Soul Shards look really fun but there's some fairly big anti-synergy with this card and all the other payoffs. It's probably still fine when summoning 2~ as 7 mana 11/11 is decent, especially if this is the top end of some zoo deck as most likely you'll run the enemies low on resources. Its the type of mechanic that I'll need to play around to see how good it is, but I'm not feeling this legendary.
I would love if we got cards of similar design more often, reminds me of these thematic decks games like Shadowverse have, really fun to play and see it
If you are going to run a deck based on control and Soul Fragments, this will be necessary. I honestly think that unless you focus your deck on it, splashing in these cards is not a good idea.
If the Soul fragments engine is going to be a continuously growing theme for these two classes, I can foresee this being scary. But if it is Scholomance exclusive, I'm going to take a hard pass. Too situational for now, in my opinion. STRONG card potential, but having to rely on putting them in is not consistent enough imo.
Comments
Soul Shards look really fun but there's some fairly big anti-synergy with this card and all the other payoffs. It's probably still fine when summoning 2~ as 7 mana 11/11 is decent, especially if this is the top end of some zoo deck as most likely you'll run the enemies low on resources. Its the type of mechanic that I'll need to play around to see how good it is, but I'm not feeling this legendary.
This card seems really strong because of it's stats and versatility.
1 Soul Fragment = eh
2 Soul Fragments = solid
3+ Soul Fragments = great
Soul Fragment mechanic will be a strong one, I wish they explore it further on the next expansions
I would love if we got cards of similar design more often, reminds me of these thematic decks games like Shadowverse have, really fun to play and see it
I think this is strong enough to be built around
Blastmaster Boom vibes
Getting a strong C'thun vibe from this package! Can't wait to try it!
If you are going to run a deck based on control and Soul Fragments, this will be necessary. I honestly think that unless you focus your deck on it, splashing in these cards is not a good idea.
This is THE reason to definitely run the package.
UUUGH THAT PUN
If the Soul fragments engine is going to be a continuously growing theme for these two classes, I can foresee this being scary. But if it is Scholomance exclusive, I'm going to take a hard pass. Too situational for now, in my opinion. STRONG card potential, but having to rely on putting them in is not consistent enough imo.