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Legends of Runeterra

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New Shadow Isles Card - The Wings and The Wave

Submitted 3 years ago by

A new Epic Shadow Isles Unit, The Wings and The Wave, has been revealed!

The Wings and The Wave Card Image

Discuss this card below or head on over to the card page to give it a rating!


Learn more about Empires of the Ascended

Head on over to our dedicated guide for Empires of the Ascended!

  • Arthas's Avatar
    Robot Black Lotus 1265 5754 Posts Joined 03/10/2019
    Posted 3 years ago

    A new Epic Shadow Isles Unit, The Wings and The Wave, has been revealed!

    The Wings and The Wave Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Empires of the Ascended

    Head on over to our dedicated guide for Empires of the Ascended!

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    0
  • minuano28's Avatar
    Mountain 700 862 Posts Joined 09/10/2020
    Posted 3 years ago

    This look like a great addition to Tresh/Nasus, but I still don't see what card would you remove from that deck to add this.

    0
  • Taznak's Avatar
    225 179 Posts Joined 12/14/2020
    Posted 3 years ago

    I'm not an expert on Thresh/Nasus so I don't know if this is a good fit for that style of deck. The versatility is nice, but the 1 mana cost is a big deal when compared to the 0 mana cost of Ravenous Butcher. My guess is that this doesn't make the cut. 2/5

    0
  • sto650's Avatar
    Santa Braum 635 738 Posts Joined 03/30/2019
    Posted 3 years ago

    I'm almost 100% sure that this replaces something in Nasus Thresh. The reason for this is simple - consistency. The deck is very roughly half and half on cards that pump out units and cards that sacrifice units. If you draw all your sacrifice and no unit-pumpers, you have a hard time getting the deck moving in the right direction. Likewise, if you draw all the unit-pumpers and no sacrifice, your deck is basically a ton of chump blockers that don't do much of anything toward your wincon. You need some of both halves of the deck.

    This card mitigates the potential consistency problem described above, because it becomes whichever half of the deck you need it to be. If you need the sacrifice effect, it does that. If you need the units, it does that instead.

    Improving consistency is something that should NEVER be overlooked when optimizing a deck. I don't know if this would be a 3x or 2x, but I do know that it will be added to the deck.

    3
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