Comments
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Skorpionex Headless Horseman 1445 426 Posts Joined 06/12/2019
No evolve shaman? Riot!
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PLANETCRUNCH E.V.I.L. Dragon 820 1248 Posts Joined 07/19/2019
I'm lookin' forward to seeing what happens with Shaman.
I think the only cards I'm sad to see rotate are Bloodlust and Farsight, but everything else is better in practically every way.
Tidal Surge now has lifesteal, so the healing will stack with all that spell damage synergy Shaman's getting.
The buffs to the minions and the spells are great - Lightning storm will now be consistent instead of just disappointing, and throwing down Feral Spirit or Earth Elemental won't totally kill your next turn if you play them on curve.
Judging by the spells Shaman will have after rotation, it feels like Blizzard wants Shaman to be a class with strong spells for removal so they're minions can be used to secure victory.
Shaman had an interesting year in the Phoenix with Evolve, spell damage and totems, it'll be interesting to see where they go in the year of the Gryphon.
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FortyDust Pumpkin 1205 1912 Posts Joined 05/29/2019
I don't find any of this confusing at all. Given all the Nature (and normal) Spell Damage flapping about, I'm very happy that Wrath of Air Totem and Lava Burst are out. If they were still in, Burn Shaman would be Tier 0, and there would be no room for any other Shaman archetype. Zapper alone makes Wrath of Air waaaay too strong of a highroll.
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dapperdog Dragon Scholar 1890 5610 Posts Joined 07/29/2019
I think its just taking away something iconic like wrath of air totem might take some time to get used to
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Bushmaster Uther 145 22 Posts Joined 06/08/2019
Rotating Blood Lust out is one of the dumbest moves. That's an absolute classic with Warcraft buffs and the audio will be missed.
That's as dumb as getting rid of True Silver Champion for Paladin's, Frostbolt for Mage's, Animal Companion for Hunter's, Swipe for Druid, Shadow Word Pain for Priest, Deadly Poison for Rogue, Voidwalker for Warlock, or Shield Block for Warrior. It's just one of those cards that is associated with it's class.
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Bushmaster Uther 145 22 Posts Joined 06/08/2019
Quote From Bushmaster Rotating Blood Lust out is one of the dumbest moves. That's an absolute classic with Warcraft buffs and the audio will be missed.
That's as dumb as getting rid of True Silver Champion for Paladin's, Frostbolt for Mage's, Animal Companion for Hunter's, Swipe for Druid, Shadow Word Pain for Priest, Deadly Poison for Rogue, Voidwalker for Warlock, or Shield Block for Warrior. It's just one of those cards that is associated with it's class.
I mention that I'd prefer to keep Blood Lust because it's such a major iconic part of Warcraft and people down-vote my comment.
Makes as much sense as some moron down-voting someone's wish to prevent Blizzard from rotating the Mage hero and replacing it with Gelbin Megadork...just because they need to change it up a little. Dumb as a box of rocks.
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dapperdog Dragon Scholar 1890 5610 Posts Joined 07/29/2019
Im not necessarily a fan of their core card choices, but its easy enough to see where they're going with this. Removing those classic cards have substantially reduced the power level and options available, which makes it easier to design expansion cards. How many more times must we see face hunter, or token druid? and in nearly every zoolock there's always that familiar 1/3 taunt that existed since forever. Its hard to avoid designing around something that's just good for way too long, like Kill Command and Savage Roar.
There are of course cards which I think its a mistake to remove from standard, like Arcane Missiles, Swipe and Shield Block, there being no obvious replacements. But until I've seen the cards from Barrens, Im willing to give them the benefit of the doubt.
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anchorm4n Harbinger of Winter 1915 2511 Posts Joined 03/13/2019
Your arguments look very reasonable and while the loss of flavor is sad, I understand the necessity of making space for Expansion cards (which is what ultimately keeps the game alive). What really worries me though is where that train of thought leads us. The design space getting available now has not been used before because a) the rotating cards were better or b) the rotating cards had too strong synergies with potential new cards. If it is option b) in a majority of cases, Wild will see an interesting year to say the least.
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inf3rno 525 171 Posts Joined 05/29/2019
Except Truesilver which is not rotating.
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GameTheory345 Island 475 386 Posts Joined 05/29/2019
These cards aren't gone forever. There is a good chance that they will come back in a later year when Blizzard thinks the time is right. Besides, balance and "fun" take precedence over being a 100% accurate depiction of the WoW universe.
