Duskmourn: House of Horror
  14. Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature.

    1 Mana Value 1 Power 1 Toughness Creature — Human Scout uncommon Duskmourn: House of Horror
  15. Flying {2}: Put target card from a graveyard on the bottom of its owner's library. Activate only as a sorcery.

    6 Mana Value 4 Power 4 Toughness Artifact Creature — Construct common Duskmourn: House of Horror
  16. Manifest Dread Magic Cards

    Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

    2 Mana Value Sorcery common Duskmourn: House of Horror
  17. Survival — At the beginning of your second main phase, if Kona is tapped, you may put a permanent card from your hand onto the battlefield.

    4 Mana Value 4 Power 3 Toughness Legendary Creature — Beast Survivor rare Duskmourn: House of Horror
  18. Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature.

    1 Mana Value 1 Power 1 Toughness Creature — Human Scout uncommon Duskmourn: House of Horror
  19. Friendly Teddy Magic Cards

    When this creature dies, each player draws a card.

    2 Mana Value 2 Power 2 Toughness Artifact Creature — Bear Toy common Duskmourn: House of Horror
  20. (An ongoing scheme remains face up until it's abandoned.) Whenever you set a non-ongoing scheme in motion, you may abandon this scheme. If you do, set that scheme in motion again.

    0 Mana Value Ongoing Scheme common Duskmourn: House of Horror Commander