All The Rage - Card Design Competition Discussion Thread
Submitted 4 years ago by
ShadowsOfSense
Competition Theme: All The Rage
It's time to get down to the nitty gritty and check out some stats!
- You must create a minion with a difference of at least 4 between its Attack and Health
- Pretty straightforward - Lorewalker Cho is an easy example, or Magma Rager in the other direction.
This week grumpymonk has tasked us with creating minions whose stats are a little unbalanced - they're all the rage!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
- Submission Phase: Starts on Mon, Nov 30 17:00 EST (GMT -0500). Runs until Sat, Dec 5 17:00 EST (GMT -0500)
- Voting Phase: Starts on Sat, Dec 5 17:00 EST (GMT -0500). Runs until Sun, Dec 6 16:00 EST (GMT -0500)
- Finalist Phase: Starts on Sun, Dec 6 17:00 EST (GMT -0500). Runs until Sun, Dec 6 17:00 EST (GMT -0500)
- Winner Selected: After finalist voting concludes and we validate votes.
Discussion Thread Rules
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Competition Theme: All The Rage
It's time to get down to the nitty gritty and check out some stats!
This week grumpymonk has tasked us with creating minions whose stats are a little unbalanced - they're all the rage!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
Welcome to the site!
I feel like I've seen this idea before somewhere, but I don't remember where.
In any case, I can't wait to see how many Ragers we see in this comp. XD
My two ideas. Imposing Bark is the Druid version of a card I made for my Alraune class, while Julia Celeste is a real member of the Silver Hand (although fluffed up a bit).
It feels like it would be a crime to have this name/theme without at least one Rager entry. Carnival Rager is a bit boring and might be a tad on the strong side. Having a bit of trouble finding more fitting art too.
I like stat swapping abilities and want to take a slightly different approach to it by making Haunted Spirit randomly targeted. I am also aware that 'Attack' should be capitalized and will fix that later.
Might not get to feedback this week like last week, but I'll certainly try!
Sorry for being absent last week. I intend to be more engaged this time. Here is my first card:
I will get some feedback out when a few more people have posted.
Carrion, my wayward grub.
Initial ideas.
Here's my idea: a rager that's actually good.
I'll try to leave feedback later, but I have finals and those will probably keep me pretty busy.
-Hordaki (rhymes with Mordecai)
Check out the Tactician custom class!
I reckon this competition is more broad, so I decided to reuse the concept I initially wanted to use for the previous one, but postponed it due to recommendations of saving such cool design for another time. FYI, a cryptic treasure is either Aegis of Death/Zephrys's Lamp, Crawling Claw/Canopic Jars or Stone Fox Statue/Staff of Scales. Can't exactly decide which to include, especially since I removed the tutoring effect, which gave me more design space for Tombs of Terror treasures to include.
"Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me
"If other people shared traits of those considered naive, the world would've become a better place." - Also me
Maybe I won't be lazy this time! nah
Self proclaimed good at battlegrounds
Here's my first idea. The Corrupt mechanic is ideal for mimic chests, even if it's not related to faires like most Corrupt cards.
Not sure if it's a bit too weak in its regular form. In fact, it was originally a 1 mana 0/2 which gained +3 Attack, but that can't participate in this comp, so I had to rehash it the best I could. If you can think of a better statline than this, that would be very welcome.
Quick feedback:
Demonxz95
linkblade91
BloodMefist
Haunted Spirit is more interesting and fits Priest really well. It's hard to tell if it's balanced, but I'd say it's fine.
KANSAS
It's a bit of a weird concept, but I find it interesting.
DalvanKillder
Persistent Spirit has a cool concept, but the highroll potential is too big right now. If you manage to "pass" its effect twice, you can get A LOT of stats. I'd go with 5 mana or 6 mana with Rush or Taunt (so that it is easier to activate, but it's more costly). Additionally, I'd try to find a better artwork.
Hordaki
Neoguli
Out of the Treasures you listed, I'd go with Zephrys's Lamp, Canopic Jars and Staff of Scales, since their effects are less problematic than their counterparts.
MenacingBagel
Now that I thinked better, I believe that the "Health Transfer" of Persistent Spirit doesn't work as I intended, because unless it's destroyed, his Health will be 0 or negative when he dies in trades.