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FortyDust Pumpkin 1205 1912 Posts Joined 05/29/2019
You might be surprised at how soon you get over these feelings.
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Koetti 1095 863 Posts Joined 11/21/2019
Yeah, I admit that it's a shame that we're losing that bit of flavour with the rotation. But I think it's probably necessary to make the classes feel new and interesting.
At least there's the possibility that cards like Bloodlust will return with the next Core after this one.
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dapperdog Dragon Scholar 1890 5610 Posts Joined 07/29/2019
Its fairly obvious why Lava Burst been axed, its because Bru'kan is simply too good a finisher, and with the much smaller spell pool its not entirely impossible to consistently amass a good deal of Lightning Bolts and lava burst for a burn finish.
Alternatively, we can always indulge a small conspiracy theory that nearly all viable cards and finishers from the classic/basic set has been conveniently removed so expansion cards becomes extremely important. So your average legendary/epic in an expansion is now twice as important because nearly every other good card from classic (which you're likely to already have) is no longer available. I myself wouldn't go this far, but its a thought.
But back to shaman. What's the best type of shaman without looking into Barrens? In my opinion, its midrange or control. Control in particular looks really good with either a Ysharaaj or Doomhammer finisher (now that stickyfingers will be gone, I can go back to this line without tearing my hair off) while midrange gets the better Feral Spirit, Menacing Nimbus, Fire Elemental and the now substantial Al'Akir the Windlord, which is honestly now a real deal; everything else having been axed, its finally now the windlord's turn to shine.
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Koetti 1095 863 Posts Joined 11/21/2019
Quote From dapperdog But back to shaman. What's the best type of shaman without looking into Barrens? In my opinion, its midrange or control. Control in particular looks really good with either a Ysharaaj or Doomhammer finisher (now that stickyfingers will be gone, I can go back to this line without tearing my hair off) while midrange gets the better Feral Spirit, Menacing Nimbus, Fire Elemental and the now substantial Al'Akir the Windlord, which is honestly now a real deal; everything else having been axed, its finally now the windlord's turn to shine.
I was thinking the same with midrange. The „new" cards it's getting seem pretty juicy, and that whole Enhancement thing seems to be working quite well. So I'd say, if there's gonna be some Shaman, it's most likely gonna be midrange... Except of course when Blizz pulls a sneaky one and reveals something completely new and broken
Control on the other hand...ehh, tough.
Like, finishers exist for it. It's just a matter of getting there. Control Shaman doesn't lose as badly as aggro imo, but they do lose a big chunk of their removal, and pretty much all of their healing.
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dapperdog Dragon Scholar 1890 5610 Posts Joined 07/29/2019
Its just missing that one all encompassing board swipe like Volcano to make control shaman a thing, and Im convinced that there has to be a card like this in Barrens.
But even without it, Dunk Tank and Landslide are in my mind good enough to move on with a control archetype, especially since shaman is now going that spell damage route. As for healing, well, with so many classic cards leaving healing may not be all that important. It really depends heavily on what the meta will shape like.
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AngryShuckie 1705 1735 Posts Joined 06/03/2019
Quote From Author What stood out to me though were Bloodlust, Flametongue Totem, and Totemic Might. With them gone, aggressive, board-flooding archetypes will have a much harder time competing with other minion-focused decks. Totem Shaman has been hit especially hard, since it basically lost its win condition, one of their strongest totems, and one of their best board-wide buffs. But that's of course not all! With rotation, Shamans will also loose other vital powerhouses for board-flooding decks, like Splitting Axe, Totemic Surge, or Storm's Wrath. So, with all that, I think it's safe to say that aggro Shamans off the table for a while; Or at least Totem Shaman.I love how far we have come with Totemic Might. It feels like only yesterday the entire community laughed at how useless it is, but now we're unironically giving it a joint obituary with Bloodlust and Flametongue Totem. I can't wait for newer players to go into the Classic format expecting it to be a good card.
On that matter, it will be interesting to see whether players are going to have to (re-)learn the old wisdom from the Classic era (e.g. that you shouldn't run 1-drops in most decks), or whether we'll learn we were actually just wrong back then. Certainly a lot of the old 'bad' cards are widely respected these days, with notable inclusions being Twisting Nether and Vanish, and of course Totemic Might.
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Koetti 1095 863 Posts Joined 11/21/2019
Quote From AngryShuckie I love how far we have come with Totemic Might. It feels like only yesterday the entire community laughed at how useless it is, but now we're unironically giving it a joint obituary with Bloodlust and Flametongue Totem. I can't wait for newer players to go into the Classic format expecting it to be a good card.
