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  1. Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.

    5 Mana Value Sorcery uncommon The List
  2. Put a +1/+1 counter on each of up to two target creatures. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    2 Mana Value Sorcery common The List
  3. {2}{R}, {T}: Destroy target nonbasic land. Morph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

    2 Mana Value 1 Power 1 Toughness Creature — Dwarf uncommon The List
  4. Qasali Ambusher Magic Cards

    Reach If a creature is attacking you and you control a Forest and a Plains, you may cast this creature without paying its mana cost and as though it had flash.

    3 Mana Value 2 Power 3 Toughness Creature — Cat Warrior uncommon The List
  5. Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)

    2 Mana Value 1 Power 3 Toughness Legendary Creature — Human Warrior uncommon The List
  6. Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

    3 Mana Value 2 Power 3 Toughness Creature — Cat Warrior common The List
  7. Shuko Magic Cards

    Equipped creature gets +1/+0. Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)

    1 Mana Value Artifact — Equipment uncommon The List
  8. Landfall — Whenever a land you control enters, this creature gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

    6 Mana Value 4 Power 4 Toughness Creature — Beast uncommon The List
  9. Hedge Troll Magic Cards

    This creature gets +1/+1 as long as you control a Plains. {W}: Regenerate this creature.

    3 Mana Value 2 Power 2 Toughness Creature — Troll Cleric uncommon The List
  10. Dingus Staff Magic Cards

    Whenever a creature dies, this artifact deals 2 damage to that creature's controller.

    4 Mana Value Artifact uncommon The List
  11. Armorcraft Judge Magic Cards

    When this creature enters, draw a card for each creature you control with a +1/+1 counter on it.

    4 Mana Value 3 Power 3 Toughness Creature — Elf Artificer uncommon The List
  12. As an additional cost to cast this spell, discard a card. Draw two cards. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

    3 Mana Value Sorcery common The List
  13. Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)

    7 Mana Value 6 Power 6 Toughness Creature — Elf Mutant common The List
  14. Each player mills three cards. Then you return up to two creature cards from your graveyard to your hand. (To mill three cards, a player puts the top three cards of their library into their graveyard.)

    3 Mana Value Instant common The List
  15. Charge Through Magic Cards

    Target creature gains trample until end of turn. Draw a card.

    1 Mana Value Instant common The List
  16. Bookwurm Magic Cards

    Trample When this creature enters, you gain 3 life and draw a card. {2}{G}: Put this card from your graveyard into your library third from the top.

    8 Mana Value 7 Power 7 Toughness Creature — Wurm uncommon The List
  17. Skyshroud Elite Magic Cards

    This creature gets +1/+2 as long as an opponent controls a nonbasic land.

    1 Mana Value 1 Power 1 Toughness Creature — Elf uncommon The List
  18. For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +1/-1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

    2 Mana Value Artifact — Equipment common The List
  19. Cackling Witch Magic Cards

    {X}{B}, {T}, Discard a card: Target creature gets +X/+0 until end of turn.

    2 Mana Value 1 Power 1 Toughness Creature — Human Spellshaper uncommon The List
  20. Put a +1/+1 counter on target creature. Morbid — Put three +1/+1 counters on that creature instead if a creature died this turn.

    1 Mana Value Instant common The List