Search

Showing results for “a” - 142758 results

Filtered by Cards

  1. I Am Untouchable Magic Cards

    (An ongoing scheme remains face up until it's abandoned.) You and permanents you control have hexproof. When combat damage is dealt to you, create a 4/4 colorless Scarecrow artifact creature token with vigilance, then abandon this scheme.

    0 Mana Value Ongoing Scheme common Duskmourn: House of Horror Commander
  2. Ash Barrens Magic Cards

    {T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

    0 Mana Value Land common Duskmourn: House of Horror Commander
  3. You may put a +1/+1 counter on a creature. Then choose odd or even. Return each creature with power of the chosen quality to its owner's hand. (Zero is even.)

    5 Mana Value Instant rare Duskmourn: House of Horror Commander
  4. Piggy Bank Magic Cards

    When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

    2 Mana Value 3 Power 2 Toughness Artifact Creature — Boar Toy uncommon Duskmourn: House of Horror
  5. Final Vengeance Magic Cards

    As an additional cost to cast this spell, sacrifice a creature or enchantment. Exile target creature.

    1 Mana Value Sorcery common Duskmourn: House of Horror
  6. Tunnel Surveyor Magic Cards

    When this creature enters, create a 1/1 white Glimmer enchantment creature token.

    3 Mana Value 2 Power 2 Toughness Creature — Human Detective common Duskmourn: House of Horror
  7. Splitskin Doll Magic Cards

    When this creature enters, draw a card. Then discard a card unless you control another creature with power 2 or less.

    2 Mana Value 2 Power 1 Toughness Artifact Creature — Toy uncommon Duskmourn: House of Horror
  8. Thornspire Verge Magic Cards

    {T}: Add {R}. {T}: Add {G}. Activate only if you control a Mountain or a Forest.

    0 Mana Value Land rare Duskmourn: House of Horror
  9. Hushwood Verge Magic Cards

    {T}: Add {G}. {T}: Add {W}. Activate only if you control a Forest or a Plains.

    0 Mana Value Land rare Duskmourn: House of Horror
  10. Gloomlake Verge Magic Cards

    {T}: Add {U}. {T}: Add {B}. Activate only if you control an Island or a Swamp.

    0 Mana Value Land rare Duskmourn: House of Horror
  11. Floodfarm Verge Magic Cards

    {T}: Add {W}. {T}: Add {U}. Activate only if you control a Plains or an Island.

    0 Mana Value Land rare Duskmourn: House of Horror
  12. Defender Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature can attack this turn as though it didn't have defender.

    2 Mana Value 3 Power 3 Toughness Creature — Human Wizard common Duskmourn: House of Horror
  13. Thornspire Verge Magic Cards

    {T}: Add {R}. {T}: Add {G}. Activate only if you control a Mountain or a Forest.

    0 Mana Value Land rare Duskmourn: House of Horror
  14. Hushwood Verge Magic Cards

    {T}: Add {G}. {T}: Add {W}. Activate only if you control a Forest or a Plains.

    0 Mana Value Land rare Duskmourn: House of Horror
  15. Gloomlake Verge Magic Cards

    {T}: Add {U}. {T}: Add {B}. Activate only if you control an Island or a Swamp.

    0 Mana Value Land rare Duskmourn: House of Horror
  16. Floodfarm Verge Magic Cards

    {T}: Add {W}. {T}: Add {U}. Activate only if you control a Plains or an Island.

    0 Mana Value Land rare Duskmourn: House of Horror
  17. Trample Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)

    6 Mana Value 7 Power 6 Toughness Creature — Lizard common Duskmourn: House of Horror
  18. Turn Inside Out Magic Cards

    Target creature gets +3/+0 until end of turn. When it dies this turn, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

    1 Mana Value Instant common Duskmourn: House of Horror
  19. Flying Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

    6 Mana Value 4 Power 5 Toughness Creature — Spirit common Duskmourn: House of Horror
  20. When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Whenever another creature you control enters, you gain 1 life.

    2 Mana Value 1 Power 1 Toughness Creature — Halfling Citizen rare Secret Lair Drop