https://lor.mobalytics.gg/stats/archetypes
If we go to the stats page of mobalytics we notice a total overhaul to how the website is calculating win-rates instead emphasizing individual deck-lists with smaller sample sizes aka games played.
Unfortunately, this approach is uninformative I could for example look at ash thresh and see that they have a 57 percent win rate over 100 games and logically think they are top tier. But this would be incorrect.
Typically we would want to see 500 - 1000 games played over multiple variants of a deck list to get a realistic statistical picture of a decks true potential.
Ultimately, mobalytics needs to return to grouping similar decklists together into one statistical category if it wants to be of any use at all.
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