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  1. Trample Whenever another Frog, Rabbit, Raccoon, or Squirrel you control enters, put a +1/+1 counter on this creature.

    1 Mana Value 1 Power 1 Toughness Creature — Frog Warrior rare Bloomburrow Promos
  2. As long as there are four or more card types among cards exiled with this creature, it gets +4/+4 and has trample. {1}: Exile target card from a graveyard.

    2 Mana Value 3 Power 3 Toughness Creature — Raccoon Scout rare Bloomburrow Promos
  3. As long as there are four or more card types among cards exiled with this creature, it gets +4/+4 and has trample. {1}: Exile target card from a graveyard.

    2 Mana Value 3 Power 3 Toughness Creature — Raccoon Scout rare Bloomburrow Promos
  4. Lifetap Magic Cards

    Whenever a Forest an opponent controls becomes tapped, you gain 1 life.

    2 Mana Value Enchantment uncommon Mystery Booster 2
  5. Hullbreacher Magic Cards

    Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

    3 Mana Value 3 Power 2 Toughness Creature — Merfolk Pirate rare Mystery Booster 2
  6. Thespian's Stage Magic Cards

    {T}: Add {C}. {2}, {T}: This land becomes a copy of target land, except it has this ability.

    0 Mana Value Land rare Mystery Booster 2
  7. Mishra's Bauble Magic Cards

    {T}, Sacrifice this artifact: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.

    0 Mana Value Artifact uncommon Mystery Booster 2
  8. Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

    2 Mana Value 1 Power 1 Toughness Creature — Snake Shaman common Mystery Booster 2
  9. Wish Magic Cards

    You may play a card you own from outside the game this turn.

    3 Mana Value Sorcery rare Mystery Booster 2
  10. Rat Colony Magic Cards

    This creature gets +1/+0 for each other Rat you control. A deck can have any number of cards named Rat Colony.

    2 Mana Value 2 Power 1 Toughness Creature — Rat common Mystery Booster 2
  11. Consider Magic Cards

    Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card.

    1 Mana Value Instant common Mystery Booster 2
  12. Flash If a nontoken creature would enter and it wasn't cast, exile it instead.

    2 Mana Value 2 Power 2 Toughness Creature — Human Cleric rare Mystery Booster 2
  13. Ashnod's Altar Magic Cards

    Sacrifice a creature: Add {C}{C}.

    3 Mana Value Artifact rare Secret Lair Drop
  14. Thriving Grove Magic Cards

    This land enters tapped. As it enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color.

    0 Mana Value Land common Bloomburrow Commander
  15. As this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped. {T}: Add {B} or {G}.

    0 Mana Value Land rare Bloomburrow Commander
  16. This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.

    0 Mana Value Land rare Bloomburrow Commander
  17. Coiling Oracle Magic Cards

    When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

    2 Mana Value 1 Power 1 Toughness Creature — Snake Elf Druid common Bloomburrow Commander
  18. Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

    2 Mana Value 1 Power 1 Toughness Creature — Snake Shaman common Bloomburrow Commander
  19. Lotus Cobra Magic Cards

    Landfall — Whenever a land you control enters, add one mana of any color.

    2 Mana Value 2 Power 1 Toughness Creature — Snake rare Bloomburrow Commander
  20. If a creature you control would deal damage to a permanent or player, it deals double that damage instead.

    5 Mana Value Enchantment rare Bloomburrow Commander