I know, right? Like, I chuckled a bit when I wrote that.
But, it's kinda cool to see a card going from zero to hero, because of other cards. Goes to show that it's not just all power creep, but actually cards that push for archetypes so others can also shine.
Classic: Don't know if that's a mode for me, but I'll give a try. Could be interesting. I started back in Un'Goro, so I never got to experience the absolute glory of coin-innervate-yeti or no-real-wincon-priest!
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dapperdog Dragon Scholar 1890 5610 Posts Joined 07/29/2019
Back in the day when Mind Control was 8 mana, and Circle of Healing + Injured Blademaster on 3 was an actual powerhouse play.
But if you wanted to play classic at all, its going to be because of hunter, one of the most overpowered class in classic history. 1 mana Flare, +2+2 hyena, 2 mana Starving Buzzard, 8 mana King Krush, and the all powerful Savannah Highmane.
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Zyella Valeera 590 586 Posts Joined 10/16/2020
Quote From dapperdog Back in the day when Mind Control was 8 mana, and Circle of Healing + Injured Blademaster on 3 was an actual powerhouse play.
But if you wanted to play classic at all, its going to be because of hunter, one of the most overpowered class in classic history. 1 mana Flare, +2+2 hyena, 2 mana Starving Buzzard, 8 mana King Krush, and the all powerful Savannah Highmane.
King Krush NEVER was 8mana.
he ALWAYS was 9mana 8/8 charge
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sinti Senior Writer Chocolate Cake 2070 2792 Posts Joined 10/20/2018
Quote From Koetti Classic: Don't know if that's a mode for me, but I'll give a try. Could be interesting. I started back in Un'Goro, so I never got to experience the absolute glory of coin-innervate-yeti or no-real-wincon-priest!That is called a mid-range deck, ok?:D
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Blizzard released the full core set and we're in for a very different new year of Hearthstone! Today we're going to be taking a look at the Shaman class in the Year of the Gryphon by looking at their new set of core cards and giving the new ones a full review.
Let's get to it!
New Card: Novice Zapper
Zappy Boi has come to Hearthstone!
To start things off, we have Shaman's new Minion: Novice Zapper. During the Year of the Gryphon Deep Dive, the Devs told us that one of their design goals with the new Core Set was to give each class a 1-Drop, which tells the players what the classes are about. In Shamans case, this comes in the form of Novice Zapper, a Minion that synergizes with your Spells and enables Overload payoffs.
Ever since Scholomance Academy, it has been clear that the Hearthstone team wants to go down the spell damage route with Shaman, given that it received support like Rune Dagger and Imprisoned Phoenix, and pay-offs such as Ras Frostwhisper and Landslide. This only made it all the more baffling when they announced the change to Shaman's Hero Power, which will lead to the replacement of Wrath of Air Totem. Many players have asked themselves: "Why get rid of it, if you want Shaman to have a Spell Damage archetype? Like, isn't that counterproductive?". At first glance, it might seem so, but you have to remember: you only have a 25% chance to get Wrath of Air Totem from your HP, meaning that your go-to source for Spell Damage is unreliable.
So, in order for that type of Shaman to work, they need reliable cards as a backbone, which is where Zappy Boi comes into play. With that, he fulfills a similar role as his Mage counter part, Lab Partner.
I think that, although he might not be as good as a Tempo card, given that he has only 2 health and overloads you, he can certainly serve as a cheap enabler for finishing blows or Spell Damage-related pay-offs. I can imagine Novice Zapper seeing play in more control-ish decks since it has great synergy with Landslide.
Speaking of synergy, we will definitely see some more from the upcoming expansion, Forged in the Barrens, since we already saw the reveal of Chain Lightning (Rank 1) and Bru'kan.
Rotating Cards
Before we talk about what's new and different, let us take a look at what Shamans will lose.
These cards will rotate out:
There's quite a handful of cards that saw barely play anyway, at least in the last couple of years, like Dust Devil, Ancestral Healing, or Windspeaker. So seeing them go is no big surprise honestly.