I'm considering to transfer only the Attack and Deathrattle now. 😅
Feedback:
Demonxz95, for the most part, I really like this card. Druid doesn't get a lot of removal or burn damage, and this gives them both in a very flavorful way. My main concern is that the power level of the card is very swingy. If you hit the right target, this can be a 6 mana 10/10 that deals 9 damage. I am not sure if it is an issue since we have had similar cards in the past such as Natalie Seline and Vol'jin that have similar abilities but were never a problem. Maybe lower the attack to 7 or 8 and it wouldn't look as scary.
Linkblade91, Imposing Bark seems like a rather bland card. It's pretty well balanced, but not terribly interesting. Julia Celeste also seems kind of bland to play. I think it is better then Imposing Bark, but it is just a big taunt. I like Julia better, but I think the ability could be more interesting than just gaining stats.
BloodMefist, I don't like Haunted Spirit a whole lot since I don't think it will trigger more than once in a lot of cases, and if it only triggers once then it is just a worse version of Humility with a taunt attached. Carnival Rager is pretty cool, and it may be the first playable rager. I don't have anything to criticize on that card since the cost and statline is kind of set in stone.
DavnanKillder, Lifebound Imp, while a cool idea, probably isn't a very good card. It is very dangerous to play, and it is also pretty hard to evaluate, so I don't think people will give it a lot of stars. Persistent Spirit is also a cool concept, but not very practical. At 6 health, it isn't hard to just kill everything else before the spirit. And the more the deathrattle triggers, the easier it will be to kill that minion last. Also, at it's base it is a 4 mana 2/6, which is a terrible tempo play. If you want to make Persistent Spirit better, I would give it more attack and less health. Or maybe have the deathrattle only transfer attack and not both attack and health.
Hordaki, I like the idea of an "ultimate" rager card, but as it is I don't like this card. Having 5 attack and poisonous seems counter-intuitive. And having rush, poisonous, and 1 health basically means this isn't a minion anymore. This card will always play the exact same way, kill a minion and gain 5 health. It is basically a legendary version of Siphon Soul. I like having a big rager dude with a lot of keywords, but you should find different keywords.
Neoguli, The concept and flavor is pretty cool. But I don't really like having it use a select few dungeon run treasures. I think it would be a lot simpler if it discovered a Fantastic Treasure instead, or maybe just any dungeon run treasure, or heck maybe it could discover one of the powerful artifacts from Rafaam. But I don't like having pick from a select few treasures.
Carrion, my wayward grub.
I do not have idea so far, but at least I can give feedback!
@Demonxz95
@linkblade91
@BloodMefist
@KANSAS
@DavnanKillder
@Hordaki
@Neoguli
@MenacingBagel
Ok
Two ideas I wanted to implement for a while: a minion that looses attack instead of taking damage, and a 12/4 Dragon:
Feedback:
DavnanKillder: The text should be "Give this minion's Attack…". Interesting concept, pretty strong, but easy to deal with if you isolate the minion with the Deathrattle,
anchorm4n: I like the idea in concept, but it requires a lot of set-up, so I'm not sure it'd see play.
Wailor: I think the art for the base version exists in the game, might want to change it. I really like this one, simple, but effective and not to broken.
MenacingBagel: Warrior usually deals damage to ALL minions. Other than that, solid idea.
Neoguli: This is a little too complicated, you'd have to explain what the treasures are, or include them in the submission.
Hordaki: Not sure the design warants being a Legendary. The name isn't great, either, I'd go with Toxic Rager or something similar. Other than that, looks ok.
KANSAS: I was gonna say a Dark Bomb that leaves a 0-Attack body behind is bad, but then I remembered Totem Shaman is a thing. Name's a little off, and I'm not sure the custom watermark is warranted, but I like it overall.
BloodMefist: The design is neat on both of them.
linkblade91: I like both, because I like tribal synergies. I'd like the bark more if it gain attack from Treants.
Demonxz95: Already told you my thoughts on Discord, I like it, but the 10 Attack is a bit steep.
First idea for this week. This is supposed to replace Soulciologist Malicia, focusing on support for Zoolock and that Token Demon Hunter archetype Blizzard is pushing so hard but hasn't come together yet.
I'll provide feedback later. Really nice ideas so far!
