Search

Showing results for “a” - 142758 results

Filtered by Cards

  1. Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature. {3}{G}{G}: Double the number of +1/+1 counters on each creature you control.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Plant Druid mythic Outlaws of Thunder Junction Promos
  2. Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature. {3}{G}{G}: Double the number of +1/+1 counters on each creature you control.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Plant Druid mythic Outlaws of Thunder Junction Promos
  3. Stoic Sphinx Magic Cards

    Flash Flying This creature has hexproof as long as you haven't cast a spell this turn.

    4 Mana Value 5 Power 3 Toughness Creature — Sphinx rare Outlaws of Thunder Junction Promos
  4. Stoic Sphinx Magic Cards

    Flash Flying This creature has hexproof as long as you haven't cast a spell this turn.

    4 Mana Value 5 Power 3 Toughness Creature — Sphinx rare Outlaws of Thunder Junction Promos
  5. Ivy Lane Denizen Magic Cards

    Whenever another green creature you control enters, put a +1/+1 counter on target creature.

    4 Mana Value 2 Power 3 Toughness Creature — Elf Warrior rare Secret Lair Drop
  6. War Room Magic Cards

    {T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.

    0 Mana Value Land rare Commander Legends Promos
  7. Anger Magic Cards

    Haste As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.

    4 Mana Value 2 Power 2 Toughness Creature — Incarnation rare Secret Lair Drop
  8. Lifelink When this creature enters, search your library for a card, put it into your graveyard, then shuffle. Spells you cast from your graveyard cost {1} less to cast.

    5 Mana Value 4 Power 4 Toughness Enchantment Creature — Snake Lamia rare Secret Lair Drop
  9. Isolated Chapel Magic Cards

    This land enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.

    0 Mana Value Land rare Outlaws of Thunder Junction Commander
  10. Exotic Orchard Magic Cards

    {T}: Add one mana of any color that a land an opponent controls could produce.

    0 Mana Value Land rare Outlaws of Thunder Junction Commander
  11. Bonders' Enclave Magic Cards

    {T}: Add {C}. {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.

    0 Mana Value Land rare Outlaws of Thunder Junction Commander
  12. Flying Whenever this creature deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls.

    5 Mana Value 3 Power 2 Toughness Artifact Creature — Griffin rare Outlaws of Thunder Junction Commander
  13. Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token.

    2 Mana Value 2 Power 1 Toughness Creature — Human Monk uncommon Outlaws of Thunder Junction Commander
  14. Life Insurance Magic Cards

    Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever a nontoken creature dies, you lose 1 life and create a Treasure token.

    5 Mana Value Enchantment rare Outlaws of Thunder Junction Commander
  15. Extract Brain Magic Cards

    Target opponent chooses X cards from their hand. Look at those cards. You may cast a spell from among them without paying its mana cost.

    2 Mana Value Sorcery rare Outlaws of Thunder Junction Commander
  16. When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

    3 Mana Value 1 Power 1 Toughness Creature — Elf Druid common Outlaws of Thunder Junction Commander
  17. Satyr Wayfinder Magic Cards

    When this creature enters, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.

    2 Mana Value 1 Power 1 Toughness Creature — Satyr common Outlaws of Thunder Junction Commander
  18. Ohran Frostfang Magic Cards

    Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card.

    5 Mana Value 2 Power 6 Toughness Snow Creature — Snake rare Outlaws of Thunder Junction Commander
  19. Explore Magic Cards

    You may play an additional land this turn. Draw a card.

    2 Mana Value Sorcery common Outlaws of Thunder Junction Commander
  20. This creature gets +1/+0 for each artifact you control. Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

    4 Mana Value 2 Power 2 Toughness Creature — Dwarf Shaman uncommon Outlaws of Thunder Junction Commander