New Ionia Spell - Syncopation
Submitted 3 years, 7 months ago by
Arthas
A new Rare Ionia Spell, Syncopation, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Empires of the Ascended
Head on over to our dedicated guide for Empires of the Ascended!
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A new Rare Ionia Spell, Syncopation, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Empires of the Ascended
Head on over to our dedicated guide for Empires of the Ascended!
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I know this is a huge call but I call it now: this is going to be more broken than Hush the ability to choose new targets for enemy's spot removal, the ability to make every unblocked unit potentially leathal and the ability to protect units in combat from getting wiped out by a combat trick is so much power in a 2 mana burst speed spell that this card HAS TO BE broken.
So I guess Ionia is getting back to the playfield...
Very versatile card can be used both offensively and defensively.
I second this. Play this in a token deck (e.g. Irelia and Azir) and you have two mana protection for your key units. Hell, you can even push a ton of damage by swapping Azir with a Sand/Soldier. Even Lee Sin decks could benefit from this card.
It is way too much versatility for 2 mana, so I am also fairly confident that if Ionia decks becomes a thing then this'll be nerfed to 3 mana at some point.
This probably costed 3 for the longest time but they saw Ionia needs help so they are releasing it at 2 cost. If Ionia will be overbearing they will probably nerf it to 3 and it will be fine.
Hot take: I don't think it's as good as you think it is. I mean, it is still pretty good and versatile, but it's a card that feels a lot more win-more than anything. It's a dead card if you're behind, and it's a bit bad when you double draw it, which will probably happen often. It's also a bit hard to say that this will fit into a lot of decks because this card benefits greatly in the late game, and if you're in the late game Deny and Will of Ionia are much better options most often than not. So you're probably running this in some aggro/midrange deck. I will say that it is much harder to play around, and that's the only reason why I can't call it bad.
I might be wrong, though, but I just can't see this being as much as an auto-include as some cards. Probably a 2 of in some aggressive/midrange deck. Maybe you run this alongside Deny in Control decks too. I can't really judge the power level of this card well.
Take my words with a grain of salt. I'm unranked and only play casuals lmao.