New Demacia Card - Kadregrin the Infernal
Submitted 4 years, 2 months ago by
Arthas
A new Epic Demacia Unit, Kadregrin the Infernal, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Monuments of Power
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A new Epic Demacia Unit, Kadregrin the Infernal, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Monuments of Power
Head on over to our dedicated guide for Monuments of Power!
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Pure Timmy-gasm.
so it's a minimum of a 11/8 when played at least. but 9 mana.. damn that's expensive
wonder if you can actually cheat this out somehow.. since it's "summoned"
agree with forty dust too much timmy.
Just want to say that the card states other so it's just a 9 Mana 9/6 unfortunately. I also think it's too Timmy to be playable, but this card could be a Warmother's deck to be in Demacia.
Take my words with a grain of salt. I'm unranked and only play casuals lmao.
He is the definition of a big and bad creature ..
It isn't that bad if you got 2-3 dragons on board you get 4+4 or 6+6 in stats since it says ''everywhere''
But you prob want to cheat it out somehow playing it for 8 mana or 7 already makes it significantly stronger and there are a decent amount of cost reduction cards.
Can we please stop with the passive aggressive name calling?
You and the 3 others who keep using "timmy". I'm fully aware its the MTG player types. Treat it as such. Stop trying to say a card is "too timmy". When you do it, you turn it into a neutral term that describes a playstyle into a pejorative term that essentially insults anyone who would think the card is good or would see play.
And contrary to popular belief you generally don't fit into a single archetype. Most players are a mesh of 2 out of the 3 archetypes (Johnny, Spike, Timmy).
Now if you think the card is bad, just say so and explain why. Now back to the card text...
For me personally I think the card is decent. It's cosmic inspiration on a stick for 2 more mana. Being on a stick makes it better since you get the effect at the same time as a body. It's aggressive statline means it's good for trading up. To balance the fact that it's Cosmic Inspiration on a stick, it only affects dragons which means deckbuilding wise you don't want to include a ton of non-dragon types otherwise you aren't getting as much value. I think it's a fair card that will see play, especially if people can find a way to cheat it out.
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Alright: I think it's a bad card for the same reason that Terror of the Tides doesn't get any play -- it's too much "win more". Successful deep decks have cut their sea monsters to little more than Devourer of the DeepBADCARDNAME, Abyssal Eye, and Nautilus because really those are the cards that will change a near loss into win; if you ever reach a point where you can play Terror and have enough sea monsters out to make a difference you most likely would have won eventually even without it.
Similarly: Kadregrin I'm sure will make some hilarious YouTube videos (I'm already hearing Saucy Mailman's uncontrollable giggles in my head), but he costs even more to cast and his effect -- while great on paper -- is even less likely to instantly close out a game the same way Terror / Fearsome does.
@OldManSanns I agree that Terror of the Tides is not very greatly designed, but I think the problem stems from that it forces a particular region synergy that limits your possibilities.
Terror of the Tides being SI means you are effectively forced to run Bilgewater/SI Decks. Contrary to that, Kadregrin is part of Demacia which already has decent dragons and doesn't force it to pair with another region allowing it more flexibility in your supporting region archetypes.
I agree that Terror of the Tides is a win more card, but the difference between the two is that terror of the tides is meant to close out a game (by giving enemies -2, and making sea monsters have fearsome it's intended effect is to nullify any blockers by weakening so the opponent just can't block as much or as effectively). The other main difference is that TOTT once removed, nullifies the fearsome effect. Kadregin's "everywhere" effect, won't be nullified.
Lastly, TOTT in order to be a decent statline requires you to be deep (6/5 for 8 mana is bad, even with it's effect, 9/8 is much better). If you consider the fact that Kadregin is a 9/6, with no similar "deep condition". It's a much more viable late game solo play than TOTT is.
In short when evaluating this in multiple scenarios: TOTT fails when you have no other sea monsters on board as it's statline is sub-par when not deep, and even when deep requires other sea monsters to be on the board to really leverage it's effect. Kadregrin's statline is base value, doesn't require other minions to be effective on it's own, and it's special effect is ongoing even if it's removed from the board.
So while both cards may be "win more" cards. Kadregrin is much more likely to see play given all the reasons I stated above.
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So this is the dragon that Garen and Fiora are fighting in the cinematic.
At 9 mana, he should really bring some sort of finisher in him, but pure stats is just not worth it at that stage of the game.
Cosmic Inspiration was used to buff your tiny creatures to become actual threats and become more impactful in the late game. Dragons don't really need that. The only time the everywhere part of the text matters is for Ionia's Dragonlings and in which case would be too slow and would barely be important at 10 Mana and above. This card's saving grace is the fact that it is a Dragon itself and that you can cheat it out with a decent amount of options. Would be good in a mirror match up but for me, this seems to be worse than Brightsteel Formation. I can't really see a world where Brightsteel Formation is worse than Kadregrin.
Take my words with a grain of salt. I'm unranked and only play casuals lmao.