What stood out to me though were Bloodlust, Flametongue Totem, and Totemic Might. With them gone, aggressive, board-flooding archetypes will have a much harder time competing with other minion-focused decks. Totem Shaman has been hit especially hard, since it basically lost its win condition, one of their strongest totems, and one of their best board-wide buffs. But that's of course not all! With rotation, Shamans will also loose other vital powerhouses for board-flooding decks, like Splitting Axe, Totemic Surge, or Storm's Wrath. So, with all that, I think it's safe to say that aggro Shamans off the table for a while; Or at least Totem Shaman.
Other noteworthy cards we'll see going are Far Sight and Earth Shock, which were common in slower Shaman decks. Although those losses are by far not as critical as the ones for aggro, they'll surely leave some impact.
Shaman already had a subpar card draw, but now the only cards they have left for that are Mana Tide Totem and Cagematch Custodian. Also, let's not forget that there's a huge amount of card generation leaving standard. For Shaman that means Underbelly Angler, Sludge Slurper, EVIL Totem, and (indirectly) Corrupt the Waters.
With Earth Shock rotating, Shamans also lose a strong tool against powerful minion effects. They still have a bit of burn left to deal with small to mid-sized ones, but the only hard removal they'll have left are pretty much Hex and Devolving Missiles.
What's also worth mentioning is the loss of Lava Burst. I find this one a bit weird, considering the Devs want to push Spell Damage for Shaman. I mean, why not keep the most efficient burn that the class has to offer? The best guess I have is that they want to explore Spell Damage and cards that benefit from that, like Ras Frostwhisper or Molten Blast, a bit more, which means that cards that deal Face damage could be limiting to them.
Buffs/Changes
As you might know, every class saw some of their core cards getting updated. However, Shaman received by far the most changes to their set! 7 out of their 16 core cards ended up being buffed, and some of them also gained the Nature Spell School.
Here are the changed cards:
Overload seems to me to be the biggest winner. With these cards being less of a burden to play, and Lightning Storm becoming an actual, playable card instead of some sucks-because-low-roll-potential trash, it looks like Blizz wants to make Shaman's Overload synergies a bit more attractive, and the mechanic overall more enjoyable and less punishing to the players going forward.
The other change that I quite like is the addition of the Lifesteal keyword onto Tidal Surge. I played that card in my Control Shaman, back when Zentimo and Electra Stormsurge were still in standard, and it was... alright. It always kinda suffered from not dealing enough damage and healing for its cost. However, with the added keyword, and the new Spell Damage direction Shaman is heading in, it's quite possible that this card will finally have time to shine!
The rest of the buffs are minor but nice. The increased numbers should help with certain breakpoints in the game.
Themes
Elementals are back on the menu, baby!
That was the first thought that jumped into my mind as I saw Shaman's Core Cards! 5 out of their 8 minions have an Elemental tag, and one of them even generates them. There's also the fact that most of their Core Spells have a Nature tag, leading me to believe that Blizz wants to play more into this nature-bound aspect of Shaman's class fantasy. It's about time! It just feels so weird that the class, which literally has the strongest connection to the elements, went on so long without real support for that tribe. Sure, a couple of minions here and there, but there was never really synergy attached to them. I really hope that all this changes with the upcoming year!
Speaking of nature: Nature! We've already seen the reveal of Bru'kan, and we also have the confirmation that the Mini-Set will have a focus on Spell Schools, so we are more than guaranteed some support for that spell tribe.
The other noteworthy theme is Overload. And like I said, it seems like the Devs have changed their philosophy in regards to that mechanic, given the little overhaul that Lightning Storm and friends received.
Closing Thoughts
I'll be honest, I think Shaman has a challenging way ahead. With the rotation, it seems to me that Aggro/Totems will be gutted, Control will lose quite a lot of their tools, and Galakrond will finally say bye-bye. Even Evolve will take a hit, with key cards, like Desert Hare or Mogu Fleshshaper, gone.
The only viable archetype that I see left (at least for now) is Enhancement Shaman. All of their key cards are still around, and both Doomhammer and Rockbiter Weapon have been added to the Core set, so it stands to reason that we'll see Thrall spending most of his time thunderclapping his opponents for the next couple of months.
Outside of that, there are some sweet cards here and there that maybe get some time in the spotlight. Marshspawn and Shattered Rumbler, just to name a few.
All things considered, I'm interested to see what in store for Shaman. I like the buffs, I like Elementals, and I'm curious how Spell Schools will turn out.
Alright, those are my thoughts, but what do you think? Does Shaman look promising? What are you looking for? Be sure to tell us in the comments!
View More Out of Cards Core Set Reviews
We're putting together reviews for all the classes and their core set cards. Here's everything up so far!