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  1. Chart a Course Magic Cards

    Draw two cards. Then discard a card unless you attacked this turn.

    2 Mana Value Sorcery uncommon Jumpstart
  2. Make a Wish Magic Cards

    Return two cards at random from your graveyard to your hand.

    4 Mana Value Sorcery uncommon Innistrad
  3. Return target nonland permanent to its owner's hand. Draw a card. Adamant — If at least three blue mana was spent to cast this spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

    4 Mana Value Instant uncommon Throne of Eldraine
  4. Once Upon a Time Magic Cards

    If this spell is the first spell you've cast this game, you may cast it without paying its mana cost. Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

    2 Mana Value Instant rare Throne of Eldraine
  5. Once Upon a Time Magic Cards

    If this spell is the first spell you've cast this game, you may cast it without paying its mana cost. Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

    2 Mana Value Instant rare Throne of Eldraine
  6. Clear a Path Magic Cards

    Destroy target creature with defender.

    1 Mana Value Sorcery common Dragon's Maze
  7. Five Kids in a Trenchcoat counts as five creatures for spells and effects that count the number of creatures you control.

    3 Mana Value 1 Power 5 Toughness Creature — Human Citizen rare Mystery Booster Playtest Cards
  8. A Good Thing Magic Cards

    Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.

    6 Mana Value Enchantment rare Mystery Booster Playtest Cards
  9. City in a Bottle Magic Cards

    Whenever one or more other nontoken permanents with a name originally printed in the Arabian Nights expansion are on the battlefield, their controllers sacrifice them. Players can't cast spells or play lands with a name originally printed in the Arabian Nights expansion.

    2 Mana Value Artifact rare Arabian Nights
  10. Always a Bigger Jormungar Hearthstone Cards

    Give a minion +2 Attack and "Excess damage dealt by attacks hits the enemy hero."

    2 Mana 0 Attack 0 Health Spell Rare TITANS
  11. Build a Snowman Hearthstone Cards

    Summon a 3/3 Snowman that Freezes. Add "Build a Snowbrute" to your hand.

    3 Mana 0 Attack 0 Health Spell Rare Fractured in Alterac Valley
  12. Wish Upon a Star Hearthstone Cards

    Give +2/+3 to all minions in your hand, deck, and battlefield.

    7 Mana 0 Attack 0 Health Spell Rare Whizbang's Workshop
  13. A New Challenger... Hearthstone Cards

    Discover a 6-Cost minion. Summon it with Taunt and Divine Shield.

    7 Mana 0 Attack 0 Health Spell Epic Rastakhan's Rumble
  14. Time in a Bottle Runeterra Cards

    Predict and advance an allied landmark 2 rounds.

    2 Mana 0 Attack 0 Health Spell Common Empires of the Ascended
  15. Unown [A] (33) Pokemon TCG Cards
    Rare Neo Discovery
  16. Unown [A] (14) Pokemon TCG Cards
    Holo Rare Neo Discovery
  17. Unown (A) Pokemon TCG Cards
    Holo Rare EX Unseen Forces
  18. Unown [A] Pokemon TCG Cards
    Uncommon Diamond and Pearl
  19. Poke Vital A Pokemon TCG Cards
    ACE SPEC Rare Shrouded Fable
  20. 3 Mana 0 Attack 0 Health Lane Enchantment Uncommon The Winter War