A new Epic Targon Unit, Mentor of the Stones, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Call of the Mountain
Head on over to our dedicated guide for Call of the Mountain!
Welcome to the Legends of Runeterra realm!
A new Epic Targon Unit, Mentor of the Stones, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Head on over to our dedicated guide for Call of the Mountain!
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A new Epic Targon Unit, Mentor of the Stones, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Head on over to our dedicated guide for Call of the Mountain!
generating 3 burst spells can be pretty handy maybe in a ezreal deck?
Giving elusive units 2+2 can be quite annoying.
1 health is immidiate yellow card... but it generates 3 cheap spells (which is great) and if it lives, it grants +2/+2 on support.
Tough to judge.
1 support and 3 spells will reduce the cost of Arbiter of the Peak by 4, it also helps with leveling Taric up.
Quote From Vino 1 health is immidiate yellow card... but it generates 3 cheap spells (which is great) and if it lives, it grants +2/+2 on support.
Tough to judge.
1 support and 3 spells will reduce the cost of Arbiter of the Peak by 4, it also helps with leveling Taric up.
I think the way to think of it is as a slow-speed +2/+2 buff and 4 progressions for Taric/Arbiter with a free 1/1 body--9 times out of 10 the body won't mean anything, but every so often it let you chain with Mountain Sojourners / receive a support buff that would have otherwise gone unused / buff enough to trade with its blocker / use defensively as a clutch chump block / attack twice / etc.
Quote From OldManSanns Quote From Vino 1 health is immidiate yellow card... but it generates 3 cheap spells (which is great) and if it lives, it grants +2/+2 on support.
Tough to judge.
1 support and 3 spells will reduce the cost of Arbiter of the Peak by 4, it also helps with leveling Taric up.
I think the way to think of it is as a slow-speed +2/+2 buff and 4 progressions for Taric/Arbiter with a free 1/1 body--9 times out of 10 the body won't mean anything, but every so often it let you chain with Mountain Sojourners / receive a support buff that would have otherwise gone unused / buff enough to trade with its blocker / use defensively as a clutch chump block / attack twice / etc.
But it's not even that because the support buff will be thwarted by a ping in so many instances. How many resources are you going to expend keeping this alive long enough to attack? For deckbuilding purposes, you should just assume the support buff never happens.
However, three cheap Burst-speed buff spells from one card? That's incredible value you can't afford to ignore if you are running Taric, or maybe even Ezreal. So basically, it's a must-include for a specific archetype (or two), and worthless everywhere else. That's three stars in my book.
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