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Thanks for the feedback guys.
Think I will focus on the Persistent Spirit in this competition. Made some changes and in the end, the card sounds like a Rager, so I changed his name.
I edited my earlier comment with feedback.
Explaining what the cryptic treasures are isn't that hard if you type which ones qualify in the description, but I guess people won't bother looking at it, they probably want the card to be eyepopping right away without need to delve deeper into information. But then what have we thought of Heistbaron Togwaggle when he was first released? Wasn't he also a little complicated?
Also, I specifically avoided Analith shuffling a Fantastic Treasure, as it would basically overlap with Tog, becoming a clone of him that didn't require a Lackey on board. I do enjoy the version that shuffles Rafaam's treasures, though.
Speaking of @KANSAS, who suggested Rafaam treasures, I have mixed feelings with your suggested card. Especially now that Ey'sor exists, dealing 3 damage outright AND leaving a sturdy Totem to buff can be dangerous. I'd say change stats and Cost accordingly, because as of now, it's too good of a card to follow up with Ey'sor or Totemic Reflection, and even in Even Shaman (no pun intended), this could make some crashing waves. Maybe a 3-Mana 0/4 to force it to compete with other follow-up Totem cards? Because it's a fine concept, but the execution is bad.
"Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me
"If other people shared traits of those considered naive, the world would've become a better place." - Also me
Heistbaron Togwaggle was easy to figure out because all the treasures were exactly the same as the ones you could get from the Master Chest created by Marin the Fox as it uses the same wording of "fantastic treasure".
At that point, the question becomes what did we think of Marin when he was revealed?
Ok, thanks to the feedback I made 3 different versions.
1) Took advice from that one guy to gain health
2) I thought of the funny dreadlord shred lord so I tried to make it a demon
3) fixed some wording and changed it.
Self proclaimed good at battlegrounds
Feedback!
DavnanKillder: I like your idea, but the card needs a little overhaul. First, I'm not happy with the name. It should be "Possessing Rager" imho. Then you've missed the genitive, it should be "minion's" instead of "minion". Finally, I think you should add "random" before "friendly minion".
Nirast: The idea behind the Rager is cool, but there is too much new stuff going on in this single card for my taste. The Drake is very neat. Great flavor, balance looks fine, I have nothing to criticise about it.
Wailor: I'd say it's a solid card, but not very exciting. The art is okay, but not a perfect match and that might be one of the reasons my cards from last week haven't had much success.
MenacingBagel: Reeeeeeally cool art! But shouldn't it be "Shreddin"? I would also make the wording two sentences since the damage is dealt by the minion, but your hero gains the Armor (capitalised!). Putting those two into one sentence looks a bit off to me.
Neoguli: I still like the card very much. The only thing I want to suggest is capitalising "Cryptic Treasure".
Hordaki: Nice one! The only debatable point in my eyes is the cost. Three powerful keywords obviously shouldn't be the usual 3 Mana, but since you've made it a legendary, 6 might be too much. I'd be fine with 5.
KANSAS: This is difficult to evaluate. I think it is too strong as it is… 5 Health is very hard to clear on 2 or 3, even if the Battlecry goes face and you don't buff it. What about 3/0/4?
BloodMefist: I like Carnival Rager very much. It's simple but strong and flavorful. Also I'm fine with the art. Nice one!
linkblade: Paladin again? I had initially decided to submit a Paladin Weapon called "Linked Blades" with 5 Attack, 1 Durability and Deathrattle: Equip a 1/5 Linked Blade. That would have meant instant victory, but sadly I couldn't find fitting art for the card and the token and Weapons aren't allowed this week. ;-) Back to business: I prefer Imposing Bark. Quite a nice anti aggro tool and just like you said yourself, this can become quite dangerous, too. Nice one!
Demon: I'm sorry, but I don't like it. Stats swapping feels like a Priest thing to me (please feel free to correct me, that's just a gut feeling) and 10 Attack is just too much imho. If you target a friendly minion, this becomes a 6 mana Pyroblast with a (weak) body.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
It seems that everybody unanimously agrees that my totem has too much health. I don't want to increase the cost since paying more than 2 mana for 3 damage feels pretty bad, and the totem itself isn't useful unless paired with synergy. I am also considering adding windfury to emphasize the wind-y nature of the totem, also because it is an underused keyword. But I am afraid it will appear very counter-intuitive with the 0 attack.
