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Legends of Runeterra

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Cosmic inspiration too strong

Submitted 3 years, 8 months ago by

So while I love celestials, I think cosmic inspiration is just too good. Not only it affects future celestials but your other allies in deck, hand, play too. My suggestion is simple, make cosmic inspiration buff only celestials. I mostly play expeditions and I feel like the first that gets a cosmic inspiration wins and there's nothing else you can do because +2/2 just allows you much better trades.

  • skullleigh's Avatar
    80 14 Posts Joined 08/28/2020
    Posted 3 years, 8 months ago

    So while I love celestials, I think cosmic inspiration is just too good. Not only it affects future celestials but your other allies in deck, hand, play too. My suggestion is simple, make cosmic inspiration buff only celestials. I mostly play expeditions and I feel like the first that gets a cosmic inspiration wins and there's nothing else you can do because +2/2 just allows you much better trades.

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  • TheTriferianGeneral's Avatar
    Soldier 555 878 Posts Joined 02/10/2020
    Posted 3 years, 8 months ago

    We can talk about removing the mana refill part of the card but given how powerful decks became  with the targon expansion I don't see anything below +2+2 permanent for 7 mana being worth it. The majority of players haven't see the true broken stuff that is possible now and i give the community 2-3 weeks to find out about it...

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  • skullleigh's Avatar
    80 14 Posts Joined 08/28/2020
    Posted 3 years, 8 months ago

    The problem with this card for me many times is that either me or the opponent have weak invoke cards that by being buffed by this suddenly makes the other unable to go aggresive anymore. I don't want to jump to conclusions too soon though since I played mostly expeditions and cards that discover stuff usually have a great time vs unrefined decks like the ones you get in expedition.

    This card just affecting celestials would be my only change to celestials, or simply removing the mana refill like you said. 

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  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 3 years, 8 months ago

    What I dislike about Cosmic Inspiration is how it shuts down the ability for the opponent to every really attack into you, since whoever plays Cosmic Inspiration just has an an almost always unkillable board. The change I’d like is to make it grant +2|+0 so that Cosmic Inspiration doesn’t make your board more durable. This would keep the synergy with ASol’s level up and most Celestial units, but would make the strategy more fragile to high power enemy boards.

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  • skullleigh's Avatar
    80 14 Posts Joined 08/28/2020
    Posted 3 years, 8 months ago
    Quote From CursedParrot

    What I dislike about Cosmic Inspiration is how it shuts down the ability for the opponent to every really attack into you, since whoever plays Cosmic Inspiration just has an an almost always unkillable board. The change I’d like is to make it grant +2|+0 so that Cosmic Inspiration doesn’t make your board more durable. This would keep the synergy with ASol’s level up and most Celestial units, but would make the strategy more fragile to high power enemy boards.

    I don't really like cutting the hp from it since I like the idea of having a card that makes your celestials bigger everytime you play it.  And I think the  main problem with this card is when it buffs non celestial minions since that is what you will usually have on the board if you play it early on.

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