Change or Ban Spellthief from the Welcome to the Jungle Lab
Submitted 3 years, 11 months ago by
TheTriferianGeneral
I don't know why all I wrote was deleted but lets try again then^^
So for those who don't know what the Jungle lab is about: both players have a jungle monster on their side of the field which is vulnerable and immobile. Killing it grants you very powerful Spells- the buffs.
The problem with Spell Thief here is that you can steal Jungle buffs that your opponent played and paying 1 mana to steal a 0 mana jungle buff that is worth about 5-12 mana is pretty unfair and basically punishes your opponent for playing the game.
Therefore I think Riot should eighter block the steal of buffs or remove spellthief from the game mode simply because it is way too powerful for 1 mana
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I don't know why all I wrote was deleted but lets try again then^^
So for those who don't know what the Jungle lab is about: both players have a jungle monster on their side of the field which is vulnerable and immobile. Killing it grants you very powerful Spells- the buffs.
The problem with Spell Thief here is that you can steal Jungle buffs that your opponent played and paying 1 mana to steal a 0 mana jungle buff that is worth about 5-12 mana is pretty unfair and basically punishes your opponent for playing the game.
Therefore I think Riot should eighter block the steal of buffs or remove spellthief from the game mode simply because it is way too powerful for 1 mana
Lol that definitely sounds unintended.
I haven't been playing Jungle lately -- has it degenerated to this exploit alone yet?
It is the only exploit I know of at least. Something one should maybe address is the fact that damage dealt by a jungle invade (no matter if you use it or your opponent) counts as noncombat damage so that Swain levels in this mode all the time without even using a single burn spell but that is not really an exploit, more of a mechanical issue that should be fixed
Thanks for the tip!