Carrion, my wayward grub.
Here's my first experiment, but I'm not sure if I like it, if feedback would suggest so, I will try to make something different
Also, more feedback:
@Wailor
@Nirast
@anchorm4n
@DavnanKillder
@MenacingBagel
Ok
Late Ideas here:
I'll do feedbacks Later today :)
How's this for an updated version of Imposing Bark? It's now Treant-related, but I gave it Rush to compensate for the more difficult condition. Also moved it to Descent of Dragons, given the Treant synergies there alongside Goru the Mightree.
Edit: Also changed up Julia Celeste. Now she gets pissed off when enough SHRs have died. I guess I'm not sure what to do with her Battlecry beyond upgrading her stats or giving her keywords. Not enough room in the text-box for more...drastic measures lel.
Edit2: I also also have this version of Julia, following a suggestion from Sinti. Adding Divine Shield makes the text small, but I felt she needed more than just the Battlecry. Her stats are wonky because they have to be, which I'm not a fan of.
Feedback incoming.
Here's some feedback :)
fungusABao - Dual-class cards did not exist during Un'Goro, so that'll lose you some points. That being said, A'tur is interesting. Move it to one class or another, and I think you have something to work with. It's a lot of power, though, so you might have to tone it down somewhere.
ChickyChick - Mama Rager is a cute meme card, and they've won in the past sometimes. However, I really don't like them :/
KANSAS - I don't like the Windfury, although I guess it could make sense given it's a Wind Totem. I do like the simplicity of the 2/0/3, but is it enough to win?
MenacingBagel - I like "Shredlord" - that's a great name, and the ability is fine. I would definitely go with the Demon version.
DavnanKillder - You're missing an apostrophe + S after the word "minion"; should be "Give this minion's Attack…". Other than that, it seems good to go.
anchorm4n - I think the stat-line being a 6/2 is arbitrary, like you made it that way because you have to rather than it being a conscious part of the design process. Seems that way, at any rate. I like the idea of using the Soul Fragments as a finisher, so I don't dislike the card; just don't think it connects to the spirit of the theme, if there is one.
Nirast - Already gave my thoughts on Discord :P
Wailor - I like the idea of Corrupting the chest into a mimic; that's good flavor. The stat-line is about as good as it can be: you can't go any higher on the Health without it being weird, or too good in the Corrupted form.
Neoguli - I have to agree with some of the other feedback, in-that having to narrow down what treasures count for the card is problematic. It's just one more thing players have to learn, and not to confuse it with the "fantastic treasure" cards. I don't think there's anything fundamentally wrong with the card, so you can always use the description box to outline what treasures are available.
Hordaki - Very simple card, but pleasing to the eye and there's nothing inherently wrong with it.
BloodMefist - Haunted Spirit seems really strong: you're neutering an enemy minion and gaining a significant Taunt minion in exchange. I know Humility only costs 1, but still. That being said, I like the flavor of it and it's more interesting than Carnival Rager. Maybe knock off a Health point?
Demonxz95 - Already made my case in Discord: you should swap around the text so that the full description is before the semi-colon.
So Lilliandra has had mixed reception on both ends, so I'm just turning over to Ragers. XD
Here are the feedbacks
Demonxz95 -
linkblade91 -
BloodMefist -
KANSAS -
DavnanKillder -
Hordaki -
Neoguli -
MenacingBagel -
Wailor -
Nirast -
anchorm4n -
My ideas:
Quick feedback:
Demonxz95 - I like it quite a bit. Not much to say about it.
linkblade91 - Imposing Bark is ok, but I like the second version of Juila Celeste the best because it gives a different type of payoff. The attack buff of the first version feels a little weird to me in paladin.
fungusABao - I really like A'tur, the God of Tar, though I have no clue about its balance. Just a bark is a little plain for my taste and not very good when uncorrupted. Corrupted cards are supposed to be slightly under the curve in their base form, but this is stone cold unplayable.
ChickyChick - Good meme! I personally prefer a non-classic watermark.
KANSAS - Either version is fine, but some might be thrown off by a totem doesn't have an end of turn effect.
