November 1 - November 30 · Daily resets at midnight Eastern
November is Fieldfall! The last of the harvest is in, the leaves are coming down, and the things that live in the hedgerows want their fields back. The Foes of the Fields step up one after another all month: fight them turn by turn in your own battle, or press Automate and let your ability bar do the work, and every hit comes off the same shared health bar. Gather, saw and smelt for the camp's stores, build the town at the Builder's Yard, and lob Crabapples at your friends. The free 50-level pass pays Acorns all month, and finishing it earns the Crowfeather Dice.
Arm the settlement. A full meter levels up the Militia and sends a strike at the boss.
Equipment
Lv 23
416 / 500 points · armour, jewellery, off-hands
Weapons
Lv 7
432 / 500 points · weapons of any kind
Siege Balls
Siege Balls
0
0 shots
Ooze Balls
4
0 shots
Fire Balls
0
0 shots
Frost Balls
4
0 shots
Blacksmiths cast Siege Balls from bars and forge the elemental ones from Siege Balls. Every trebuchet draws from these stockpiles, 5 balls a shot.
Resupply
Food feeds the trebuchet crews. Supplies build and upgrade the trebuchets. War effort donations fill both.
Food
2,308 / 10,000
Supplies
84 / 10,000
Wood
Pine Plank
Lv 3
180 / 250·2 pts each
Oak Plank
Lv 3
52 / 250·4 pts each
Maple Plank
Lv 2
49 / 100·6 pts each
Ore
Copper Bar
Lv 1
16 / 50·2 pts each
Coal
Lv 2
0 / 100·2 pts each
Fish
Any Fish
Lv 4
286 / 500·1 pt each
Food
Any Meal
Lv 2
74 / 100·2+ pts each
Ore and wood go to Supplies. Fish, candy and cooked meals go to Food (bigger meals feed more). Every donation also pays a Gold per item.
Projects
Preparing for the next battle
No boss is in range, so the crews hold fire. Each trebuchet keeps loading from the stockpiles until it has one full shot ready, then stops drawing ammo and waits. No Food is eaten and nothing is thrown until a boss arrives. Militia strikes bank until then too.
Firing on The Patchwork Scarecrow
Firing order
·
Trebuchet I·Siege BallWaiting for Siege Balls
Trebuchet II·Siege BallWaiting for Siege Balls
Trebuchet III·Siege BallWaiting for Siege Balls
Trebuchet IV·Siege BallWaiting for Siege Balls
Nothing is lined up. Build a trebuchet and stock some Siege Balls.
Trebuchet I
Level 7 · 540 per shotNot built
Loading3 / 5
Reload
Next shot
Siege Ball (waiting for ammo)
Then
AmmoAuto
Out of ammo. Donate Siege Balls in the Militia section.
Trebuchet II
Level 6 · 480 per shotNot built
Loading3 / 5
Reload
Next shot
Siege Ball (waiting for ammo)
Then
AmmoFire Ballsset by madcatfire-siege-ball
Out of ammo. Donate Siege Balls in the Militia section.
Trebuchet III
Level 6 · 480 per shotNot built
Loading2 / 5
Reload
Next shot
Siege Ball (waiting for ammo)
Then
AmmoFire Ballsset by sintifire-siege-ball
Out of ammo. Donate Siege Balls in the Militia section.
Trebuchet IV
Level 6 · 480 per shotNot built
Loading2 / 5
Reload
Next shot
Siege Ball (waiting for ammo)
Then
AmmoFire Ballsset by Fluxflashorfire-siege-ball
Out of ammo. Donate Siege Balls in the Militia section.
Top Contributors
1madcat1,969 pts
2SpookySpooky1,084 pts
3GoddammitDontShootMe781 pts
4aepoth676 pts
5FrostyFeet466 pts
6TheDribby464 pts
7Pezman429 pts
8bananenparty359 pts
9Nuagoo293 pts
10sule243 pts
Nobody has donated yet. Be the first name on the wall.
Challenges reset every day at midnight Eastern. Season challenges pay Pass XP - finish about half the month to complete the pass. The Gold challenges run every day, season or not.
Seasonal Challenges
Foe Hunter
Fight the Foes of the Fields 40 times.
+2500 XP
There When It Fell
Be there for 5 foe kills.
+2500 XP
Builder's Mark
Craft 30 things at the Builder's Yard.
+2000 XP
Bring It All Home
Gather 750 materials.
+2000 XP
Fill the Stores
Donate 200 things to the camp stores.
+2000 XP
Bad Apples
Throw 25 Crabapples.
+1500 XP
Community Thoughts (176)
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I'm looking for tips on decorating my shop. I bought various decorations, but I can only place certain items on certain shelves, and it seems like I can't place more than 2 things. Is it bugged, or am I doing something wrong?
There are 2 types of deco articles. Type 1 only goes on shelves (top shelf = slots 1-3, bottom shelf = slots 4-6), while type 2 only goes on the counter (slot 7). The system isn't the most intuitive one, but once you understand the thing about the 2 types it's easy.
PS: So things that go in slot 7 are: black cat, spider, bat, pumpkin pal and crow. I don't know if there are more. I bought any I could find. Crow is by far the most detailed one, as the other ones are super pixely.
PPS: If you check out my shop https://outof.games/members/lukipr0/shop/ you'll see that I have pumpkins in slots 2, 4 and 6 that are forming this kind of "pumpkin aura"🤭 over my character's head. And I just recently added the new Fieldfall deco (Haybale) in slot 1.
And finally in slot 7 I have the black cat. Because I love cats. And I'll replace it in an instant if/when we'll get a cat that looks as gorgeous as the Oozefest 2026 crow😻
PPPS: There's also the EDIT SHOP button. I currently have 3 different themes to choose from. After Oozefest I switched from Haunted Hollow to Cozy Cabin (description:
Warm wood, a lantern glow and a rug that has seen some winters.
Since I don't see the rug I hope I can eventually step into my own shop in the game world and see the rug there. And also see the cat from up close!😻)
Yeah, I think my shop is bugged. I bought 4 pumpkins, but I cannot place them on shelves. I can only place one on the counter. The drop-down menu for placing things on shelves is just empty.
Thanks Frosty for adding some bricks to the alchemy. Added some planks and nails to the infirmary. Now we just need a ton of copper to get that across the finish line.
We will need shitton of Silicon for the Vials. Iv been buying from the shop for the little Supply tokens i have from summer event. If anyone has Supplies left i encourage you to do the same, because dropping Silicion Ore from mobs seems to be a nightmare :o
Also, you will need more vials to craft potions, so you'll need it regardless.
My propaganda campaign for Hearthside Infirmary continues.
Other buildings require a lot of Ores that will probably slow us down a lot (based on my mining rate, your mileage might differ):
Enchanting needs a lot of Silicon still + a ton of Copper
Alchemy needs so so much Clay (and Stone but those parts are mostly complete), a good chunk of Copper, some Coal, and Silicon disguised as Glass
Infirmary only needs Clay and Stone, and we’ve already given most of them; not sure how much of each Phase 2 foragable people have but I most certainly do have a lot and can sell to spread them around if needed.
The other two buildings don’t seem so popular that I would need to discredit them further.
You can try farming Sockpuppet with chars up to lvl 7 for Stone. But i have been pretty unlucky in getting the Stone despite decent chance. Only ever got it as second loot when i 2-shot the mob.
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