What to remove for entreat
Submitted 3 years, 10 months ago by
Echinacea
I made this deck, i think i found it somewhere before and recreated it. Anyway, i need to reliably have Karma on or before turn 9 so winters breath can clear the board, but i don't know what to remove for the card that can help with that. Yes i have feel the rush, but if i don't have it by turn 9, i'm basicly screwed. Cause the deck goes "stall till turn 10. then OTK" help with trimming the fat please
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Edit: sorry, when i tried to post the deck in the runeterra deck thing it said "invalid deck id"
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I made this deck, i think i found it somewhere before and recreated it. Anyway, i need to reliably have Karma on or before turn 9 so winters breath can clear the board, but i don't know what to remove for the card that can help with that. Yes i have feel the rush, but if i don't have it by turn 9, i'm basicly screwed. Cause the deck goes "stall till turn 10. then OTK" help with trimming the fat please
CIBAEAICFE3AUAIBAEFREEY6EYUC6MRXAIAQCARRAEBQCFQA
Edit: sorry, when i tried to post the deck in the runeterra deck thing it said "invalid deck id"
You'd need to save the deck in deckbuilder first before using the deck thing. There the code seems to be working well.
I'm far from a great player so my advice might not be the best, but I'd start cutting from Insight of Ages. Depending on how many Entreats you want to include and how many Insights you're prepared to take out, you could remove a copy of any single target Frostbite spell.
Additionally, have you considered adding Catalyst of Aeons? Feel The Rush is very slow with no ramp, but you may end up falling behind on board too much with Catalyst.
While i agree Catalyst will definitly help relieve some of the strain on my stall cards, and give me a better chance against hyper agrro. I don't know what to remove for it.
Its a choice between weakening my stall power or reducing the number of attackers/blockers i can churn out or removing my late game board clear or win conditions. I think a better option is to adjust it slightly were it doesn't rely so much on feel the rush. Were feel the rush still means a higher chance of victory, but the deck can win if i don't draw it