DavnanKillder - Might be a bit with op with rush.
anchorm4n - Seems similar to Soulciologist Malicia, except you need a board. I get what your're trying to do, but this card seems forced.
Nirast - I love both ideas, but Unbreakable Rager's wording might to be too clunky to score well. I would go with Showstopper Drake.
Wailor - I like it
MenacingBagel - I really like Shredding Smith!
Neoguli - I think Crawling Claw, Canopic Jars, and Stone Fox Statue are the best, because they fit best with rogue's class identity, stealing cards from other classes, making swarm decks stronger, and enabling combos.
Hordaki - Only three keywords? That's rookie numbers! In all seriousness, seems good to me, but poisonous might be redundant on a 5-attack minion.
BloodMefist - Both are good to me :)
Oh, 6 mana Pyroblast, that is brutal.
-=alfi=-
@KANSAS I just realizd you can't make a 0/3 minion.
Ok
How about a Rager demigod?
-=alfi=-
More feedback:
Nirast
Showstopper Drake is quite cool and I think it's well balanced. I'd try to find another artwork, since the current one is not very recognisable at first glance.
About your feedback, I don't think this artwork is currently in the game… No one else pointed it out and googling "hearthstone chest" didn't show this result. I might be wrong, though.
anchorm4n
DavnanKillder
MenacingBagel
About the effect, most people seem to prefer the Armor one, so I recommend going with it (even if I'm the one who suggested changing it to Health in the first place)
KANSAS
ChickyChick
fungusABao
I think Warrior is more fitting (their identity in Un'goro revolved around Taunts), but Warlock might be fitting because of the tar flavor.
linkblade91
Demonxz95
grumpymonk
Alfi
Since nobody seemed to like my card very much (including me), I'll save up the art for another time. I've heard you guys like Freeze Shaman, though. So what about this:
I've wanted to design a card with this Battlecry for quite some time and this seemed like a good opportunity. The idea is obviously to freeze the enemy board and hit them in the face or make a favorable trade next turn. 2 Health protects them from Jaina's Hero Power and 6 Attack at 3+1 mana makes it a Fireball with a body (if it survives). The Elemental tag seemed fine because of Violet Spellwing. I'm still not completely sure about the cost and the overload, so feedback would be very welcome.
Moar feedback from me (edited for Demon):
KANSAS: I actually like the idea of giving it windfury. It's very flavorful and I don't mind that it doesn't work without a combo card. Good idea!
ChickyChick: Nice meme card! It's pretty cool but you should use another watermark.
fungusABao: It's hard to decide between the two of them, but I prefer Just a Bark. That said, 4 mana 8/8 might be too much and both cards should have the same name. If you should go with A'tur: There's a typo in "opponent's" and the last word shouldn't stand alone in its line.
linkblade: Rush doesn't feel right on Imposing Bark but I still like it more than Julia Celeste. (This has nothing to do with her being a Paladin card and I'll cut the jokes, I'm sorry if I've upset you.)
Demon: Really cool idea, I like it! … but I like Remil even more. The art is super badass and while I usually have a strong aversion against nonexistent class combinations, this one fits like a glove. The nerf of the Attack was important and well done so all in all this will pretty surely receive 5 stars from me.
grumpymonk: I prefer the Priest card, which is a pretty neat idea. You should change the name, though. "Lightforged" has been Paladin exclusive so far.
Alfi: The idea is good enough, but there are a few quite similar cards in this thread already. If you should stick to it, Divine Shield has to be bold and you should change the watermark.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Changed Lilliandra a bit. People were telling me that it had too much Attack, so I changed that part of it. Someone also told me that it felt Priest-y, and since making it a Druid-Priest card was an idea I had, I went along with it.
Feedback (sorry it took a while to go do this)
Linkblade91 - Imposing Bark is kinda neat. Julia Celeste might be weak if only because it's likely to die to hard removal next turn and it doesn't really impact the board that much. The second version definitely does more.
BloodMefist - Carnival Rager is funny, although it might be too strong. 3 mana 6/6 is not anything to scoff at. Haunted Spirit fits into the "really weird" category to me, and cards like these are often very polarized as far as the scores go for most people.
KANSAS - Yeah, this was definitely OP at 0/5, and you made the right call by nerfing it.
