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Bristly Bill, Spine Sower Magic CardsLandfall — Whenever a land you control enters, put a +1/+1 counter on target creature. {3}{G}{G}: Double the number of +1/+1 counters on each creature you control.
2 Mana Value 2 Power 2 Toughness Legendary Creature — Plant Druid mythic Outlaws of Thunder Junction Promos -
Bristly Bill, Spine Sower Magic CardsLandfall — Whenever a land you control enters, put a +1/+1 counter on target creature. {3}{G}{G}: Double the number of +1/+1 counters on each creature you control.
2 Mana Value 2 Power 2 Toughness Legendary Creature — Plant Druid mythic Outlaws of Thunder Junction Promos -
Stoic Sphinx Magic CardsFlash Flying This creature has hexproof as long as you haven't cast a spell this turn.
4 Mana Value 5 Power 3 Toughness Creature — Sphinx rare Outlaws of Thunder Junction Promos -
Stoic Sphinx Magic CardsFlash Flying This creature has hexproof as long as you haven't cast a spell this turn.
4 Mana Value 5 Power 3 Toughness Creature — Sphinx rare Outlaws of Thunder Junction Promos -
Ivy Lane Denizen Magic CardsWhenever another green creature you control enters, put a +1/+1 counter on target creature.
4 Mana Value 2 Power 3 Toughness Creature — Elf Warrior rare Secret Lair Drop -
War Room Magic Cards{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
0 Mana Value Land rare Commander Legends Promos -
Anger Magic CardsHaste As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
4 Mana Value 2 Power 2 Toughness Creature — Incarnation rare Secret Lair Drop -
Gravebreaker Lamia Magic CardsLifelink When this creature enters, search your library for a card, put it into your graveyard, then shuffle. Spells you cast from your graveyard cost {1} less to cast.
5 Mana Value 4 Power 4 Toughness Enchantment Creature — Snake Lamia rare Secret Lair Drop -
Isolated Chapel Magic CardsThis land enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.
0 Mana Value Land rare Outlaws of Thunder Junction Commander -
Exotic Orchard Magic Cards{T}: Add one mana of any color that a land an opponent controls could produce.
0 Mana Value Land rare Outlaws of Thunder Junction Commander -
Bonders' Enclave Magic Cards{T}: Add {C}. {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.
0 Mana Value Land rare Outlaws of Thunder Junction Commander -
Bladegriff Prototype Magic CardsFlying Whenever this creature deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls.
5 Mana Value 3 Power 2 Toughness Artifact Creature — Griffin rare Outlaws of Thunder Junction Commander -
Third Path Iconoclast Magic CardsWhenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token.
2 Mana Value 2 Power 1 Toughness Creature — Human Monk uncommon Outlaws of Thunder Junction Commander -
Life Insurance Magic CardsExtort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever a nontoken creature dies, you lose 1 life and create a Treasure token.
5 Mana Value Enchantment rare Outlaws of Thunder Junction Commander -
Extract Brain Magic CardsTarget opponent chooses X cards from their hand. Look at those cards. You may cast a spell from among them without paying its mana cost.
2 Mana Value Sorcery rare Outlaws of Thunder Junction Commander -
Springbloom Druid Magic CardsWhen this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
3 Mana Value 1 Power 1 Toughness Creature — Elf Druid common Outlaws of Thunder Junction Commander -
Satyr Wayfinder Magic CardsWhen this creature enters, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
2 Mana Value 1 Power 1 Toughness Creature — Satyr common Outlaws of Thunder Junction Commander -
Ohran Frostfang Magic CardsAttacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card.
5 Mana Value 2 Power 6 Toughness Snow Creature — Snake rare Outlaws of Thunder Junction Commander -
Explore Magic CardsYou may play an additional land this turn. Draw a card.
2 Mana Value Sorcery common Outlaws of Thunder Junction Commander -
Storm-Kiln Artist Magic CardsThis creature gets +1/+0 for each artifact you control. Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
4 Mana Value 2 Power 2 Toughness Creature — Dwarf Shaman uncommon Outlaws of Thunder Junction Commander