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Big Score Magic CardsAs an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
4 Mana Value Instant common Outlaws of Thunder Junction Commander -
Dire Fleet Ravager Magic CardsMenace, deathtouch When this creature enters, each player loses a third of their life, rounded up.
5 Mana Value 4 Power 4 Toughness Creature — Orc Pirate Wizard mythic Outlaws of Thunder Junction Commander -
Deadly Dispute Magic CardsAs an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
2 Mana Value Instant common Outlaws of Thunder Junction Commander -
Windfall Magic CardsEach player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
3 Mana Value Sorcery uncommon Outlaws of Thunder Junction Commander -
Mind's Dilation Magic CardsWhenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
7 Mana Value Enchantment mythic Outlaws of Thunder Junction Commander -
Descend upon the Sinful Magic CardsExile all creatures. Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.
6 Mana Value Sorcery mythic Outlaws of Thunder Junction Commander -
Council's Judgment Magic CardsWill of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
3 Mana Value Sorcery rare Outlaws of Thunder Junction Commander -
Leyline Dowser Magic Cards{1}, {T}: Mill a card. You may put an instant or sorcery card milled this way into your hand. Tap an untapped legendary creature you control: Untap this artifact.
2 Mana Value Artifact rare Outlaws of Thunder Junction Commander -
Lock and Load Magic CardsDraw a card, then draw a card for each other instant and sorcery spell you've cast this turn. Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
3 Mana Value Sorcery rare Outlaws of Thunder Junction Commander -
Felix Five-Boots Magic CardsMenace, ward {2} If a creature you control dealing combat damage to a player causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
5 Mana Value 5 Power 4 Toughness Legendary Creature — Ooze Rogue mythic Outlaws of Thunder Junction Commander -
Leyline Dowser Magic Cards{1}, {T}: Mill a card. You may put an instant or sorcery card milled this way into your hand. Tap an untapped legendary creature you control: Untap this artifact.
2 Mana Value Artifact rare Outlaws of Thunder Junction Commander -
Lock and Load Magic CardsDraw a card, then draw a card for each other instant and sorcery spell you've cast this turn. Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
3 Mana Value Sorcery rare Outlaws of Thunder Junction Commander -
Felix Five-Boots Magic CardsMenace, ward {2} If a creature you control dealing combat damage to a player causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
5 Mana Value 5 Power 4 Toughness Legendary Creature — Ooze Rogue mythic Outlaws of Thunder Junction Commander -
Ancient Cornucopia Magic CardsWhenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn. {T}: Add one mana of any color.
3 Mana Value Artifact mythic The Big Score -
Ancient Cornucopia Magic CardsWhenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn. {T}: Add one mana of any color.
3 Mana Value Artifact mythic The Big Score -
Ancient Cornucopia Magic CardsWhenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn. {T}: Add one mana of any color.
3 Mana Value Artifact mythic The Big Score -
Hindering Light Magic CardsCounter target spell that targets you or a permanent you control. Draw a card.
2 Mana Value Instant uncommon Breaking News -
Wylie Duke, Atiin Hero Magic CardsVigilance Whenever Wylie Duke becomes tapped, you gain 1 life and draw a card.
3 Mana Value 4 Power 2 Toughness Legendary Creature — Human Ranger rare Outlaws of Thunder Junction -
Throw from the Saddle Magic CardsTarget creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control.
2 Mana Value Sorcery common Outlaws of Thunder Junction -
Snakeskin Veil Magic CardsPut a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
1 Mana Value Instant common Outlaws of Thunder Junction