DavnanKillder - I'm not a fan of Life-Binded Imp if only because its effect feels more like a Legendary than an Epic. Persistent Spirit had some problems as far as dying to damage and granting its stats. It would give a minion 0 Health since, well you know, it died. If it takes overkill though, then it would actually give negative Health to a minion, effectively damaging it. In this case, I am glad you changed it.
Hordaki - Well you've already submitted, so there's not much I can do. The only thing I would point out is that 5/1 is not a very productive statline for a Poisonous minion, and it feels a lot like Vilebrood Skitterer in the same set.
Neoguli - I already voiced before what I said about this card in the previous comp it was in and now, and I'm sticking to it. It's not a bad card, but it's not a card that will get high marks.
MenacingBagel - This card is… fine. And in my opinion, it's that. Just fine. It's not particularly exciting to me anyway, but the card is by no means bad or badly designed.
Wailor - This is actually kind of a cute idea.
Nirast - I think I just mostly have to say what others said on Discord.
Anchorm4n - I think I just prefer Soulciologist Malicia. This feels difficult to balance and very swingy as far as potential value. Destroying all your Soul Fragments is also not great because you lose the resource you've been working to make this whole game. Frostwing I definitely prefer. You didn't capitalize Freeze, but it otherwise looks really neat.
ChickyChick - Well you might get meme points because it's a Rager.
FungusABao - The big problem with A'tur I have is that it's an Un'Goro card that is also a dual-class card, a mechanic that did not exist yet. Just a Bark is okay, but the name is not particularly creative and almost feels intentionally boring to me.
Grumpymonk - Priest spells fluctuate in Cost quite a bit, and the randomness factor of Lightforged Priest might be frustrating. Lightforged is also the naming convention used by Pure Paladin cards. Statue of Elements seems better to me.
Alfi - You've already submutted, so I can't do anything. There are problems I have as far as Divine Shield not being written correctly, as well as the fact that you've put Rush and Lifesteal on a card with the Classic watermark, which does not fly with me. It also seems very OP to me.
At last, I decied to go with A'tur:
Lots of voice complains about the duel class identity, so I changed it to a Worrier Class card, and modified to make the words fits better.
and here are some short feedbacks:
grumpymonk -
Alfi -
anchorm4n -
Demonxz95 -
Doing a Rager because that’s what this comp is really about (probably too cheap). Yes, the effect counts Mytim'orfn itself. Yes, it’s pronounced how you think it is.
EDIT: Actually, never mind, it doesn’t count itself. I’ll write “all other Elementals” in the final version
Feedback later
Make The Cow King an alternate Warrior skin plz
I got a no-meme idea, not sure about balancing, nor watermark:
Countered spells will NOT trigger other 'when spell is cast' or 'for each spell cast' effects, similar to Counterspell. I would prefer to use this rather than Mama Rager, because I do not want people to vote for me only for memes.
I also made versions of Mama Rager with different arts:
I'm not decided if I should use Ungoro or Blackrock watermark. If none of these arts are good, I can search for better ones, internet seem to have plenties of fire elementals.
Feedback:
@KANSAS
@fungusABao
@linkblade91
@Demonxz95
@GrumpyMonk
@Alfi
@anchorm4n
@DestroyerR
Ok
Here is a new version of my card which I think I like better.
Carrion, my wayward grub.
Balancing Haunted Spirit might take more time than I want to put in, so I'll iterate on the Rager. Original Carnival rager was a tad on the strong side for a Neutral, but as a class card it seems alright. Shaman definitely doesn't have to be the class, but it fits for now. Flamewreathed Rager doubles down on the meme spirit by granting a 4 mana 7/7. Also a tad iffy on it being Neutral, but I would have to move it Shaman for further meme spirit if I do move it to a class.
I'm really late to the party this week, but I wanted to see if you thought this looked a little crowded text-wise. Keeping it in line with Tent Trasher suggests the wording should be this way, but it looks clunky.
Feedback Incoming!
More feedback; sorry it's late.
shaveyou - The card looks good. I don't think the text is too clunky; it is what it has to be considering Tent Trasher, as you noted. You only need one tribal minion to reach Hungry Ettin-level, but this is a class card so that seems fine. Maybe drop the Health to 8? Don't know if that's necessary.
BloodMefist - Trying to make it a 4/7/7 seems a little on-the-nose, but hey, maximum memery! I think I prefer Carnival Rager because of the stat-line symmetry, and it seems fine as a Shaman card. That said, I think all Ragers are cop-outs, if I'm being frank.
KANSAS - A "non-living" totem having Attack still seems weird to me, but I don't hate it. It's the best version of the card so far, I reckon.
ChickyChick - When in doubt, use a custom watermark; that's the easiest thing to do. That being said, this seems weird. What's the intended end-goal? Cast Frostbolt or Fireball on Meggar until your hand is full of them, then barrage the enemy hero? That's pretty slow and janky *shrugs*
DestroyerR - Cute name. You definitely should change it to "all other" Elementals for balance reasons, but I think the cost is fine: it's a Deathrattle effect, so you have less control over when it happens, and it only counts those Eles that were played last turn. All-in-all, it should be fine.
fungusABao - That looks better :)
Demonxz95 - Made my thoughts heard on Discord.
anchorm4n - This seems rather strong, even considering the Overload. A 3/6/2 that protected itself from being cleared, before Rush existed, would've been kind of scary, I think. Maybe it should cost 4? Not sure. Don't forget to capitalize Freeze, so that it becomes bold :P
Alfi - The S in Divine Shield needs to be capitalized, so that it becomes bold. Beyond that…it's the ultimate Rager, alongside a bunch of other "ultimate Ragers" that exist for this comp lel. As I said to BloodMefist, I think Ragers are cop-out designs :/
grumpymonk - Statue of Elements is amusing, requiring buffs before it can become a monster. If you want to go for memes or what-have-you, that's definitely the right call. That being said, Lightforged Priest seems more reasonable and I like cards that make up for their wonky stats (as my ideas do). It's duller than the Statue, though, so…I guess you should wing it with the Statue if you want to win.
Do you think I should change the art and/or the name? Here are some alternatives:
Some alternate names: Totem Rager, Dragon Totem, Lightning Totem, Living Totem (I might keep the original art for this one), or Totem of the Elements (I might give it another keyword like Windfury or Charge if I did this one, like a mini version of Al'akir)
Carrion, my wayward grub.
I like the ability, but I think overall all the card is too "big". Unless you are playing this on turn 9/10 you are going to have to set this up over a few turns, which makes fairly difficult to use. And even if you get it really big, spending all of your early turns to get a single big guy on turn 6 isn't amazing. I would make it 3-4 mana, 4-7 health, and gain 2 attack. Maybe it could be a 2 mana 0/4 with +1 attack for each minion type
Carrion, my wayward grub.
You actually need to hit post when you edit...
5 Hours to go!
Bloodmefist
Kansas
Chickychick
DestroyerR
Thanks for the feedback! Which art/name do you think is the best
Carrion, my wayward grub.
@KANSAS You might go with the current art or the middle of alternative ones. In the second case I would go with Lightning Totem. I do not know how the alternative arts would present on cards though.
Ok
I like the middle art, and "Lightning Totem" as a name. Loses some of the connection to Windfury, though.
Didn't see this til too late, but I think you've got it pretty spot on.
Tbh, now when it is time to vote, I must admit Im not realy impressed about cards this week. Maybe it's because of theme? Or maybe it's because im in the middle of the night, and Im just tired.
Edit: I mean, they are either too clunky, or too simple, there are only a few exceptions. Of course its only my opinion.
Ok
@ChickyChick Probably the theme... it’s too general
Make The Cow King an alternate Warrior skin plz
Lol it's the other way round for me, I gave more 4 and 5 star ratings than I usually do :D
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Unfortunately, that art didn't fit very well, it was too small and you couldn't see the whole totem. So I went with my next best guess.
Carrion, my wayward grub.
Good luck to our finalists :)
Good luck guys.
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Good luck everyone!
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Yay, finalist at last! Good luck everyone
BTW, since I don’t think anyone answered when I last asked, are people still doing the “rate 5 for one”/“rate 1 for rest” thing?
Make The Cow King an alternate Warrior skin plz
You better not, because that would be considered vote manipulation. It is completely fine to rate some submissions a 1, i do it as well, but rating 90% as 1 and a few a 5 is not ok.
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Congratulations to Sothis!
Congrats, Sothis!
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com